| |||
Views: 88,490,143 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-26-24 11:30 PM |
|
Guest: Register | Login |
0 users currently in ROM Hacking | 3 guests |
Main - ROM Hacking - Koopa Castle Project: Koopa Castle (SMB1 hack) | New thread | New reply |
willj168 |
| ||
Red Goomba Level: 16 Posts: 2/41 EXP: 18940 Next: 1316 Since: 01-25-10 Last post: 4354 days Last view: 4340 days |
I kept coming across that same question: Should the Koopalings appear in SMB1? Well, I am starting a series of 8 hacks in conjunction to my current project called: The Koopa Castle Project. The first hack I'm working on is the version with Bowser in it because he can never be forgotten in any Mario game. I previously released a demo of it at romhacking.net. I considered attempting to make Koopaling sprites for SMB1 and these are the results I get:
The sizes are not to scale due to SMB1 limitations. Each Koopaling will be the featured enemy for each hack in the collection. The differences among each hack are graphics, palettes, and of course, different character use other than Mario. The reason why I decided to make 8 total hacks is because it's difficult to get the engine to load 8 different Bowser sprites. Right now, I am making good progress with the Bowser hack. I modified the graphics and palettes and then I will figure to make a custom background like this: And of course, I look to find some fitting music for the hack. There are 4 levels in the hack for now. Each ends with a Bowser battle. But I will look to add more as I progress. This is what the edited version looks like now: However, I made a stray mistake [while I was hex editing the palettes] that caused the Mario sprite not to load, thus crashing the game. Using SMBUtility, this is the third level (edited version): To watch the demo videos, refer to my first post in the Videos/Screenshots thread. If you want to try the first demo, PM me so that I can send you a link to the rom because I cannot link roms in my threads per board rules |
GreyMaria |
| ||
>implying even the Japanese understand the Japanese Level: 105 Posts: 1840/2851 EXP: 11921319 Next: 340941 Since: 07-13-07 Last post: 4498 days Last view: 4467 days |
Have you ever heard of these magical things called IPS patches? ____________________ we're currently experiencing some technical difficulties |
willj168 |
| ||
Red Goomba Level: 16 Posts: 5/41 EXP: 18940 Next: 1316 Since: 01-25-10 Last post: 4354 days Last view: 4340 days |
Yes and I meant to say the IPS patch. But someone once told me that he tried out the hack and said that he used the wrong PRG version of SMB1. Right now, I have the IPS patch for the first demo |
Trelior |
| ||
Level: 99 Posts: 1525/2602 EXP: 9756008 Next: 243992 Since: 07-12-09 Last post: 4498 days Last view: 4484 days |
If you have an IPS, upload it here and link to it. |
willj168 |
| ||
Red Goomba Level: 16 Posts: 6/41 EXP: 18940 Next: 1316 Since: 01-25-10 Last post: 4354 days Last view: 4340 days |
The package contains the IPS patch and a readme
http://www.fileden.com/files/2009/6/27/2491071/kcbowserv8.zip Right now, I will pause working on this hack because I just thought of something for use with the Koopalings in SMB1 today. I will come back to the hack to make the suggested changes as soon as I am finished. |
Main - ROM Hacking - Koopa Castle Project: Koopa Castle (SMB1 hack) | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 47, rows: 71/72, time: 0.016 seconds. |