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Main - ROM Hacking - Zelda 3 Hacking Questions | New thread | New reply |
Torin |
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Tektite Level: 20 Posts: 45/64 EXP: 37222 Next: 5217 Since: 11-06-09 From: Seoul, S. Korea (The good one) Last post: 4776 days Last view: 4889 days |
Okay, I'm working on my second Z3 Hack and have across a minor snag. So I have a question. You know how you can push aside the mantle inside the Church to go back into the sewers instead of using the hidden route under the grave? Is there any way to change the song that plays from Castle to Dungeon?
____________________ Belief or disbelief lies with you, but that does not change the truth. - Rockvan Proverb. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 770/842 EXP: 1935618 Next: 49068 Since: 02-19-07 From: durff Last post: 4489 days Last view: 4012 days |
.... You can move the mantle in the Sanctuary? In any case, the answer is always, "yeah you can do that with ASM." The real question is how much ASM, and where is that ASM?
You might be able to partially achieve this just by editing data, though. As you probably know, you can set the music that will play on a per-entrance basis. Falling into the graveyard hole is considered a distinct entrance from going back in from Sanctuary. So you could set the music for falling into that hole to "Dungeon" or whatever else you might want. This can be done with Hyrule Magic, and if that doesn't work I believe SePH's guide to Hyrule Magic lists hex locations for editing entrance data. Editing the music that changes when you enter the Sewers from Sanctuary is a little trickier, as it requires editing some ASM, but probably not much. IIRC, it already changes the music from the Sanctuary music to the Hyrule Castle music. So you'd need to set a breakpoint on RAM address $7E012C as a write breakpoint. Then you'd walk in the door from Sanctuary to the Sewers, and see where that breakpoint triggers. You'd look a little bit before that to see what number was used to set the song to Hyrule Castle, and edit that to the song number for Dungeons. I assume you mean the dungeon theme for the Light World dungeons. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Torin |
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Tektite Level: 20 Posts: 46/64 EXP: 37222 Next: 5217 Since: 11-06-09 From: Seoul, S. Korea (The good one) Last post: 4776 days Last view: 4889 days |
Thanks, though I was hoping ASM wasn't involved. Sadly, I rely on my Computer Science teacher to help me out with this stuff.
And if yoou remove the treasure chest from beside the mantle, you can slide it aside. It surprised me too. It story uses and its ability to change the music make is pretty neat, so a built a dungeon accessed through it as "The Temple of Agony." ____________________ Belief or disbelief lies with you, but that does not change the truth. - Rockvan Proverb. |
MathOnNapkins |
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Super Koopa Level: 62 Posts: 772/842 EXP: 1935618 Next: 49068 Since: 02-19-07 From: durff Last post: 4489 days Last view: 4012 days |
Well, I was feeling like doing my good turn for the day, so here's how you do this:
Assuming your rom has a header (does it?) you'll want to navigate to address $10DE2 in your hex editor. (That's address $10BE2 if your rom doesn't have a header). If you're at the right spot, you should see hex that looks like this:
You need to replace the "10" byte with a number ranging from 10 to 1F. 11 = light world dungeon, 16 = dark world dungeon. Using numbers out of this range could crash the game. ____________________ Zelda Hacking Forum hobbies: delectatio morosa |
Torin |
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Tektite Level: 20 Posts: 48/64 EXP: 37222 Next: 5217 Since: 11-06-09 From: Seoul, S. Korea (The good one) Last post: 4776 days Last view: 4889 days |
Thanks! I'm now one step closer to perfection. ____________________ Belief or disbelief lies with you, but that does not change the truth. - Rockvan Proverb. |
Main - ROM Hacking - Zelda 3 Hacking Questions | New thread | New reply |
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