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Main - Gaming - Mega Man Zero Collection for Nintendo DS New thread | New reply


RetroRain
Posted on 01-18-10 04:57 PM (rev. 5 of 01-18-10 05:02 PM) Link | Quote | ID: 125699


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It seems that Capcom is taking all four Mega Man Zero games and putting them into one DS chip. It's scheduled to be released in Japan this April, but I'm sure it will get released eventually in the other countries as well. There is a video on the page.

http://gamekyo.com/videoen16105_megaman-zero-collection-a-new-video.html

I only have MMZ3, so I might pick this up if gets released here in the US.

Just posting this incase you were interested and didn't know about it. Apparently the news about this was released a few days ago, but this video link was put up today.

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ninjablooper
Posted on 01-18-10 06:10 PM Link | Quote | ID: 125702


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Do you happen to know if there will be any bonus features?

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ClockworkJB
Posted on 01-30-10 11:40 PM Link | Quote | ID: 126384


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The World Hobby Fair trailer showed some kind of art gallery mode, that's all I've seen as of yet.

RetroRain
Posted on 01-31-10 07:00 AM Link | Quote | ID: 126405


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The game is set to be released in the US and Europe this summer.

http://gamekyo.com/newsen34529_megaman-zero-collection-new-release-date-usa-europe.html

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Alkerion
Posted on 02-12-10 09:18 PM Link | Quote | ID: 127009


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Looks like I'll finally get to play Mega Man Zero and Mega Man Zero 2 after all.

DruidVorse
Posted on 03-29-10 06:55 AM Link | Quote | ID: 129158


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Would have to come Megaman Zero 5, because the end of the mmz 4 is sad

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Kawa
Posted on 03-29-10 06:11 PM Link | Quote | ID: 129172


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Actually DruidVorse, that's only an implication. In MMZ5, you play a helmetless Zero, and you have a very noticable limp in the first level or two.

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Alkerion
Posted on 03-30-10 03:55 AM Link | Quote | ID: 129192


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Posted by Kawa
Actually DruidVorse, that's only an implication. In MMZ5, you play a helmetless Zero, and you have a very noticable limp in the first level or two.


Heh...well, that would be interesting.

Haz
Posted on 03-30-10 04:33 PM Link | Quote | ID: 129200


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Sounds good, I've only ever played a little bit of MMZ2 so I'm excited to "legally buy" the game.

Mineyl
Posted on 06-16-10 10:59 PM Link | Quote | ID: 132045


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I apologize for the shameless bump, but...

I just picked this up yesterday, and after having played for about 30 minutes, I can honestly say I want to choke whoever was in charge of this project. My one and only complaint with the originals is that the dash function is assigned to the shoulder buttons...and they had the audacity to keep the control scheme gimped like the GBA titles and disallow full customization so that I'm unable to correct it myself! ARGH.

Woulda' been PERFECT if they hadn't done that. I NEED my Megaman X control setup! Honest to God...it was the ONE thing I was looking forward to in this collection aside from the obvious benefit of owning three games I never picked up on my GBA.

In other, more positive news, it seems to be a perfect 1:1 port of the original games. No quality issues that past ports typically have (Square's porting attempts come to mind...).

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roxahris
Posted on 06-18-10 12:35 PM Link | Quote | ID: 132093


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You're complaining about dash being assigned to the shoulder buttons, where it's a hell of a lot more comfortable to use considering the shape and size of the DS as compared to an average controller, not to mention the lack of other things to assign there? For shame.

I didn't see this topic before, but I've been playing this collection - and it's really damn great. While the fact that the screen isn't fully expanded to fill the top screen is a bit of a downer (they forgot how to edit their own maps?), it's forgivable. The games run really well on the DS, and are accurate ports. There aren't really any additions to the games to speak of, barring the Mod Cards for MMZ3, which I haven't had a chance to try yet.

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Mineyl
Posted on 06-18-10 06:41 PM Link | Quote | ID: 132108


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Comfortable? Hah, that's a good one. You're the one who should be ashamed for defending a lazy design choice by the developers. There's nothing wrong with customization, let alone giving players of another, very similar series the control scheme they grew up with.

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roxahris
Posted on 06-18-10 07:24 PM Link | Quote | ID: 132113


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So, tell me - what would you use the L and R buttons for?

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Mineyl
Posted on 06-18-10 08:15 PM Link | Quote | ID: 132114


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Nothing, though it'd be great if you could switch weapons/elements on the fly like in any other non-8-bit Megaman title. Obviously keep one as the switch for the sub-weapon, but I'd like to be able to map dash to A, jump to B, and attack to Y a la the Megaman X series. I find sliding my thumb across A and B to be a very fluid motion and makes for much easier dash jumps. Maybe I'm just holding my DS wrong, but when I try to do this by pressing R and then B/A (especially when trying to hold a weapon's charge), it aches my hand and I feel as if I'm going to drop my handheld.

I've been able to clear MMZ and I'm halfway through MMZ2 with this setup, but I'm only saying it'd have been nice of Capcom to include full control customization.

Maybe I shouldn't be complaining. It coulda' been worse...just look at the Megaman Anniversary Collection on Gamecube... *rolls eyes*

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Tyty
Posted on 06-19-10 02:07 AM Link | Quote | ID: 132121


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Posted by Mineyl
I just picked this up yesterday, and after having played for about 30 minutes, I can honestly say I want to choke whoever was in charge of this project. My one and only complaint with the originals is that the dash function is assigned to the shoulder buttons...and they had the audacity to keep the control scheme gimped like the GBA titles and disallow full customization so that I'm unable to correct it myself! ARGH.

I have to ask, but did you play on an original GBA?
Shoulder buttons seem absolutely perfect with a Gamecube controller, and pretty okay with a keyboard even.

Hell, they were fine on a GBA SP.

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Mineyl
Posted on 06-19-10 07:27 AM Link | Quote | ID: 132134


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Posted by Teyla
I have to ask, but did you play on an original GBA?

Yes, I did. Also, when the Gameboy Player was released for the Gamecube, I was very happy to be able to map the shoulder buttons to X and Y, making the control scheme much more similar to Megaman X. :3 I never liked the Gamecube's shoulder buttons, though...they're too clunky to me.

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Main - Gaming - Mega Man Zero Collection for Nintendo DS New thread | New reply

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