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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
kuja killer |
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Level: 55 Posts: 401/628 EXP: 1243867 Next: 70322 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
oh hey there zuschzero, long time no see.
since the megaman 10 wars a few years ago. i can help you out with that. rockman 3 burst chaser: --------------------------------------------- regular walking speed 3CD52: 4C --- and 3CD57: 01 --------------------------------------------- sliding sliding speed 3D3CC: 80 --- and 3D3D1: 02 --------------------------------------------------------- rockman 4 burst chaser: --------------------------------------------- regular walking speed 783E8: 4C --- and 783EF: 01 7EC0B: 4C --- and 7EC12: 01 --------------------------------------------- sliding speed 7819D: 80 --- and 781A4: 02 7839D: 80 --- and 783A4: 02 ----------------------------------------------- there may be alot more still in mm4, i cant guarentee the game will play at normal megaman speeds the whole time, because theres way too much to really edit like Rush marine/jet ...automatic walking after boss battles and lots of other stuff, but these should affect "most" of the game and hopefully good enough |
DurfarC |
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Shyguy Level: 24 Posts: 62/97 EXP: 71900 Next: 6225 Since: 10-23-08 From: Norway Last post: 1957 days Last view: 355 days |
Posted by RetroRainNot sure if you will see this since I'm a bit late, but while kuja is right about MM3, what you say actually works in MM4. In MM5 it seems to not work either though (didn't try, but it was never done in the original game, I can see). |
zuschzero |
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Newcomer Level: 7 Posts: 2/7 EXP: 1100 Next: 348 Since: 08-29-14 Last post: 2477 days Last view: 2295 days |
Thanks Kuja.
Rockman 4 BCAS works fine, but the slide in Rockman 3 BC seems too slow with these settings! It's nearly the same as the walking speed! I tried other adresses but no luck. Only 03 speeds it up, but that's too fast.... |
Zieldak |
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Crow Level: 42 Posts: 173/387 EXP: 512390 Next: 8972 Since: 12-01-11 From: Hungary Last post: 1311 days Last view: 1202 days |
Holy cow! What are you doing here zuschzero?
It's weird to see someone here who is from the same country (except Za909, who was here before I registered here) as me! (Check it below my name.) Are you trying to make walktroughs of Rockman 3&4 BC-s, with normal walking speed, huh? |
zuschzero |
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Newcomer Level: 7 Posts: 3/7 EXP: 1100 Next: 348 Since: 08-29-14 Last post: 2477 days Last view: 2295 days |
Yeah, I know you Zieldak!
I just want to play them, they look good but the fast regular movement doesn't feel right for me, so I thought this is a good place to ask for solutions |
Insectduel |
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Hammer Brother Level: 68 Posts: 882/1069 EXP: 2687750 Next: 41050 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
The games mechanics probably won't work zuschzero. If a game works on normal speed and there are pits that Mega Man/Rockman cannot reach including air sliding, then how are you going to complete the level? |
Korxroa |
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Red Koopa Level: 25 Posts: 23/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Change Palette Color Health Bar like Weapon Bar in MM4?
change color type 2nd (Original Hex 0F 30 37) to 1st ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
rock5easily |
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Goomba Level: 12 Posts: 16/24 EXP: 7059 Next: 862 Since: 06-13-14 From: Japan Last post: 3038 days Last view: 2543 days |
I'm making a new rockman5 hack named "Double Jumper".
Now I can only say this. demo video |
kuja killer |
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Level: 55 Posts: 405/628 EXP: 1243867 Next: 70322 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
Posted by rock5easily very nice i absolutely am in love with that song on the gravity man level, i listened to it like 5 times over, repeatedly. I dont have any idea what game it might be from...but i love it |
rock5easily |
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Goomba Level: 12 Posts: 17/24 EXP: 7059 Next: 862 Since: 06-13-14 From: Japan Last post: 3038 days Last view: 2543 days |
Posted by kuja killerPosted by rock5easily Thanks! This music is "Cherif" from Album "Megaman-like music" composed by @hydden0310. You can listen the original song here! |
zuschzero |
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Newcomer Level: 7 Posts: 4/7 EXP: 1100 Next: 348 Since: 08-29-14 Last post: 2477 days Last view: 2295 days |
Insectduel, I can get around that with Rush Jet. |
rock5easily |
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Goomba Level: 12 Posts: 18/24 EXP: 7059 Next: 862 Since: 06-13-14 From: Japan Last post: 3038 days Last view: 2543 days |
Posted by Korxroa 7DF69: 01 -> 00 |
Insectduel |
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Hammer Brother Level: 68 Posts: 884/1069 EXP: 2687750 Next: 41050 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
I seriously needed help because I cannot fix the problem.
I have a SERIOUS problem about sprites in the weapon menu especially the sprite DMA's in Rockman 4 which is the ROM I use. This video is an example. First is I chose to relocate the ROM OFFSET from x79D73 ($9D63) to x61110 ($B100) which is unused by editing x79A6A and beyond to x79A7F. Roll Chan mobile's sprites are much more extended than Rockman/Mega Man. Rush's ROM Offset begins at x61152 ($B142) and Rush's sprites remain unchanged. Roll carries 17 sprite pieces while Rockman has 9. Then I started counting and edit these values where it reaches the point where Rush animation takes place in the $B142 area at ROM OFFSET x79D4F ($9D4F). Two bytes for each Weapon/Item, one for two possible animations. The bytes points to where in the 9D63-9E50 to start reading sprites from. I successfully edit them. The question is, WHY IS THE SPRITE exists after you add more sprite in the weapon menu. Is there a way to fix it like normal or is something I miss? The only stupid way is to NOP 3 bytes at $9A4D which disables Rush's Animations in the weapon menu and I need to keep Rush there in case users need to replace Rush with Tango or something. |
Korxroa |
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Red Koopa Level: 25 Posts: 24/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Doropie Sprites in Mega Man 4 Hack, Edit Sprites using Matrixz's CSA Editor and TLP.
Doropie from Magical Doropie for the NES/Famicom. Demo Video Doropie Sprites in MM4 Hack Like Magical Doropie hack called "Magical Rockman" back in 2008! Created Sprites Rokko Chan and Beck from Mightly No. 9 in my MM4 hack via CSA Editor. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 885/1069 EXP: 2687750 Next: 41050 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Dammnnnnn Korxroa! I hope you're in a same situation as me, trying to correct the sprites in the Rockman 4 weapon menu. I even place the extended tiles in the original rom offset, then relocate the letter sprites into another ROM location but no luck. I wonder if anyone knows about the problem.
If you remember, Doropie cannot breathe underwater so I already attempt to create a code back in 2009 where characters lose health underwater in Rockman 4 but it was a little faulty and incompleted. I read the ROM files for the drowning code for Magical Doropie but it looks complicated than it looks comparing to create the true code to Rockman / Mega Man 4. You can test out the code if you want but I won't be making a new code anytime soon. |
Jro0 |
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Micro-Goomba Level: 10 Posts: 7/17 EXP: 4171 Next: 243 Since: 08-15-14 Last post: 2535 days Last view: 597 days |
Sooo.... Has anyone have news on Megaman Evolution/Mega Man Ultra 2? |
Korxroa |
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Red Koopa Level: 25 Posts: 25/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
No News infidelity's MMU2 Project (Hack of MM4 NES) discontinued or cancelled, back in 2009
MMU (Hack of MM2 NES) released on April 2006 -------------- need help fix sprite/tile animation in MM4 using Matrixz's CSA Editor Doropie Sprite Problem Tile Rush Jet (Normal Rush Coil or Rush Marine) MM's Buster from Magical Doropie's Charge Shot Graphics (Left is Normal/Right is correct) Invisible Mega Man/Rockman?? [It's BUG, NOT Damage like Flashing MM's] Bug Animation Shifting Spike Block like Walk/Running Demo MM4 BUG Sprite Animation 0:35 Sprite MM Shot in Walk/Running? 0:44 Left and 0:48 Right with Tile Rush Jet 1:38 Invisible Mega Man/Rockman like BUG Sprite MM's Shot (press/hold B button) 2:05 Cannot Move/Jump at Stuck, It's BUG Left Scroll Screen (kill MM's Damage use Enemy) Tile Doropie Sprite both MM4 and MD in TLP how to fix sprite animation Doropie Shot doesn't Walk/Running and Invisible MM's (press/hold B button) Doropie Sprite in MM4/RM4 title hack project called "Mega Francesca" the Mega Man 4 US version and "Doropie 4" (not Mega Doropie) the Rockman 4 JP version new released Doropie 4 Alpha version (hack of RM4 NES), coming this month soon. Name "Francesca" in North America version of TKC or "Doropie" in Japanese version of MD ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
caesur4 |
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Red Goomba Level: 16 Posts: 25/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
Back again with another question. I've been pulling my hair out over this, but I've made some progress. Here's the proof:
But here's a patch (use with a Mega Man 5 rom) if anyone's interested in taking a look. Here's the patch and code The goal was to make airslide only available for Charge Kick, and then Vanya suggested a few things that I tried to accomplish. So, now "A+down" is a regular slide and "B" activates the actual Charge Kick attack (whether in air or on the ground). It works about 80% of the way I want to, as the video shows. I want to make it so MM can't airslide more than once per jump. For whatever reason, having "B" activate it doesn't loop the code back around like it should so that it checks the Airslide flag to say whether it can or not. Either that, or something different is going on... But I'm at a loss. Anyone with ideas on how to fix it? That link up there has the patch file and a breakdown of the code I used/edited. |
Insectduel |
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Hammer Brother Level: 68 Posts: 886/1069 EXP: 2687750 Next: 41050 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
@Korxroa The CSA can be buggy sometimes when is incompleted support. Invisible sprites easily detected by their BG Priority. You have to click on it for every sprite or view it on hex editor. According to the screenshot, it's ROM OFFSET x18164. Subtract 7F on every second bytes for every sprite so your sprites cannot be invisible.
According to your rush video or screenshots mentioned, these sprites aren't paired together which causes corruption. You must pair them by fixing the other frame below. I did this manually but it's hard to pair sprites. In Megaman 4, the sprites both use left and right in separate frames. |
Jro0 |
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Micro-Goomba Level: 10 Posts: 8/17 EXP: 4171 Next: 243 Since: 08-15-14 Last post: 2535 days Last view: 597 days |
@Korxoa I'm not talking about the cancelled MM4 hack, I'm talking about the MM5 hack (Megaman Evolution).
@caesur To be honest, I would like to see three downloadable patches from your hack. 1. Infinite Air Sliding 2. The ASM code (the one with Air Sliding once each time) from Tsurara 3. Both patches, but standalone. (Just the ASM coding) |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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