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Main - ROM Hacking - Koopa Castle Project: Koopa Castle (SMB1 hack) New thread | New reply


willj168
Posted on 01-25-10 06:58 PM Link | Quote | ID: 126067


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I kept coming across that same question: Should the Koopalings appear in SMB1? Well, I am starting a series of 8 hacks in conjunction to my current project called: The Koopa Castle Project. The first hack I'm working on is the version with Bowser in it because he can never be forgotten in any Mario game. I previously released a demo of it at romhacking.net. I considered attempting to make Koopaling sprites for SMB1 and these are the results I get:



The sizes are not to scale due to SMB1 limitations.

Each Koopaling will be the featured enemy for each hack in the collection. The differences among each hack are graphics, palettes, and of course, different character use other than Mario.

The reason why I decided to make 8 total hacks is because it's difficult to get the engine to load 8 different Bowser sprites. Right now, I am making good progress with the Bowser hack. I modified the graphics and palettes and then I will figure to make a custom background like this:



And of course, I look to find some fitting music for the hack.

There are 4 levels in the hack for now. Each ends with a Bowser battle. But I will look to add more as I progress.

This is what the edited version looks like now:



However, I made a stray mistake [while I was hex editing the palettes] that caused the Mario sprite not to load, thus crashing the game.

Using SMBUtility, this is the third level (edited version):



To watch the demo videos, refer to my first post in the Videos/Screenshots thread.

If you want to try the first demo, PM me so that I can send you a link to the rom because I cannot link roms in my threads per board rules

GreyMaria
Posted on 01-27-10 02:14 AM Link | Quote | ID: 126160

>implying even the Japanese understand the Japanese
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Have you ever heard of these magical things called IPS patches?

____________________
we're currently experiencing some technical difficulties

willj168
Posted on 01-27-10 02:49 PM Link | Quote | ID: 126176


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Yes and I meant to say the IPS patch. But someone once told me that he tried out the hack and said that he used the wrong PRG version of SMB1. Right now, I have the IPS patch for the first demo

Trelior
Posted on 01-27-10 09:07 PM Link | Quote | ID: 126181


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If you have an IPS, upload it here and link to it.

willj168
Posted on 01-27-10 11:27 PM (rev. 2 of 01-27-10 11:34 PM) Link | Quote | ID: 126204


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The package contains the IPS patch and a readme

http://www.fileden.com/files/2009/6/27/2491071/kcbowserv8.zip

Right now, I will pause working on this hack because I just thought of something for use with the Koopalings in SMB1 today. I will come back to the hack to make the suggested changes as soon as I am finished.

Main - ROM Hacking - Koopa Castle Project: Koopa Castle (SMB1 hack) New thread | New reply

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