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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Korxroa |
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Red Koopa Level: 25 Posts: 18/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Miss MM's Damage like Hard Mode (RM4BSAS Hack running FceUX Emulator without Save State)
RM4BSAS not including ASM Ring Boomerang with Moved Item based on RM4MI (Not MMIVGB) RM4BSAS Edit Level Bright Man's Stage like Original RM4 use MegaFLE X. Edit Bright Man's Stage DEMO here (this video) Air Sliding Code for both MM4 US and RM4 JP via PM Tsukikuro's Can't Find ID "Tsukikuro" using Memberlist on Acmlm Board2 not RHDN Forums. Burst Chaser x Air Sliding doesn't work US version of MM4 (required Air Sliding Code for the US version) E-Tank Item on Cossack Stage 3 (Original, not Burst Chaser x Air Sliding) via Jump with Air Sliding (push A+Down) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Vanya |
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Red Koopa Level: 27 Posts: 77/139 EXP: 105086 Next: 11073 Since: 01-22-13 Last post: 3293 days Last view: 3292 days |
Posted by caesur4Posted by VanyaPosted by caesur4 You're welcome.! I'm always happy to give out inspiration. ____________________ Krakenskin Leather Works, my Etsy store. LordVanya, my art page. FundamentalEssence, my game development page. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 774/994 EXP: 2438169 Next: 23682 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Hey guys, I need help with something. I'm not understanding why this is not working the way it should be working. It has to do with MegaFLE X. By the way, I am using version 0.701 Final.
Quite simply, the vertical-scrolling is not working. Everything is set fine, but the screen refuses to scroll up. However, if I change the Screen Length to 0 for each screen that will scroll up (in other words, multiple scroll maps for each individual vertical-scrolling screen), it will work fine. But then if that's the case, then what is the point of having a Screen Length? Horizontal scrolling seems to be fine, but vertical for whatever reason, just doesn't work the way it should. Am I missing something? And before anyone asks, the ladder top is not a "ladder-top" TSA property. As I said, when I make the screen-length 0, the screen actually will scroll up. ____________________ My YouTube Channel |
kuja killer |
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Level: 55 Posts: 393/628 EXP: 1243865 Next: 70324 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
thats just the way it is honestly. You have to always set screen length to 0 for any all and vertical screens going up and down
This does not affect "upright" and "downright" though, they will act normal with whatever screenlegnth you want. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 776/994 EXP: 2438169 Next: 23682 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Thank you kuja killer. I just didn't want to do the scrolling inefficiently. But if that truly is the only way to do it, then that's fine.
Thanks again. ____________________ My YouTube Channel |
kuja killer |
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Level: 55 Posts: 394/628 EXP: 1243865 Next: 70324 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
'welcome.
Yea i dont even know myself honestly why it HAS to be 0 all the time. I've wondered about this before in the past myself like you. "maybe" just because the megaman games never had any vertical scrolling that could go higher than 1 whole screen length, which didn't start until the SNES games. |
Korxroa |
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Red Koopa Level: 25 Posts: 19/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
Removed Slide and Charge Buster in MM4?
new Korxroa's MM4 Hack two project MM4AE and MM4EM (working on progress......) ---------- Tsukikuro's Rockman 5 Burst Chaser X Double Jump Project coming soon until early 2015 New Double Jump in Rockman (like Bass) Only on RM5BC ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Zynk |
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Purple Leever Level: 32 Posts: 61/209 EXP: 195973 Next: 10469 Since: 10-19-12 Last post: 80 days Last view: 16 hours |
Posted by Korxroa Where did you get that info? any links? ____________________ |
Korxroa |
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Red Koopa Level: 25 Posts: 20/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
No Info, RM5BC Final version (Complete) in next year
New ASM Including Air Sliding and Double Jump, Moved Item to Beat in RM5BC, Never Demo/Beta Release -------- No Slide (Down+A) and No Charge MM's Buster (Hold B button) in MM4/5 Hack like MM9/10 Find ROM Offset Hex Number? Can't Find "Slide" and "Enable/Disable Charge MM's Buster" in MM4 ROM Map "Misc" on Data Crystal RDHN ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
caesur4 |
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Red Goomba Level: 16 Posts: 24/47 EXP: 19409 Next: 847 Since: 05-20-14 From: Iowa Last post: 1759 days Last view: 663 days |
Posted by Korxroa MM5 (USA) no slide: x360D0 = #$60 MM5 (USA) no charge: x37120 = #$60 Here's what you do to figure out where those things are located in MM4. 1) Look at the RAM (NES) in the FCEUX Hex editor. 2) Slide, and look for a value that counts down (it's the slide counter). In MM4 it's $0034. 3) Set a Write Breakpoint. When that value is written to, the debugger will show you the code in that area. 4) Use your knowledge of ASM code to figure out where the slide routine starts. If it's a subroutine, like in MM5, then it's an easy fix; just plug a RTS (#$60) in the first part of the code. 5) MM4 kind of works that way too. A $60 in x078196 prevents the slide routine from moving forward. It's got a bit of a bug though... if you're holding down you can't jump. I didn't really look into the charge shot... but if you plug a #$60 in x041825 MM won't look like he's charging. |
Korxroa |
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Red Koopa Level: 25 Posts: 21/120 EXP: 79513 Next: 10107 Since: 04-20-14 Last post: 3262 days Last view: 3119 days |
change hex to $60 in MM4 with No Charge MM's Buster doesn't BUG/Glitch Palette Color and Tiles like Licensed by Nintendo, Capcom Logo, all screens etc.
MM's Buster like One Shot kill the Enemy without Hold B Button. No Slide and No Charge Buster work MM5 US version. Does No Slide and No Charge Buster on JP version of Rockman 5? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Jro0 |
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Micro-Goomba Level: 10 Posts: 2/17 EXP: 4171 Next: 243 Since: 08-15-14 Last post: 2535 days Last view: 597 days |
Hi, I need help with something here. So I decided to edit Rockman's sliding graphics in Rockman 4: BCAS. (Cuz' why not? When jumping while sliding, his jump distance increases, making more of a dash.) After I'm finished, I decided to look at the results and Rockman's face wasn't in the right place. Here's a picture:
I used Tile Layer Pro for the dash sprite. So do I have to use Matrixz' CSA Editor to align Rockman's face? |
Thanatos-Zero |
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Nipper Plant Level: 45 Posts: 348/423 EXP: 652839 Next: 7325 Since: 11-25-08 From: Germany - Rheinlandpfalz - Wittlich - Zur Phillippsburg 25 Last post: 1091 days Last view: 1053 days |
I have a better dashing sprite available for you all.
By the way you seem to use my old dashing sprite I made for Matrixz first. ____________________ I was a prisoner enclosed in the void, were everything might end up just as myself. There I was called the death in the void, but after a long sleep my drill was ready to pierce the void. I came back... to guide those who are in doubt and to crush any corrupted mind. "Just who in the hell do you think I am?!". |
Jro0 |
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Micro-Goomba Level: 10 Posts: 3/17 EXP: 4171 Next: 243 Since: 08-15-14 Last post: 2535 days Last view: 597 days |
To be honest, I do like your dashing sprites but I don't think that will fit with the tiles. I haven't seen your old dashing sprites, so I have no idea. |
Insectduel |
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Hammer Brother Level: 68 Posts: 877/1069 EXP: 2687745 Next: 41055 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
To the people of the Rockman/Megaman hacking and fangame community!
Both of these games released today but in different timezones. Puresabe of Neoぼろくず工房 has updated Rockman 4 MI with better features. The latest version is 0.97. And MegaPhilX has released the Version 1.2.1 of Megaman Unlimited. You can download these games at the links below. Megaman Unlimited is not a ROM-Hack of any game since this thread is ROM-Hacking related. Rockman 4 MI Megaman Unlimited |
kuja killer |
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Level: 55 Posts: 395/628 EXP: 1243865 Next: 70324 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
yup i was already playing this morning the new update to 4 MI, it's just plain freaking wow! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 782/994 EXP: 2438169 Next: 23682 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Hey kuja killer, I just got done doing a full code/data log of Megaman 3, and I'm amazed at how much of the ROM is not being used. Approximately 35% of the ROM didn't log during a full gameplay of doing every little thing that can be done, and completing every stage. I can clearly see all of the code and data that didn't log. It's amazing. I guess free space isn't a problem for this game! ____________________ My YouTube Channel |
kuja killer |
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Level: 55 Posts: 400/628 EXP: 1243865 Next: 70324 Since: 03-20-07 From: Lake Havasu City, Arizona Last post: 282 days Last view: 7 days |
yea most of it is just before every level's level data.
like level data is A10-200F for about 20 something levels right ?? A10-200F: needle, 2A10-400F: magnet, 4A10-600F: gemini, etc etc well the rest of the A00 bytes before that contain misc stuff like mid bosses and boss fight AI, but not all of it used used, just filled with tons of random numbers. NOT code...not data... just random garbage that can be used for whatever you want to do. theres some of that spread around in other places too like around 3F300 to 3F600 or something |
zuschzero |
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Newcomer Level: 7 Posts: 1/7 EXP: 1100 Next: 348 Since: 08-29-14 Last post: 2476 days Last view: 2295 days |
Hey guys, I would like to play Rockman 3&4 Burst chasers but with the normal movement speed! Is there any way to change them back? I found the adresses for MM4, I changed the offsets in a hex editor but nothing happened! |
Insectduel |
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Hammer Brother Level: 68 Posts: 881/1069 EXP: 2687745 Next: 41055 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1256 days |
Time for Phase 2 of the Roll Chan 4 mobile project. All of Roll Chan mobile's frames are created including her exclusive sliding ability from Rockman 7FC. I did found some free space and place it there and move other graphics using MegaFLE X. Question is, where is Roll Chan mobile's throwing sprite while she jumps and climbs so I had to create my own. The only thing to do is to program the code to make Roll Chan mobile load the tile page while she jumps, climbs, and slides. It takes all 256 tiles to create every frame than the original 128. |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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