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Main - Super Mario RPG Hacking - Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released New thread | New reply

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giangurgolo
Posted on 05-31-10 10:46 PM (rev. 8 of 07-25-10 11:03 PM) Link | Quote | ID: 131599


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Lazy Shell v2.5b has been released, along with v2.0 of The Bob-omb Mafia. The DL location for Lazy Shell provides the source code, too.

Lazy Shell is a third party .NET application written in the C#
programming language which is capable of editing a wide range of
elements within the Super Mario RPG (US) ROM image file.

LAZY SHELL NOTES:
I realized the old version(s) had many many flaws and much room for improvement barring major additions. There are many improvements, fixes, and minor additions to v2.4b. See the file "changes.txt". Remember that this is only a beta version and there may be unknown bugs that will surface later. A more comprehensive readme.txt is included too. I'm still not taking any requests for additions so please don't ask for a music editor, menu graphics editor, etc. Only bugs will be fixed.

Most notable changes in this version are:
* (almost) everything is in decimal format now to avoid confusion.
* options for backing up ROMs on load and/or save
* SNES9X support in the previewers
* a new notes format which organizes everything into only one file in a database
* items, attacks, spells and monsters are drawn using a sophisticated keystroke table like the dialogue
* said keystroke tables (3 total, for menus, descriptions, and dialogue) can be modified, exported and imported via .txt file
* importing and exporting is more organized with a small form for each
* you can clear a range of elements, the most useful being clearing a specific range of dialogues to make room for space
* copy/paste support for NPCs
* dec <> hex helper (press F2) in each editor, shows dec/hex for when mouse is moved over number

Screens:


___________________________________________________________________________________________

THE BOB-OMB MAFIA NOTES:
Every element of this hack was designed and modified exclusively with the editor. No other applications were used.

Features of the hack include:
* 35 entirely new levels * 50+ new overworld events * 100+ new dialogues
* 12 new bosses * several new items * 2 new spell animations * actual game strategy

This hack most predominantly demonstrates the capabilities of the level editor and event script editor portions of the editor.

The 1st version of TBBM was rife with bugs, bad scripting, terrible game strategy, and obnoxiously horrible dialogue. The new version has all (I think) bugs fixed, actual gameplay, the dialogue is cleaned up, and in addition to these revisions there are also several additions. A world map is used, and a new boss is added as well as a secret area. Two new spells, several new attacks for the final boss, and a puzzle room were added. Several elements (such as levels) were rearranged for strategic purposes. The hack's game strategy is much more balanced and actually presents a challenge this time. If you decide to play it and end up getting frustrated, I included a strategy in the .zip to help with progressing through it. If you want to use cheats, I'm not encouraging it but it doesn't make any difference to me anyways.

Screens:



Also, if you post the password given when you beat the hack here I'll post a special version 1.1 of TBBM of which the only difference is several weird spells and attacks (mostly by red thwomp and the forest boss).

hypershadic88
Posted on 06-02-10 01:26 AM Link | Quote | ID: 131611


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How do I get on the crates to be able to fight the green crooks?
Also I think I found a bug, if I go to the two door house and press a on the left door I can get in without the key.

giangurgolo
Posted on 06-02-10 01:59 AM Link | Quote | ID: 131612


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Thanks, it's been fixed and reuploaded now.

To get on the crates try jumping around that general area near the Toad character and you should find the secret.

hypershadic88
Posted on 06-02-10 02:24 AM Link | Quote | ID: 131613


Red Paragoomba
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Cool and with that I beat the game, here's the password: AAAAAARRRRGGGHHH!
Now I'll kill myself.

kogami
Posted on 06-04-10 03:39 PM (rev. 2 of 06-04-10 03:46 PM) Link | Quote | ID: 131714


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Great job giangurgolo !!!!

My problem with letters stressed disappeared with this new version

Sample 1


Sample 2


Sample 3


But I always have the same problem here,







For the moment I put my sentences without letter stressed, If I want to put my letters stressed, I have to pass by a hexadecimal editor.

But so later I open my rom with Lazy Shell v2.4b, letter stressed Is corrupted :/

giangurgolo
Posted on 06-06-10 12:25 AM (rev. 3 of 06-06-10 12:57 AM) Link | Quote | ID: 131777


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Version 2.5b has been released. Download at the same location above. This version lets you import images into the main title (do this in the world maps tab of the sprites editor). Here is an example I did using the editor:




Also, this version fixes the problem mentioned above with map point name letters. They now draw using the keystroke table which they didn't before.

As for the 1.1 version of TBBM I promised to post when someone put up the password I'll get that up sooner or later, but it's not a priority of mine.

kogami
Posted on 06-06-10 08:13 AM Link | Quote | ID: 131780


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Thank you for having posted a new version so quickly

On the other hand, I discovered a small bug on the version 2.5b

I have make an screenshot directly

Lazy Shell v2.4b


Lazy Shell v2.5b bug


Elementalpowerstar
Posted on 06-07-10 01:33 AM (rev. 4 of 06-07-10 03:59 AM) Link | Quote | ID: 131799


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One thing, when I export WoldMapGraphics.bin to file, it shows up as the image that the sprites are currently on, and not the World Map Graphics I'm currently looking at. Is this an error?

Also, when I go to import TitleLogo.bin graphics, it gives me an "Out of Memory" error.

____________________
Introduction to The Lazy Shell Editor (youtube)
Super Modify RPG's Youtube Channel.

Mecakoto
Posted on 06-10-10 08:18 AM Link | Quote | ID: 131914


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I was unaware of this...

Can't wait until I get a new computer and I'll be able to use this.

____________________
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Elementalpowerstar
Posted on 06-13-10 06:24 AM Link | Quote | ID: 131970


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oh, other than sometimes some addresses change, at random, which I assume is because I have an unclean ROM dump, and that all the "learn this spell on Level Up" is all "System.char", everything works nice.

____________________
Introduction to The Lazy Shell Editor (youtube)
Super Modify RPG's Youtube Channel.

kogami
Posted on 06-14-10 04:06 PM (rev. 2 of 06-14-10 05:11 PM) Link | Quote | ID: 131996


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giangurgolo It would be possible of to import the script of dialogue in this way ?

Script US Mario RPG

[0] = [endInput]\n
[1] = [newLine]\n
[2] = [newLineInput]\n
[3] = [newPageInput]\n
[4] = [newPage]
[5] = [pauseInput]
[6] = [end]\n
[7] = [option]
[12] = [delay]
[13] = [delay...]
[26] = [memItem]
[28] = [memNum...]

Then afterward be able to import him

SMRPG HACKER
Posted on 06-20-10 03:25 AM Link | Quote | ID: 132193


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Bug! 2.5 Level Up Spell learning system Displays spells wrong
Says System.Char

kogami
Posted on 07-02-10 03:17 PM Link | Quote | ID: 132569


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I have translate more than 50% of the script dialogue, but I had of a lot of problem when I wanted to import my script translate US to French :/



I had an overtaking of 9000 character.

So, I thought about a solution to insert all my translation in the rom. I decided to make a graphic DTE for save space.

Bingo !!!



I went from -9000 to +50 character without deleting any dialogue in my script!!

I would now like to adapt my script with "return line" with lazy sheel with its preview function.



The problem is that after my compression, the text is unreadable in the window.



I think we should tell the tool:

[130] = on, [125] = en, [127] = er etc...

but it is not possible to write more than 2 letters in Keystroke.

One solution is it possible?

giangurgolo
Posted on 07-02-10 06:49 PM Link | Quote | ID: 132571


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It probably won't be a good idea. However, I might add an option in v3.0 to allow the user to edit the compression tables themselves instead of having to do what you did.

kogami
Posted on 07-03-10 11:43 AM Link | Quote | ID: 132584


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for my case, the compression is the most ideal with 2 letters.

The DTE found in the rom is such

DTE x2490FF
[19] = "Mario" 5 letters
[21] = " and " 5 letters

[14] = " the" 4 letters
[15] = " you" 4 letters
[17] = " to " 4 letters
[25] = "here" 4 letters
[27] = " for" 4 letters

[18] = "'s " 3 letters
[20] = " I " 3 letters
[22] = "is " 3 letters
[23] = " so" 3 letters

[16] = "in" 2 letters
[24] = "at" 2 letters

Will it be possible to customize all DTE/MTE for two letters?

master higgins
Posted on 07-17-10 01:29 AM Link | Quote | ID: 133054


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It's been a while since I've been here. I've got a question: Is it now possible to add an enemy in a formation so the arrow shown in battle when selecting a monster to attack shows in the right position?

In previous versions, if you added an enemy, the arrow cursor to select the enemy to attack appears in a random position, not pointing the enemy added.

I wonder if this has been fixed.

Thanks for your effort!

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giangurgolo
Posted on 07-21-10 05:53 AM (rev. 2 of 07-21-10 05:53 AM) Link | Quote | ID: 133205


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You have to manually set the target arrow in the monsters editor. Click and drag it in the image, or modify the X,Y values.

I've been working on v3.0 and it's almost finished. It is a complete overhaul of the old editor. Main difference is that all editors are more or less in a separate window in their own designated forms. Another significant change is the user-friendly atmosphere I have incorporated. Old versions were bulky, bloated, and cluttered. Now I've simplified many things, removing unnecessary controls and making editing (hopefully) easier, faster and less contemptuous. Import/export and clear functions have been made available for all portions.

Here's a screen of the main form:


I believe I have found the key to designing a user-friendly GUI: tool strips and lots and lots of neat little icons.

Observe the following editors, which I believe are the most vastly improved upon earlier releases:

al2fenrir
Posted on 07-21-10 08:23 AM Link | Quote | ID: 133220


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Yeah! You rock gian!

So since it's 3.0, does that mean it now contains a music editor?

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thundershade
Posted on 07-21-10 10:06 AM Link | Quote | ID: 133224

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This looks great! I'm glad your released a new Bomb Orb Mafia by the way.

Kawa
Posted on 07-21-10 03:12 PM Link | Quote | ID: 133235


CHIKKN NI A BAAZZKIT!!!
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In the wise of words of JewWario, "I like it!"

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Main - Super Mario RPG Hacking - Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released New thread | New reply

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