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Main - Modern Art - [Fan Game] Megaman Powered Up | New thread | New reply |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 359/384 EXP: 591529 Next: 19756 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4119 days |
This is a reboot of a ROM hack I started about a year+ ago.
Anyone who frequents the Board 2 forums will know me as koala_knight. Now in the form of a fan game, it is taking off quite quickly. I'll be making weekly updates here and at TMMN forums. Anyway, let's get to the meat and potatoes. Project Overview: This fan game is an enhanced 'demake' of "Megaman: Powered Up" for the PSP. It is being made in 8-bit style with as strict as possible adherence to the graphical restrictions of the NES. I won't be paying any attention to the sprite per scan line limitations as Capcom themselves chose to ignore it. It will include most, if not all, of the features from the PSP version in addition to several features from the recent Wii installments. Screen Shots: 8bit-ish Capcom logo WIP: My Logo: TITLE SCREEN: GAME MENU: NEW GAME: STAGE SELECT: Demo: ALPHA-0 - A super early version that only has most of the menu system finished. You can't even get to the stage select screen yet! =( |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1246/1292 EXP: 3635517 Next: 18027 Since: 07-23-07 From: Michicola Last post: 4848 days Last view: 4810 days |
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koala_knight |
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Buzzy Beetle Level: 44 Posts: 360/384 EXP: 591529 Next: 19756 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4119 days |
In the PSP version the stages are remixed in normal mode and classic mode has the original stage layouts and drops the 2 new Robot Masters, but still uses the new graphics.
So basically, yes, but mine will be a little bit different. Both modes will have all 8 RMs. However, normal mode will retain the new style graphics and remixed stages, while classic mode will have the original NES graphics and stage layouts. Of course this means that I'll have to make MM1NES style graphics for Oilman & Timeman as well as design classic style stage layouts for them. |
roxahris |
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Level: 52 Posts: 520/568 EXP: 1072947 Next: 10893 Since: 02-19-07 From: Here? Last post: 3929 days Last view: 3892 days |
Make? Just take the PSP version's NES graphics and improve them (a lot). ____________________ Love your lawn. |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 361/384 EXP: 591529 Next: 19756 Since: 06-01-07 From: Miami Last post: 4132 days Last view: 4119 days |
I suppose I could do that. They're little more than recolors of the tiles from Cutman's stage at the moment. At least I'd have a working palette I suppose. |
Main - Modern Art - [Fan Game] Megaman Powered Up | New thread | New reply |
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