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Main - Modern Art - SMB1 Koopaling Sprite Sheet | New thread | New reply |
willj168 |
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Red Goomba Level: 16 Posts: 13/41 EXP: 18950 Next: 1306 Since: 01-25-10 Last post: 4359 days Last view: 4345 days |
I worked several painstaking hours making all these sprites and yes, there are accurate to their appearance, size, and color. Feel free to use them in your SMB1 hack if you choose to do so, but credit must be given where it is due--to me.
The smaller Koopalings were far more difficult to make due to the tile arrangements for the Bowser sprites. Please consider it my best effort. Larry -- I hade little room to work with for his hair Iggy -- Making his eye bigger would have compromised the outlining Wendy -- Could have used extra room for the bow Lemmy -- Only the ball is animated Morton/Roy/Ludwig -- Perfect Bowser Jr. is included Note: I may do something to improve the spike placement so this sprite set is subject to change I used Tile Layer Pro to make these sprites. Also, I will provide IPS patches. Each patch will consist of SMB1 with its GFX replacement of Bowser with each Koopaling with its correct palette. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2881/4196 EXP: 21542869 Next: 293732 Since: 02-19-07 From: Ithaca, NY, US Last post: 477 days Last view: 90 days |
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willj168 |
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Red Goomba Level: 16 Posts: 14/41 EXP: 18950 Next: 1306 Since: 01-25-10 Last post: 4359 days Last view: 4345 days |
Is it likely the smaller Koopalings, especially Larry, Iggy, and Wendy. The bottom tiles are used for leg animation, and they had to touch the ground; plus, the arm tile is used exclusively for the arm.
The tile arrangement for Bowser is: x x o o o o y y o o o x y y x x The x tiles are unused or inapplicable tiles The y tiles are animation tiles--used by two or more different tiles The o tiles are solid, single-use tiles The y tiles represent his mouth and feet The larger Koopalings, Morton, Roy, and Ludwig, can fit this diagram. However, it would have to require additional tiles or tile shifting to make the smaller ones. Lemmy is the hardest to make if animation was to be used for his feet and the ball he stands on. I would like to find out how can I manipulate the tile arrangement so that the Koopalings will be much easier to make. For now, this is the best way I can deal with this. |
CKY-9K |
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Pokey Level: 57 Posts: 629/693 EXP: 1431142 Next: 54786 Since: 06-27-07 From: cKy Last post: 216 days Last view: 124 days |
I was messing with Bowser's data and there's a variable that determines where the floor is. You could lower the floor to make the shorter koopalings touch the floor. ____________________ |
willj168 |
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Red Goomba Level: 16 Posts: 15/41 EXP: 18950 Next: 1306 Since: 01-25-10 Last post: 4359 days Last view: 4345 days |
Really? But I did something else. Look below.
They are all close to NSMB Wii style with their correct palettes. Y'all like that better? I'll even post test videos and the new sprite sheet later. Lemmy's castle is ice-based and is without lava. |
Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 609/1610 EXP: 4882596 Next: 110253 Since: 09-10-08 Last post: 3595 days Last view: 3015 days |
I must say, not bad at all. Those are pretty similar to the NSMB Wii ones, despite the limitations due to the game (like that hardcoded Bowser animation system you described) and more generally the NES itself.
Also, the Mario in your screenshots doesn't look like the original SMB Mario, he looks more like the SMW Mario; did you modify it as well? ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
willj168 |
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Red Goomba Level: 16 Posts: 17/41 EXP: 18950 Next: 1306 Since: 01-25-10 Last post: 4359 days Last view: 4345 days |
It's actually SMB3 Mario and I applied the SMB3 GFX hack. You should tell by looking at the castle blocks. |
Traffic Light |
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Level: 64 Posts: 645/939 EXP: 2211473 Next: 2624 Since: 02-29-08 Last post: 4614 days Last view: 1708 days |
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Mega-Mario |
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Spamming from alt accounts. Level: 81 Posts: 614/1610 EXP: 4882596 Next: 110253 Since: 09-10-08 Last post: 3595 days Last view: 3015 days |
Posted by willj168 Ah yeah. Thanks Posted by Traffic Light I must agree. ____________________ Kafuka -- ROM hacking Kuribo64 -- we hack shit |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 590/1407 EXP: 4183025 Next: 8104 Since: 02-19-07 From: Brooklyn, NY Last post: 15 days Last view: 15 days |
He's always been my favorite, nice work on 'em sprites... ^^, ____________________ My Linktree |
willj168 |
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Red Goomba Level: 16 Posts: 18/41 EXP: 18950 Next: 1306 Since: 01-25-10 Last post: 4359 days Last view: 4345 days |
But is there a way that the engine can load a different Bowser sprite for each world, given that each has a different palette? I know that in one instance, the rom must be expanded to make room for that. If I can somehow get an answer to that, then I can continue on but still, the tile makeup must be rearranged up to 24 x 24 pixels so that the Koopalings can stand upright rather than bent over.
I wanted to get important information about the Bowser sprite, especially the tile distribution and loading different types because the SMB1 Koopaling hack is still not out of the question |
ninjablooper |
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Bullet Bill Level: 49 Posts: 85/509 EXP: 836036 Next: 47847 Since: 10-27-09 From: Earth Last post: 3004 days Last view: 2979 days |
I assume you could use custom sprites and ExGFX to load a different one for each level you wish. ____________________ -Ninjablooper |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3294/5344 EXP: 30959138 Next: 703843 Since: 02-20-07 From: The Netherlands Last post: 4504 days Last view: 2639 days |
Posted by ninjablooperAre you talking about the same game as the rest of us? ExGFX? Seriously? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
ninjablooper |
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Bullet Bill Level: 49 Posts: 88/509 EXP: 836036 Next: 47847 Since: 10-27-09 From: Earth Last post: 3004 days Last view: 2979 days |
Damn, wrong topic. ____________________ -Ninjablooper |
Main - Modern Art - SMB1 Koopaling Sprite Sheet | New thread | New reply |
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