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Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
Korxroa |
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Red Koopa Level: 25 Posts: 7/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
how to change sprite color Megaman & Rush with Weapons Energy in Mega Man 4 hack?
$2C $11 $29 = Megaman $30 $18 $16 = Rush or Text "LIFE" and Letter "W" "M" "C" "J" "V" $30 $37 $18 = Face Can't Find Offset Hex Color using TFG's NES Palette Editor not FceUX's Hex Editor. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 865/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
Posted by Chaobomr It needs more tiles in order to be complete so I am out of room unless expanded or unused CHR. Jumping, climbing and taking hits are the only ones left AND to program the CHR pages by sprite frame. Sliding will be disabled or leave the sliding with Megaman's tiles. This project will be passed on to anyone who's interested in Roll Chan mobile once it's finished. Posted by Korxroa Didn't you just type in those numbers. There are high odds but there can only be 1 altogether. Retype the hex numbers via Hex Search and there should be a ROM OFFSEt with those colors. A NES Palette Editor is just a standalone hex editor but with hex numbers in NES palette format so just download another one. WindHex and my favorite Translhextion are the best hex editors I use. |
Korxroa |
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Red Koopa Level: 25 Posts: 8/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
Insectduel, Thanks.
Change Color MegaMan's Sprite with Weapons Energy works on FceUX Hex Editor and WindHex not NES Palette Editor. Color Charge Mega Buster in Mega Man 4? Hex Editor using WindHex $22 $2C $11 = Offset 792C0-792D0, Can't change color (Test Mega Man Charge Buster via FceUX 2.2.2 Emulator) $29 $3A $2A = Hex Search type "293A2A" and press "Find" button, this error message "Sorry... The string was not found." ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
caesur4 |
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Red Goomba Level: 16 Posts: 18/47 EXP: 19411 Next: 845 Since: 05-20-14 From: Iowa Last post: 1760 days Last view: 664 days |
Posted by Korxroa I found all of the charge colors using FCEUX. Start the game, Click "Tools" --> "PPU Viewer..." --> start charging MM's buster. The bottom left palette changes with MM. Pause the emulation "\" will advance the game one frame and pause again. Use this to look at the different hex numbers that make up the different colors. Start searching for those. The charge is a bit tricky because it's different than how other palettes work. It's an animation that runs through a series of colors... Anyway, x07928D -- x0792AA is what you're looking for. _____________________ I figured out, kind of, how to "enable" the buster shot for charge kick in MM5. x037580 has all of the different pointers(?) for the weapons. If I set the low/high pointers for charge kick (x037589/x037599) to the same ones as the mega buster (x037581/x037591) I can get MM to shoot while he's got charge kick equipped. But the bullet travels through enemies, and I don't know how to fix that. Still trying to figure out how to change max buster shots per screen, but I think I'm getting closer. |
Korxroa |
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Red Koopa Level: 25 Posts: 9/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
@caesur4: Thanks.
@rock5easily: English Translation for Rockman 3~6 Editor? Change Language Japanese to English. MegaFLE X not support Japanese version of Rockman 3~6. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 866/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
Posted by Korxroa It does work on Rockman games and I tried it! Except it doesn't support Title Screens, Stage Select, etc which is a different bank and ROM Offset. If you have trouble running the MegaFLE X editor, click Run as Adminstrator which USUALLY works. Matrixz's CSA editor also works on Rockman games which is the Rockman 4 ROM I tried to do the Roll Chan mobile project. |
caesur4 |
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Red Goomba Level: 16 Posts: 19/47 EXP: 19411 Next: 845 Since: 05-20-14 From: Iowa Last post: 1760 days Last view: 664 days |
Posted by caesur4Posted by Korxroa |
Nerv! |
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Level: 3 Posts: 1/1 EXP: 59 Next: 69 Since: 07-25-14 Last post: 3563 days Last view: 3563 days |
Hello guys!
Im working on a Megaman 3 romhack, and i spend a lot of time like all, but i have a problem, well this is the question: I want to make the doc robot stages shorter, but when i defeat the boss the stage donĀ“t finish xD. Well is imposible to finish until the last screen of the stage. I've tried some things and doesn`t work. Someone have the data of this stages or how to do it? Thanks guys! |
Insectduel |
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Hammer Brother Level: 68 Posts: 867/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
Music for entertainment only, not the project! Demonstration of Roll Chan from Rockman Mobile which is a Rockman 1 game played on your cell phone. Sprites are directly inserted from Sprites INC. I copied the palette sets what is shown on the Rockman mobile Roll gameplay YouTube video. This is ONLY the sample version. I am NOT attempt to finish this but will give an updated sample and I need to figure out how to overlay the tile health bar. It's somewhere in the x7D200's. You can try it out for yourself. If anyone interested for this project which has the green ribbon, you can download it and feel free to do it. It is recommended to expand the ROM to 1,024KB and MMC5 mapper since it's very impossible to store every Roll Chan's tiles and impossible to prevent sprite flicker with my low programming knowledge. CHR Setup for sprites should read up to 512 which gives Roll Chan mobile an advantage as well as some overlay sprites that includes E-Tanks, 1UPS (Head), teleportations, and weapon capsules. Currently for non expanded roms, turn on more than 8 sprites per scanline on your NES emulator. I am going to finish the standard NES version of Roll Chan mobile with the red ribbon and without sprite overlays. I am still getting ready to create the 2nd set of her tiles. IPS Download Hmmmm... Who would've thought that Roll Chan mobile's sliding actually exists? Nah, someone drawn it from scratch and insert it to Rockman 7 FC. |
Korxroa |
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Red Koopa Level: 25 Posts: 10/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
New Logo in Mega Man 4 Hack like Mega Man 9 and 10, Rockman Style.
Change Logo West Style to Japanese Style. Copy Paste Tile Logo Rockman 4 ROM into Mega Man 4 US using Tile Layar Pro not YY-CHR. Correct Color Palette Letter "N" and Number "4" the ROCKMAN 4 Reused Sprites "N" and "4" to title screen logo in the US version? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Zynk |
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Purple Leever Level: 32 Posts: 56/209 EXP: 195993 Next: 10449 Since: 10-19-12 Last post: 81 days Last view: 15 hours |
Try erasing the one that you encircled. Just color those tiles with transparent color with YY-CHR or TLP ____________________ |
Korxroa |
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Red Koopa Level: 25 Posts: 11/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
Alt Title Screen MM9/10 Style in MM4's Logo Hack.
Blue Number 4 (Left) or Roman Numeral IV (Right) Unused Sprites "N" and "4" via ROM Offset with Hex Editor? ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Zynk |
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Purple Leever Level: 32 Posts: 57/209 EXP: 195993 Next: 10449 Since: 10-19-12 Last post: 81 days Last view: 15 hours |
For Rockman 4 JPN, first revert back the original palettes
With FCEUX -> Debug -> Name table Viewer -> write down the hex values Observe the "N" in the 3 windows of FCEUX, in the 1st row palettes I changed 2nd & 3rd. Notice "4" still has its original color. I manually edited the title using hexeditor. ____________________ |
Korxroa |
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Red Koopa Level: 25 Posts: 12/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
Reused Sprite Title, Can't Find Offset in NES ROM File using FceUX's Hex Editor.
PPU Viewer Tiles "N" and "4" (Right) -> $02 $03 $04 $05 "N" is color Blue and "4" is color Yellow Click link the Image not BBcode Tag IMG http://i.imgur.com/EWMG5qy.jpg -> Rockman 4 http://i.imgur.com/tVae2U2.jpg -> Mega Man 4 Logo Hack Patch IPS US version of Mega Man 4, you can edit Title Screen/Tiles using MegaFLE X. Mega Man 4 Logo Hack Mega Man 4 Logo Hack(Alt) (Alt with Blue Number 4 and Update Copyright like MM9/MM10) ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 869/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
This is one of my old projects and is discontinued permanently but it's still a planned project. I had my title screens nearly as perfect. You can check here if you want. |
Korxroa |
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Red Koopa Level: 25 Posts: 13/120 EXP: 79522 Next: 10098 Since: 04-20-14 Last post: 3263 days Last view: 3120 days |
What version of MM4DLC (MM4/RM4 Hack)
US? or Japanese? Unused Tile "N" like Mega Man 5 and 6. No Unused Tile "N" US version of Mega Man 2 and 3. ____________________ i'm [Censored] Sorry my bad english, can't speak english :-( Mega Man & Shantae Fan Lovers!! |
Insectduel |
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Hammer Brother Level: 68 Posts: 870/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
@Korxroa It's for the US version of Mega Man 4. I think it's the PRG0 rom type also. |
dreamerman |
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Red Paragoomba Level: 18 Posts: 22/52 EXP: 27093 Next: 2804 Since: 01-10-10 From: Santiago Last post: 950 days Last view: 950 days |
So, Rockman 6 Skype is cancel?
The author made this fangame (RockMan 2 Skype) is Tsukikuro from Rockman 6 Skype. Screen Shots: http://www.youtube.com/watch?v=lyLGFihqe9M Musics Stage: heatman http://www.youtube.com/watch?v=RQrrDI2ak7g willy stage 2 song: http://www.youtube.com/watch?v=1j78sbvnm8c Link for download, any? |
Insectduel |
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Hammer Brother Level: 68 Posts: 871/1069 EXP: 2687944 Next: 40856 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
Before you go crazy about Rockman 2 Skype or if you are still looking for the download of the game, here's what I post to my Facebook ROM-Hacking fans.
Some fans asked me for download links to my games and especially Megaman hacks. And don't you think that it should have already posted to Rockman 2 IPS Tripod website? |
MiniCompute |
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Bubble Level: 66 Posts: 564/981 EXP: 2421612 Next: 40239 Since: 04-25-07 Last post: 490 days Last view: 699 days |
Posted by Insectduel Try not to take this the wrong way, but about rolls gfx insertion do you think your going at it the wrong way abit ? o0 Look at this video and at the timeline where I paused it at. http://youtu.be/EKpHltsz788?t=2m28s You see how rolls head is, her posture her jump frame ? I think if you edit rolls image just a little bit your insertion problem will be eliminated. Just a thought I might share with you, I know you want every bit of rolls gfx in your hack. But I think she may need abit of editing. good luck man |
Main - ROM Hacking - General Megaman Hacking Thread | New thread | New reply |
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