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Main - Super Mario RPG Hacking - Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released | New thread | New reply |
giangurgolo |
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Level: 34 Posts: 35/219 EXP: 249642 Next: 4009 Since: 02-01-08 Last post: 3252 days Last view: 3252 days |
Lazy Shell v2.5b has been released, along with v2.0 of The Bob-omb Mafia. The DL location for Lazy Shell provides the source code, too.
Lazy Shell is a third party .NET application written in the C# programming language which is capable of editing a wide range of elements within the Super Mario RPG (US) ROM image file. LAZY SHELL NOTES: I realized the old version(s) had many many flaws and much room for improvement barring major additions. There are many improvements, fixes, and minor additions to v2.4b. See the file "changes.txt". Remember that this is only a beta version and there may be unknown bugs that will surface later. A more comprehensive readme.txt is included too. I'm still not taking any requests for additions so please don't ask for a music editor, menu graphics editor, etc. Only bugs will be fixed. Most notable changes in this version are: * (almost) everything is in decimal format now to avoid confusion. * options for backing up ROMs on load and/or save * SNES9X support in the previewers * a new notes format which organizes everything into only one file in a database * items, attacks, spells and monsters are drawn using a sophisticated keystroke table like the dialogue * said keystroke tables (3 total, for menus, descriptions, and dialogue) can be modified, exported and imported via .txt file * importing and exporting is more organized with a small form for each * you can clear a range of elements, the most useful being clearing a specific range of dialogues to make room for space * copy/paste support for NPCs * dec <> hex helper (press F2) in each editor, shows dec/hex for when mouse is moved over number Screens: ___________________________________________________________________________________________ THE BOB-OMB MAFIA NOTES: Every element of this hack was designed and modified exclusively with the editor. No other applications were used. Features of the hack include: * 35 entirely new levels * 50+ new overworld events * 100+ new dialogues * 12 new bosses * several new items * 2 new spell animations * actual game strategy This hack most predominantly demonstrates the capabilities of the level editor and event script editor portions of the editor. The 1st version of TBBM was rife with bugs, bad scripting, terrible game strategy, and obnoxiously horrible dialogue. The new version has all (I think) bugs fixed, actual gameplay, the dialogue is cleaned up, and in addition to these revisions there are also several additions. A world map is used, and a new boss is added as well as a secret area. Two new spells, several new attacks for the final boss, and a puzzle room were added. Several elements (such as levels) were rearranged for strategic purposes. The hack's game strategy is much more balanced and actually presents a challenge this time. If you decide to play it and end up getting frustrated, I included a strategy in the .zip to help with progressing through it. If you want to use cheats, I'm not encouraging it but it doesn't make any difference to me anyways. Screens: Also, if you post the password given when you beat the hack here I'll post a special version 1.1 of TBBM of which the only difference is several weird spells and attacks (mostly by red thwomp and the forest boss). |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 48/58 EXP: 32182 Next: 3595 Since: 10-19-09 Last post: 4608 days Last view: 4621 days |
How do I get on the crates to be able to fight the green crooks?
Also I think I found a bug, if I go to the two door house and press a on the left door I can get in without the key. |
giangurgolo |
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Level: 34 Posts: 36/219 EXP: 249642 Next: 4009 Since: 02-01-08 Last post: 3252 days Last view: 3252 days |
Thanks, it's been fixed and reuploaded now.
To get on the crates try jumping around that general area near the Toad character and you should find the secret. |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 49/58 EXP: 32182 Next: 3595 Since: 10-19-09 Last post: 4608 days Last view: 4621 days |
Cool and with that I beat the game, here's the password: AAAAAARRRRGGGHHH!
Now I'll kill myself. |
kogami |
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Goomba Level: 14 Posts: 8/31 EXP: 12878 Next: 193 Since: 02-01-09 Last post: 3343 days Last view: 3212 days |
Great job giangurgolo !!!!
My problem with letters stressed disappeared with this new version Sample 1 Sample 2 Sample 3 But I always have the same problem here, For the moment I put my sentences without letter stressed, If I want to put my letters stressed, I have to pass by a hexadecimal editor. But so later I open my rom with Lazy Shell v2.4b, letter stressed Is corrupted :/ |
giangurgolo |
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Level: 34 Posts: 37/219 EXP: 249642 Next: 4009 Since: 02-01-08 Last post: 3252 days Last view: 3252 days |
Version 2.5b has been released. Download at the same location above. This version lets you import images into the main title (do this in the world maps tab of the sprites editor). Here is an example I did using the editor:
Also, this version fixes the problem mentioned above with map point name letters. They now draw using the keystroke table which they didn't before. As for the 1.1 version of TBBM I promised to post when someone put up the password I'll get that up sooner or later, but it's not a priority of mine. |
kogami |
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Goomba Level: 14 Posts: 9/31 EXP: 12878 Next: 193 Since: 02-01-09 Last post: 3343 days Last view: 3212 days |
Thank you for having posted a new version so quickly
On the other hand, I discovered a small bug on the version 2.5b I have make an screenshot directly Lazy Shell v2.4b Lazy Shell v2.5b bug |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 70/155 EXP: 144435 Next: 3450 Since: 12-29-08 From: --- Last post: 3802 days Last view: 3695 days |
One thing, when I export WoldMapGraphics.bin to file, it shows up as the image that the sprites are currently on, and not the World Map Graphics I'm currently looking at. Is this an error?
Also, when I go to import TitleLogo.bin graphics, it gives me an "Out of Memory" error. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
Mecakoto |
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Shyguy Level: 23 Posts: 68/93 EXP: 66948 Next: 775 Since: 01-28-09 From: A computer. Last post: 3466 days Last view: 3361 days |
I was unaware of this...
Can't wait until I get a new computer and I'll be able to use this. ____________________ http://www.youtube.com/user/mecakoto |
Elementalpowerstar |
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Paratroopa Level: 29 Posts: 75/155 EXP: 144435 Next: 3450 Since: 12-29-08 From: --- Last post: 3802 days Last view: 3695 days |
oh, other than sometimes some addresses change, at random, which I assume is because I have an unclean ROM dump, and that all the "learn this spell on Level Up" is all "System.char", everything works nice. ____________________ Introduction to The Lazy Shell Editor (youtube) Super Modify RPG's Youtube Channel. |
kogami |
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Goomba Level: 14 Posts: 10/31 EXP: 12878 Next: 193 Since: 02-01-09 Last post: 3343 days Last view: 3212 days |
giangurgolo It would be possible of to import the script of dialogue in this way ?
Script US Mario RPG [0] = [endInput]\n [1] = [newLine]\n [2] = [newLineInput]\n [3] = [newPageInput]\n [4] = [newPage] [5] = [pauseInput] [6] = [end]\n [7] = [option] [12] = [delay] [13] = [delay...] [26] = [memItem] [28] = [memNum...] Then afterward be able to import him |
SMRPG HACKER |
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Koopa Level: 25 Posts: 16/107 EXP: 79345 Next: 10275 Since: 04-06-10 From: On mars Last post: 3235 days Last view: 3235 days |
Bug! 2.5 Level Up Spell learning system Displays spells wrong
Says System.Char |
kogami |
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Goomba Level: 14 Posts: 11/31 EXP: 12878 Next: 193 Since: 02-01-09 Last post: 3343 days Last view: 3212 days |
I have translate more than 50% of the script dialogue, but I had of a lot of problem when I wanted to import my script translate US to French :/
I had an overtaking of 9000 character. So, I thought about a solution to insert all my translation in the rom. I decided to make a graphic DTE for save space. Bingo !!! I went from -9000 to +50 character without deleting any dialogue in my script!! I would now like to adapt my script with "return line" with lazy sheel with its preview function. The problem is that after my compression, the text is unreadable in the window. I think we should tell the tool: [130] = on, [125] = en, [127] = er etc... but it is not possible to write more than 2 letters in Keystroke. One solution is it possible? |
giangurgolo |
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Level: 34 Posts: 42/219 EXP: 249642 Next: 4009 Since: 02-01-08 Last post: 3252 days Last view: 3252 days |
It probably won't be a good idea. However, I might add an option in v3.0 to allow the user to edit the compression tables themselves instead of having to do what you did. |
kogami |
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Goomba Level: 14 Posts: 12/31 EXP: 12878 Next: 193 Since: 02-01-09 Last post: 3343 days Last view: 3212 days |
for my case, the compression is the most ideal with 2 letters.
The DTE found in the rom is such DTE x2490FF [19] = "Mario" 5 letters [21] = " and " 5 letters [14] = " the" 4 letters [15] = " you" 4 letters [17] = " to " 4 letters [25] = "here" 4 letters [27] = " for" 4 letters [18] = "'s " 3 letters [20] = " I " 3 letters [22] = "is " 3 letters [23] = " so" 3 letters [16] = "in" 2 letters [24] = "at" 2 letters Will it be possible to customize all DTE/MTE for two letters? |
master higgins |
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Red Goomba Level: 17 Posts: 35/42 EXP: 21252 Next: 3491 Since: 08-22-07 From: ViƱa del Mar, Chile Last post: 2234 days Last view: 465 days |
It's been a while since I've been here. I've got a question: Is it now possible to add an enemy in a formation so the arrow shown in battle when selecting a monster to attack shows in the right position?
In previous versions, if you added an enemy, the arrow cursor to select the enemy to attack appears in a random position, not pointing the enemy added. I wonder if this has been fixed. Thanks for your effort! ____________________ Known in other forums as megaman_exe (www.chilewarez.org, www.thegshi.org) and aioria1981 |
giangurgolo |
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Level: 34 Posts: 43/219 EXP: 249642 Next: 4009 Since: 02-01-08 Last post: 3252 days Last view: 3252 days |
You have to manually set the target arrow in the monsters editor. Click and drag it in the image, or modify the X,Y values.
I've been working on v3.0 and it's almost finished. It is a complete overhaul of the old editor. Main difference is that all editors are more or less in a separate window in their own designated forms. Another significant change is the user-friendly atmosphere I have incorporated. Old versions were bulky, bloated, and cluttered. Now I've simplified many things, removing unnecessary controls and making editing (hopefully) easier, faster and less contemptuous. Import/export and clear functions have been made available for all portions. Here's a screen of the main form: I believe I have found the key to designing a user-friendly GUI: tool strips and lots and lots of neat little icons. Observe the following editors, which I believe are the most vastly improved upon earlier releases: |
al2fenrir |
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Panser Level: 41 Posts: 264/333 EXP: 443922 Next: 36223 Since: 09-20-09 Last post: 4962 days Last view: 4968 days |
Yeah! You rock gian!
So since it's 3.0, does that mean it now contains a music editor? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
thundershade |
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Newcomer Level: 3 Posts: 1/1 EXP: 70 Next: 58 Since: 07-20-10 Last post: 5032 days Last view: 5033 days |
This looks great! I'm glad your released a new Bomb Orb Mafia by the way. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3869/5344 EXP: 30956824 Next: 706157 Since: 02-20-07 From: The Netherlands Last post: 4503 days Last view: 2638 days |
In the wise of words of JewWario, "I like it!" ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Main - Super Mario RPG Hacking - Lazy Shell v2.5b + The Bob-omb Mafia v2.0 (hack) released | New thread | New reply |
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