Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 47,654,582
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 06-19-18 02:01 PM
Guest: Register | Login

0 users currently in ROM Hacking | 3 guests | 1 bot

Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82

Ness
Posted on 12-04-17 12:36 PM Link | Quote | ID: 165998


Goomba
Level: 10

Posts: 29/30
EXP: 3577
Next: 837

Since: 03-02-17
From: France

Last post: 195 days
Last view: 168 days
Posted by Insectduel
Photobucket is POINTESS and unreliable when it used to be since I am required to pay to continue sharing my photos. Say HELLO to Imgur!

https://i.imgur.com/Ej2efry.png[/img] [img]https://i.imgur.com/ny6jZ4V.png

I have finally transferred the Protoman Data and this game is on beta-testing before I release it to the public. It's not just a sprite-swap version but a new gameplay. Blues and Rockman have different versions. Yeah, I was never a fan of Chiko's projects but DWL seems original when it's actually not.

My next projects, I might try the expand the Mega Man 5 rom to experiment to 1024KB. Both modes will be Mega Man and Proto Man mode with 2 different rom data.

Roll Chan Mobile to Rockman 5. I seriously need to do Roll Chan official into Rockman 3 or 5 since the fourth series is way to complicated. Rockman AF which is my original Rockman hack series will eventually go back on my feet soon.



So it looks like you're using both Chiko's hack as a base and my Protoman hack?

Did you ask Chiko? Just saying 'cause I don't seem to have been asked about this.
I would never say "no", that'd be an asshole move considering my hacks wouldn't exist without other people's work (rock5easily and matrixz tools and notes etc), but I think it's always nice to ask first.

____________________
Mega Man V - Second Strike
http://www.romhacking.net/hacks/3343/

Insectduel
Posted on 12-06-17 12:06 AM (rev. 2 of 12-06-17 12:06 AM) Link | Quote | ID: 166003


Hammer Brother
Level: 63

Posts: 1046/1050
EXP: 2090659
Next: 6493

Since: 02-16-08
From: Insectduel's office

Last post: 60 days
Last view: 60 days
Posted by Ness
So it looks like you're using both Chiko's hack as a base and my Protoman hack?

Did you ask Chiko? Just saying 'cause I don't seem to have been asked about this.
I would never say "no", that'd be an asshole move considering my hacks wouldn't exist without other people's work (rock5easily and matrixz tools and notes etc), but I think it's always nice to ask first.


Chiko is offline so there is no point trying to get permission. Chiko has been a bad reputation of the rockman hacking community since the 2010 and I think 2013 when all of Chiko's romhacks has been relinquished from his website. Trust me, most of Chiko's romhacks are extremely bad and poor quality gameplay. That project represents my late 12th anniversary is under fair use of copyright without permission from the original author.

Don't worry! I already credit you (MetHy) for your Protoman project. All I did is to transfer data onto the Japanese Rockman rom and after looking at the rom the data is slightly different and changing some JMP or JSR locations to the specific code.

Ness
Posted on 12-06-17 10:10 AM Link | Quote | ID: 166004


Goomba
Level: 10

Posts: 30/30
EXP: 3577
Next: 837

Since: 03-02-17
From: France

Last post: 195 days
Last view: 168 days
Well whatever, good luck to you. I'm sorry I know my code is a mess, there are TONS of jumps to different free space locations, back&forth, and TONS of things which are unoptimized both in terms of space and speed.

I'm aware of it, I sort of wanted to make an optimization update one of these days but I also needed a break from romhacking. Some lines of codes were written when I was barely starting to understand what I was doing and I didn't change them since.

There are also tons of very hacky things, for instance to make sure that every sub weapons work as intended when deflected bullets are on screen, if Chiko's hack uses different weapons you'll have to check that yourself as the game really isn't thought for having more than one type of player's weapon on screen at the same time.

There are also hacky things for certain enemies which code got in the way of the deflection code, for instance I modified Gyro Man's and Crystal Man shots code and I think a couple of others too.

So that's a short list of things you have to watch out for.

BTW I saw your comment on that MM6 Protoman sprite hack. I did 'dream' of making a Protoman hack for MM4 and also MM6, and I still dream of it, but I like I said I needed a break. I did try to start doing it for MM4, but quickly realized it was a LOT harder than for MM5 and in the end it's a lot less worth it for MM4 since there wouldn't be much shield use in that game (most stages would barely have 1 or 2 possible shield use, there really isn't a lot of projectile based enemies in 4). I got stuck on trying to come up with a system that updates the sprite pattern table based on which movement the player does and that's when I decided to take a break.
MM5 really is the easiest one to hack. I'd have to keep learning new things to do it for 4 and 6, but it's still a possibility I invision in the future but not the near future.

____________________
Mega Man V - Second Strike
http://www.romhacking.net/hacks/3343/

Insectduel
Posted on 12-08-17 12:00 AM Link | Quote | ID: 166007


Hammer Brother
Level: 63

Posts: 1047/1050
EXP: 2090659
Next: 6493

Since: 02-16-08
From: Insectduel's office

Last post: 60 days
Last view: 60 days
I agree with Mega Man 5 being too easy since the sprites are loaded easily. I should give the official Roll Chan an another chance because Mega Man 4 giving me tons of problems. I have implemented the sprite but I just couldn't execute her sprite frames properly since it's too slow and glitchy. Sadly my dream hack is scrapped because of the issue and the way that Mega Man 4 CHR RAM is programmed. Roll still have palette limitations which is more than the standard NES colors which includes her bow, mouth and her charge shots. Roll's bow is possible only if you use the 2nd palette quad for her body entirely while the skirt, bow, gun, shoes and hair being the 1st palette quad.

Mega Man 3 or 5 are my only choices. If I cannot do or fit her in any way then Zynk deserves the Roll Chan title.

I have programmed the Beat Cannon in the past from Air Sliding after ripping the data from the game but her charge shot should replaced by Beat and I will try to match the games source material. What I need since I don't have the Rockman 2007 mobile I should find any Mega Man PC fan game with Roll's source material. The YouTube video don't have all the information.

kuja killer
Posted on 12-23-17 07:55 PM (rev. 2 of 12-25-17 12:16 PM) Link | Quote | ID: 166069


Level: 50

Posts: 580/585
EXP: 907008
Next: 40309

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 3 days
Last view: 4 hours
*important news*
Rockman 6 Skype was previously thought to be cancelled a few years ago, and was very well known in the megaman romhacking world.
and...

It was just released recently as a new name by all it's many japanese authors. Only 2 levels were not yet finished, but the whole rest of the game is playable from start to finish.

It's now Rockman 6 Spirits of Hackers.

https://mobile.twitter.com/NBoroKobo/status/942054375962296321

https://ux.getuploader.com/RockSoH/

FlashPV
Posted on 12-29-17 09:58 PM Link | Quote | ID: 166078

Newcomer
Level: 5

Posts: 7/8
EXP: 318
Next: 211

Since: 12-03-17

Last post: 165 days
Last view: 113 days
After Megaman 3 I'm trying to do the same thing for all the other games but they're all using some sprites. I've successfully inserted this one though.

Trinitronity
Posted on 12-31-17 02:22 PM Link | Quote | ID: 166079


Porcupo
Level: 34

Posts: 302/304
EXP: 234711
Next: 18940

Since: 02-04-13

Last post: 66 days
Last view: 46 days
Okay, so someone was able to observe what is probably another MegaMan 3 bug:


I swear Wood Man Doc Robot is screwed up in the NES version of Mega Man 3, but not in Mega Man 2. In The Wily Wars, I was able to clear Wood Man Doc Robot on my second or third try. This was because the boss would release his leaf shield BEFORE the falling leaves come near the ground. Same for in Mega Man 2 NES. In Mega Man 3 NES, he would launch the leaf shield at the worst possible time because you risk getting hit by both the leaf shield and the falling leaves, with no room to get out of it. That's bullcrap no matter what game.


This might interest Kuja Killer

kuja killer
Posted on 12-31-17 02:40 PM (rev. 5 of 12-31-17 07:03 PM) Link | Quote | ID: 166080


Level: 50

Posts: 582/585
EXP: 907008
Next: 40309

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 3 days
Last view: 4 hours
Not a glitch, just the way it was made, not sure how else to say it.
----------------------------------------------------

2018 New Years hack by puresabe!

http://www.geocities.jp/borokobo/zip/Rock2018NY.zip

Zynk
Posted on 01-01-18 07:55 AM Link | Quote | ID: 166081


Leever
Level: 27

Posts: 174/184
EXP: 113530
Next: 2629

Since: 10-19-12

Last post: 55 min.
Last view: 41 min.
Thanks for the info! The hack is a blast. 2018 is the Year of the Dog, so....
Spoiler:
Rush is brainwashed by Dr. Wily and Rockman needs to stop Gray Rush *gasps*


I thought he'll go with Sigma's dog in Megaman X. Missed opportunity?

____________________

Nah
Posted on 01-04-18 08:58 PM Link | Quote | ID: 166085

Newcomer
Level: 3

Posts: 1/4
EXP: 102
Next: 26

Since: 01-04-18

Last post: 155 days
Last view: 155 days
I don't like Rockman2018NY, the battle in the beginning is too hard. I made it to the last form, died, and had to start all over again, I'll pass on this hack... 👎

Zynk
Posted on 01-05-18 03:13 AM Link | Quote | ID: 166086


Leever
Level: 27

Posts: 175/184
EXP: 113530
Next: 2629

Since: 10-19-12

Last post: 55 min.
Last view: 41 min.
Posted by Nah
I don't like Rockman2018NY, the battle in the beginning is too hard. I made it to the last form, died, and had to start all over again, I'll pass on this hack... 👎
The good thing about this hack is it gives you bonus HP when you defeat Rush. If you need strategy tips:

Spoiler:
1st form: Just fire away and stay away from Rush as far as possible so you could see if he will dash or pounce. His coil form has 4 hop attack has a pattern.

2nd form: Just fire away too, but charged shots are effective too. Be wary of the movement of the spikeballs. Just don't get directly hit by Rush.

3rd form: Just stay at the bottom and shoot at Rush only.

Last form: Friender has a teleport pattern at first half of his HP, then random on the second half and only charged shots are effective. There are specific patterns where Friender is placed and the shots he will use. IMO the this form is the most fun battle.


____________________

releasethedogs
Posted on 02-19-18 09:46 PM Link | Quote | ID: 166235

Newcomer
Level: 1

Posts: 1/1
EXP: 10
Next: 1

Since: 02-19-18

Last post: 119 days
Last view: 92 days
I'm trying to combine the graphics of Mega Man Redux with the quality of life improvements of Mega Man Remastered but applying both patches either breaks the ROM or has messed up palettes.

Anyone have a patch for MM1 that allows saving, and select to switch between weapons? I think If I had that it would work.

Googie
Posted on 02-20-18 08:53 PM Link | Quote | ID: 166236


Giant Red Koopa
ROM Hacking is life!
Level: 71

Posts: 1328/1340
EXP: 3155519
Next: 11595

Since: 02-19-07
From: Brooklyn, NY

Last post: 29 days
Last view: 29 days
I'm working on my second MM1 hack, I wanna ask how do you delete enemies and objects?

Zieldak
Posted on 02-22-18 10:21 PM (rev. 30 of 03-09-18 04:10 PM) Link | Quote | ID: 166238


Crow
Level: 38

Posts: 368/375
EXP: 355155
Next: 15292

Since: 12-01-11
From: Hungary

Last post: 7 days
Last view: 7 days
The Ultimate Mega Man 1 (U) Hacking Notepad post has been moved by the user.

Please go here: The Ultimate Mega Man 1 (U) Hacking Notepad

Edit logs

Edit 15: Created a thread for this.

Googie
Posted on 02-28-18 04:50 PM Link | Quote | ID: 166246


Giant Red Koopa
ROM Hacking is life!
Level: 71

Posts: 1329/1340
EXP: 3155519
Next: 11595

Since: 02-19-07
From: Brooklyn, NY

Last post: 29 days
Last view: 29 days
Thanks for the help, man. I really appreciate it, but now I have another problem. I deleted all the blocks on Ice Man's stage, and now when mega Man is walking a few screens where the water is supposed to be, he falls through the floor, I have no idea on how to fix this, any tips?

SAHunterMech
Posted on 03-01-18 08:53 AM Link | Quote | ID: 166247

Newcomer
Level: 3

Posts: 1/4
EXP: 83
Next: 45

Since: 03-01-18

Last post: 109 days
Last view: 104 days
Hey there, so I wanted to get started with MegaMan ROM hacking just by doing a simple palette swap for MegaMan himself. My changes work fine until I shoot, and then MegaMan's colors revert back to the original palette. Even stranger, when I pause/unpause, it goes back to my modded colors! Any ideas on how to fix this?

Quick Curly
Posted on 03-01-18 11:40 AM Link | Quote | ID: 166249


Giant Red Paratroopa
Level: 72

Posts: 1411/1423
EXP: 3245682
Next: 78080

Since: 06-15-08
From: Earth

Last post: 4 hours
Last view: 4 hours
Hello, and welcome. I'm not a Mega Man hacker, but it sounds like there might be at least one other palette that you'll have to edit as well to account for those times. In SMB3, which I'm a little more familiar with, there are multiple individual palettes for Mario/Luigi that are sometimes the same matching colours, but they are used in different situations; so if you change one and wish to keep them all consistent, then you'll have to modify them all in the same way.

In case there's anything else to consider for those who might be able to assist you more directly, perhaps a few more specific details would be helpful.
Which specific Mega Man game are you hacking? The first one, or one of the others?
How did you perform the palette swap you already did? With a game-specific editor (like Rock and Roll), or through a special emulator (like FCEUX) and/or a hex editor (like HxD)?
If you search in a hex editor for the values contained within the original palette you modified, do you find any other matching strings? If you try editing one set of values at a time (trying to figure out when they're actually used), do the additional changes fix your issue?

Best of luck. You can do it!

Zieldak
Posted on 03-01-18 10:31 PM (rev. 3 of 03-08-18 06:28 PM) Link | Quote | ID: 166250


Crow
Level: 38

Posts: 370/375
EXP: 355155
Next: 15292

Since: 12-01-11
From: Hungary

Last post: 7 days
Last view: 7 days
Posted by Googie
Thanks for the help, man. I really appreciate it, but now I have another problem. I deleted all the blocks on Ice Man's stage, and now when mega Man is walking a few screens where the water is supposed to be, he falls through the floor, I have no idea on how to fix this, any tips?
You mean the disappearing blocks, right? I remember seeing similar glitches happening in your first hack and some others (redownloaded your hack's readme, yeah, you even pointed it out), which is probably (definitely actually) caused by the same thing.

That glitch happens because the game still tries to treat the first 18 special objects (you removed) as yoku blocks, however, there are only 4 special objects left in the whole level at the end, so the game goes derp.

Go to 1612A in the ROM and NOP 1612A-1612D.
I mean
1612A: EA EA EA EA

The game will no longer treat the first 18 special objects in Ice Man's level as disappearing blocks basically. The heavy lag will also be gone!

If you want to remove Elec Man's yoku blocks too then:

1612E: EA EA EA EA

If you however want to use those disappearing blocks elsewhere (revert those earlier changes if needed), you can easily change which level they're used in instead (and how many blocks there are.)

1612B: 01 (Ice Man)
1613C: 66 (There are 18 blocks in Ice Man's level, formula is (NumberOfBlocks-1)*6 in dec, convert to hex), 0 means there is 1 block?)

1612F: 04 (Elec Man)
16140: 2A (8 blocks in his stage, same formula)

Keep in mind that the game treats all special objects as disappearing blocks, regardless of their type (00-03). So you can't place a Guts block before a yoku block section and expect it to act as a guts block.

Not sure why it stops happening once you beat Fire Man though.

SAHunterMech
Posted on 03-02-18 12:38 AM Link | Quote | ID: 166251

Newcomer
Level: 3

Posts: 2/4
EXP: 83
Next: 45

Since: 03-01-18

Last post: 109 days
Last view: 104 days
Posted by Quick Curly
Hello, and welcome. I'm not a Mega Man hacker, but it sounds like there might be at least one other palette that you'll have to edit as well to account for those times. In SMB3, which I'm a little more familiar with, there are multiple individual palettes for Mario/Luigi that are sometimes the same matching colours, but they are used in different situations; so if you change one and wish to keep them all consistent, then you'll have to modify them all in the same way.

In case there's anything else to consider for those who might be able to assist you more directly, perhaps a few more specific details would be helpful.
Which specific Mega Man game are you hacking? The first one, or one of the others?
How did you perform the palette swap you already did? With a game-specific editor (like Rock and Roll), or through a special emulator (like FCEUX) and/or a hex editor (like HxD)?
If you search in a hex editor for the values contained within the original palette you modified, do you find any other matching strings? If you try editing one set of values at a time (trying to figure out when they're actually used), do the additional changes fix your issue?

Best of luck. You can do it!


Thanks. So for starters I'm editing MegaMan 5 (U) specifically. I used MegaFLE X to edit MegaMan's MegaBuster palette. After my changes didn't work properly, I went into a Hex editor and indeed found more instances of '2C 11' which are the colors I want to change. Even when I replaced them all with '3C 02', the same problem occurs with shooting reverting MegaMan to his original Palette.

Quick Curly
Posted on 03-02-18 01:01 AM Link | Quote | ID: 166252


Giant Red Paratroopa
Level: 72

Posts: 1412/1423
EXP: 3245682
Next: 78080

Since: 06-15-08
From: Earth

Last post: 4 hours
Last view: 4 hours
Thank you for the reply. I have an idea that I'll try to see if I can figure it out. I've seen it before, but sometimes, a line of code will overwrite a palette value or possibly multiple values, so the value(s) won't appear within a string of values visually representing a palette together. I'll try to set a breakpoint to see if I can trace where the mysterious value(s) is/are coming from, or see if I can gain a little more insight as to what could possibly be going on. Hopefully I'll be able to report back. Sorry in advance if I can't figure it out right away. However, maybe someone else with more Mega Man hacking experience can think of what else this could possibly be.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82


Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.223 seconds. (345KB of memory used)
MySQL - queries: 124, rows: 165/0, time: 0.163 seconds.