Points of Required Attention™
Friendly reminder: Please don't respond to spammers! Their posts inevitably get memory-holed when staff get around to, leaving behind an inexplicable tableau of you shouting at nothing and (if they otherwise would have been alone in a thread) dangling posts and wrong postcounts.
Views: 45,878,074
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 10-19-17 07:35 AM
Guest: Register | Login

0 users currently in ROM Hacking | 4 guests

Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80

Insectduel
Posted on 04-18-10 06:05 PM Link | Quote | ID: 130066


Boomerang Brother
Level: 63

Posts: 530/1042
EXP: 1999121
Next: 98031

Since: 02-16-08
From: Insectduel's office

Last post: 49 days
Last view: 43 days


I haven't debugged Megaman 4 for a long time. Now I am looking to seek a code.

I tested the enemy outside of Bright Man's level. Only Bright Man's stage has the timer when the lights go back on. Finding the timer and stage should be easy but it may take a while. Even the special enemy from the Effect Enemy EX patch didn't work too well in Bright Man's stage.

Jeffrey
Posted on 04-18-10 06:50 PM (rev. 2 of 04-18-10 11:40 PM) Link | Quote | ID: 130071


Red Goomba
Level: 15

Posts: 27/40
EXP: 13547
Next: 2837

Since: 12-12-09
From: Outer Edge of the Galaxy

Last post: 2607 days
Last view: 2593 days
Posted by Insectduel


I haven't debugged Megaman 4 for a long time. Now I am looking to seek a code.

I tested the enemy outside of Bright Man's level. Only Bright Man's stage has the timer when the lights go back on. Finding the timer and stage should be easy but it may take a while. Even the special enemy from the Effect Enemy EX patch didn't work too well in Bright Man's stage.


it might help me because i'm gonna Totally replace this (Along with the enemy it self)

that is once i get to this Final Hack of the Episode Series...
EDIT:i'm Working on a Fangame and a Rom-Hack at the sametime,and in-between the Breaks i will Work on the Hack The Hacks will be Hacked off of MM2,MM3,& MM4
The MM2 Hack that i'm working on is More or less going to be a Simple Level/Weapons Hack
The MM3 Hack will be the Same as Above...

but,The MM4 Hack will be Very Long like How Infedelity's Hack is...except there are 12 Bosses (instead of 8) each Varying from Megaman Games i have already chosen MM1's,MM2's,MM3's,& MM4's Represenatives
There is going to be 6 Wily Stages (By Expanding the rom a Bit to add 2 more levels)
plus,There's some other Bosses appearing within the hack that are from the Gameboy Games,PC,& X Series (Possibly)

Since i've planned to do these hacks i hope that most of you can help me over the next few Years...that is if you want.


____________________
"Treasonus BASTERDS!"-Rourke,???

Insectduel
Posted on 04-19-10 07:59 PM (rev. 2 of 04-19-10 08:05 PM) Link | Quote | ID: 130116


Boomerang Brother
Level: 63

Posts: 532/1042
EXP: 1999121
Next: 98031

Since: 02-16-08
From: Insectduel's office

Last post: 49 days
Last view: 43 days
Wow good luck with that Jeffrey. You know some people asked me why Megaman 4 hacking is starting the popularity over Rockman 2 hacking.

Since Rockman 2 has a LOT of hacks and some of them like Rockman 2URA, Rockman 2SP (Not sure) and Rockman 2LBN are pending to be completed in the next few months.

Oh, and Chiko have released another new hack of his and is for Rockman 4.

koala_knight
Posted on 04-26-10 04:34 PM Link | Quote | ID: 130566


Buzzy Beetle
Level: 41

Posts: 362/384
EXP: 463396
Next: 16749

Since: 06-01-07
From: Miami

Last post: 1744 days
Last view: 1732 days
Anyone happen to have or know where I can get my hands on .nsf rips of Megaman 1 & 2 with the sound effects included?

Jeffrey
Posted on 04-27-10 02:35 AM Link | Quote | ID: 130585


Red Goomba
Level: 15

Posts: 28/40
EXP: 13547
Next: 2837

Since: 12-12-09
From: Outer Edge of the Galaxy

Last post: 2607 days
Last view: 2593 days
Posted by koala_knight
Anyone happen to have or know where I can get my hands on .nsf rips of Megaman 1 & 2 with the sound effects included?
I Might be able to cook up Something...Vanya (Yes it's COG Btw)i'm also Needing Advice to Palette Changing,Script Changing,& NSF Modifying.

____________________
"Treasonus BASTERDS!"-Rourke,???

Atari1128
Posted on 04-27-10 03:04 AM Link | Quote | ID: 130587


Mini Octorok
Level: 8

Posts: 3/12
EXP: 2173
Next: 14

Since: 04-24-10
From: Subcon Valley (MMU2 REFRENCE)

Last post: 1734 days
Last view: 1739 days
http://www.youtube.com/watch?v=VcGFHeCvI7g

this is the issue im having with my hack.
watch the vid.im a noob and i was wondering where i could find a good title screen editor. i've looked on zophars domain and such but i couldnt find aa good easy to use one

Jeffrey
Posted on 04-28-10 01:09 AM (rev. 2 of 04-28-10 01:10 AM) Link | Quote | ID: 130625


Red Goomba
Level: 15

Posts: 31/40
EXP: 13547
Next: 2837

Since: 12-12-09
From: Outer Edge of the Galaxy

Last post: 2607 days
Last view: 2593 days
Err...i Might've Found Something in the MM9 WAD...and yes i actually own it on Wii & PC
But i`m digging through the Sprites at this moment...
It Might be the Secret to MM9

Also,i've Finished Some Levels in the hack

____________________
"Treasonus BASTERDS!"-Rourke,???

Jimmy52905
Posted on 04-28-10 06:19 AM Link | Quote | ID: 130642


Paratroopa
Level: 27

Posts: 149/152
EXP: 111735
Next: 4424

Since: 01-25-08

Last post: 2723 days
Last view: 1779 days
Here's the video showing the new custom block I made for my Mega Man hack:



I released the code for the custom block so if you'd like to use it yourself, you can download it here.

____________________
Come join my IRC channel, #Megahax for Mega Man hacking related discussions.

amarcum81
Posted on 04-28-10 08:21 AM Link | Quote | ID: 130644


Rope
Level: 23

Posts: 46/110
EXP: 63057
Next: 4666

Since: 08-14-09
From: Cincinnati, OH

Last post: 911 days
Last view: 408 days
Sweet! This could be useful with future hacks, thanks for sharing.

Thanatos-Zero
Posted on 05-01-10 01:47 PM Link | Quote | ID: 130789


Nipper Plant
Level: 42

Posts: 145/414
EXP: 480224
Next: 41138

Since: 11-25-08
From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25

Last post: 87 days
Last view: 4 days
Not bad, not bad at all. Spring Man's Stage inspired you, ne?
Will you also do springs on the walls next?

____________________
I was a prisoner enclosed in the void, were everything might end up just as myself.
There I was called the death in the void, but after a long sleep my drill was ready to pierce the void.
I came back... to guide those who are in doubt and to crush any corrupted mind.
"Just who in the hell do you think I am?!".

Rocketech Productions
Posted on 05-08-10 06:27 AM Link | Quote | ID: 131001


Red Tektite
Level: 20

Posts: 50/79
EXP: 42185
Next: 254

Since: 12-01-07
From: Lost in My own Mind

Last post: 1570 days
Last view: 1561 days


Man, Chiko's music in RFOW is sketchy at best. he probably used that crappy mml technique and just copypasta'd without checking the end result. But the game was kinda cool.

And what did you mean when you said TAR was starting on music hacking, Insect? for a certain hack, or for fellow hackers or what?

____________________



Insectduel
Posted on 05-09-10 03:55 PM (rev. 4 of 05-09-10 04:57 PM) Link | Quote | ID: 131042


Boomerang Brother
Level: 63

Posts: 536/1042
EXP: 1999121
Next: 98031

Since: 02-16-08
From: Insectduel's office

Last post: 49 days
Last view: 43 days
Posted by Rocketech Productions
Man, Chiko's music in RFOW is sketchy at best. he probably used that crappy mml technique and just copypasta'd without checking the end result. But the game was kinda cool.

And what did you mean when you said TAR was starting on music hacking, Insect? for a certain hack, or for fellow hackers or what?


Yep, and there hasn't been updates from TAR in a while. Keep up with my YouTube videos because I am going to post Pharaoh Man and Drill Man's stage and strategies how to beat them this week. I should start looking for weak points for each bosses.

Yosaku's Cossack 3 is almost done, only the Cockroach boss should be remodified should be released anytime soon.

And to all fellow Megaman hacking fans. Ririka released the Charge shot cancellation fix patches and Rockman 9 Palette.

http://starlightnavigation.web.fc2.com/

If you play Megaman 4, this is the result. Continued to charge his buster gun animation after MM gets hit. Don't know why CAPCOM have to make the rules when Megaman 5 is started.

EDIT: Forgot Protoman for Megaman 9. This effect is the same as MM5 and MM6.


HUFF
Posted on 05-30-10 09:28 AM Link | Quote | ID: 131585


Goomba
Level: 11

Posts: 2/23
EXP: 5730
Next: 255

Since: 05-30-10

Last post: 1648 days
Last view: 1655 days
Im new to this board and im hoping to get some good info Im hacking MM2 with VISINE and I want to change the effect of the air in Crash Mans stage to the effec of Water from bubble mans stage which would emulate space kinda like from Satr mans stage in MM5 in VISINE its type 0 which is air 1 is solid bricks and 2 is ladders idk what 3 is but yeah is there a way to do this

____________________
HUFF

Zanny77
Posted on 06-02-10 03:07 AM Link | Quote | ID: 131614

Newcomer
Level: 6

Posts: 4/5
EXP: 583
Next: 324

Since: 04-30-10
From: Maine

Last post: 2693 days
Last view: 2693 days
Hi everyone on this thread! I've been working on a hack of Megaman 3, known as Rockman Zeal. So far, I have only edited the level designs and the level sprites, along with enemy and item placement. All 8 first 8 levels are completed, although in the case of Shadowman, Magnetman, and Geminiman, I haven't been able to playtest the boss due to some coding going awry and the boss doors not opening. I am still creating the music, so no new music has been placed in. I'm looking to see if anyone would want to work with me to edit the coding in the game so I can
A) Change disappearing blocks
B) Change boss AI
C) Remove special coded in parts of the game
D) Change weapons
that would be great!
I may have a demo up soon, but idk where I should upload it. :/ Any and all help is appreciated, thank you :]]

____________________
Check out this amazing 8-bit band!
www.myspace.com/1000masi0masi0001

amarcum81
Posted on 06-03-10 02:06 AM Link | Quote | ID: 131642


Rope
Level: 23

Posts: 50/110
EXP: 63057
Next: 4666

Since: 08-14-09
From: Cincinnati, OH

Last post: 911 days
Last view: 408 days
Posted by Zanny77
Hi everyone on this thread! I've been working on a hack of Megaman 3, known as Rockman Zeal. So far, I have only edited the level designs and the level sprites, along with enemy and item placement. All 8 first 8 levels are completed, although in the case of Shadowman, Magnetman, and Geminiman, I haven't been able to playtest the boss due to some coding going awry and the boss doors not opening. I am still creating the music, so no new music has been placed in. I'm looking to see if anyone would want to work with me to edit the coding in the game so I can
A) Change disappearing blocks
B) Change boss AI
C) Remove special coded in parts of the game
D) Change weapons
that would be great!
I may have a demo up soon, but idk where I should upload it. :/ Any and all help is appreciated, thank you :]]


You can upload the demo .IPS here in the uploader.

Insectduel
Posted on 06-04-10 05:12 PM Link | Quote | ID: 131718


Boomerang Brother
Level: 63

Posts: 547/1042
EXP: 1999121
Next: 98031

Since: 02-16-08
From: Insectduel's office

Last post: 49 days
Last view: 43 days
Posted by Zanny77

B) Change boss AI



That's something can be done on your own if you use the FCEUX debugger. It's easy if you already know ASM. Unless you are looking for something hard-coded Boss AI's like Puresabe.

Zanny77
Posted on 06-04-10 08:36 PM Link | Quote | ID: 131724

Newcomer
Level: 6

Posts: 5/5
EXP: 583
Next: 324

Since: 04-30-10
From: Maine

Last post: 2693 days
Last view: 2693 days
Posted by Insectduel
Posted by Zanny77

B) Change boss AI



That's something can be done on your own if you use the FCEUX debugger. It's easy if you already know ASM. Unless you are looking for something hard-coded Boss AI's like Puresabe.


And what if you know absolutely nothing about ASM?

____________________
Check out this amazing 8-bit band!
www.myspace.com/1000masi0masi0001

kuja killer
Posted on 06-05-10 12:06 AM (rev. 2 of 06-05-10 12:06 AM) Link | Quote | ID: 131736


Level: 49

Posts: 193/575
EXP: 857289
Next: 26594

Since: 03-20-07
From: Lake Havasu City, Arizona

Last post: 2 days
Last view: 58 sec.
http://acmlm.kafuka.org/uploader/get.php?id=3176

here you go, anyone is free to take this guide i wrote years ago when i was JUST getting to romhacking and my rom hack was just starting.

Has offset locations of almost every little thing every boss and "major" mid-boss do and such.

Matrixz
Posted on 06-05-10 02:19 PM Link | Quote | ID: 131750


Ninji
Level: 33

Posts: 96/225
EXP: 209362
Next: 19817

Since: 04-07-07
From: Norway

Last post: 725 days
Last view: 73 days


Its not an accident caused by a corruption tool.

mickevincent
Posted on 06-05-10 03:13 PM Link | Quote | ID: 131751


Leever
Level: 30

Posts: 72/193
EXP: 159130
Next: 6739

Since: 02-26-08

Last post: 976 days
Last view: 201 days
OMG!! a willy wars editor from you? if so, we shall worship you
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80


Main - ROM Hacking - General Megaman Hacking Thread New thread | New reply

Acmlmboard 2.1+3δ (2016-01-08)
© 2005-2016 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.188 seconds. (344KB of memory used)
MySQL - queries: 126, rows: 166/0, time: 0.148 seconds.