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Main - SMW Hacking - A few new screens... of SMW2000! New thread | New reply

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tt87
Posted on 03-17-07 04:47 AM Link | Quote | ID: 16066


Leever
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Since I don't want to double post, I'll make a new topic.

I went ahead and fixed up the OW again, adding some trees here and there, and I spruced up the ocean area as well:


And as for the sub maps, Bowser's Valley got a little help, but Hilly Vale has had a complete makeover (and I'm finally revealing the final two submaps):


Any comments?

Also, I don't know if anyone else is having this problem, but when I finish a level that lets me save (other than the Yellow Switch) the words "Save and Continue" and "Continue Without Save" are invisible. It brings up the box, but the letters are black also. And the two fish around the ocean area don't appear (they make that splash sound however.) Any way to fix that?

BTW, if anyone wants a demo, it's still in the other thread. No point making a new demo just to show off what a screen shot can do.

fabio
Posted on 03-17-07 04:58 AM Link | Quote | ID: 16072


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Excellent job on your new overworld! It's a big improvement over the old one.

I especially like the Ocean & Hilly Vale submap. To me, it's the most detailed part of the overworld as well as the biggest improvement.

Higsby
Posted on 03-17-07 05:54 AM Link | Quote | ID: 16100


Pokey
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The overworld looks much better now. I really like Star road. I wish I could think of a cool design for mine.

Good job.

Luigi-San
Posted on 03-17-07 06:04 AM Link | Quote | ID: 16108


Melon Bug
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Is it just me, or are the path colors in the forest submap different? (The levels accessed via secret exit)

Sukasa
Posted on 03-17-07 06:30 AM Link | Quote | ID: 16117


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Yes, there are some colour problems. Trip, thet's just a little detail that's insanely easy to miss, Try checking the palettes of the paths and fixing them to be the same, or just change their palette entries

Kles
Posted on 03-17-07 03:28 PM Link | Quote | ID: 16162


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I still think the forest has the coolest design. Nice job!

tt87
Posted on 03-17-07 05:45 PM (rev. 2 of 03-17-07 05:45 PM) Link | Quote | ID: 16206


Leever
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... the forest secret exit path palettes are MEANT to be like that.

NightKev
Posted on 03-18-07 01:18 AM Link | Quote | ID: 16312


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The screenshots look awesome, although I think the maps/overworld(s) could use a little more "miscellaneous junk" (trees or whatever) on them (but not too much, just a little more, it seems sorta empty to me).

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Sonicandfails
Posted on 03-18-07 03:57 AM (rev. 2 of 03-18-07 03:59 AM) Link | Quote | ID: 16392


Lantern Ghost
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Whatever happened to SMW1999?
(Hint: Name is pretty bad )
It looks interesting, but that tall left hill side bother me.

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S.N.N.
Posted on 03-18-07 04:33 AM Link | Quote | ID: 16407


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What can I say? You took the criticism given excellently and made your overworlds look great. The main overworld map just looks great now - I detect no graphical flaws

For the 5th submap (forest) it seems to symmetrical to me. Unless this is intended, you should probably kill the symmetry.

Other then that, great job.

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Thexare Blademoon
Posted on 03-18-07 07:11 AM Link | Quote | ID: 16474


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Minor Detail: The top of the ghost tower looks 2D rather than cylindrical.

Dragon Master
Posted on 03-18-07 04:45 PM Link | Quote | ID: 16524


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It looks very good and nice but the road in front of the pipe in the beggining of world 6 looks a little iffy. Other then than that very good!

FirePhoenix0
Posted on 03-18-07 07:21 PM Link | Quote | ID: 16561


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I just saw this but are there five switch palaces on those maps? I saw the standard red/green/blue/yellow ones but then on the Special World there's what looks to be a brown one. What's up with that?

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TheGreatGuy
Posted on 03-18-07 07:34 PM Link | Quote | ID: 16566


Beezo
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It looks like a very well done overworld, definately, I like the really, really, excessively tall mountain . I also noticed the brown switch, is that just there for decoration(pretty odd decoration though), or did you do something interesting with custom blocks?

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tt87
Posted on 03-18-07 10:28 PM Link | Quote | ID: 16701


Leever
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nightkev: will try, but i'm running outta space
sonicandtails: what do YOU suggest i call it?
s.n.n.: it's meant to be that way.
thexare blademon: i know. it's that way in the original
dragon master: it's the best i could do. give me some ideas.
firephoenix0: you'll see
thegreatguy: thx - and for the switch, you'll see

to all: thx for the comments!

Phoenix Yoshi
Posted on 03-18-07 10:52 PM (rev. 2 of 03-18-07 10:54 PM) Link | Quote | ID: 16705


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Gah! My last post didn't go through!

The overworlds look nice, but there's a few problems in the main one:

1: The base of all hills/mountains have the pieces that go in the corners where the "edges" are. Look at the one Mario begins on- At the bottom of the lines, it looks like the edges got cut off a bit...
2: The two mountains at the bottom of the overworld look wrong. They look like it's the top of a mountain on a flat surface. Look what you did with the hills at the top of the overworld, then compare them to the mountains- The mountains look like you just threw the "edge lines" on them just for fun. Look at the left-most and right-most "edge lines" on those mountains. There's supposed to be another one of those lines right next to them, to give perspective.
3: There's points in the water where those little "edges" just... cut off. Look to the northeast of Castle #1 and a bit to the right of the right Star Road tile just south of Mario's starting location. There's a bit of wavy water that takes the place of something that should be there. I don't exactly know WHAT to call this tile (The same one I mentioned at #1), so sorry if you have no idea what I'm talking about.
4: South of the pipe in Hilly Vale, you made the bridge be one tile making up part of Bowser's Castle's bridge. That looks wrong. Why can't you use the original bridge? It looks better. :/
5: Right below the 6th castle, you have the path in the water starting right there next to the land. Don't do that. It looks wrong, because you're actually lopping off part of the wall... So to speak. Plus, to the right of that, part of it just stops all of a sudden. It looks... wrong....

Other than that, your overworlds look great.... Except the Star World one. It looks kinda like you just replaced the ground with... Nothing, and added more level tiles. :/ But then, that's just how it looks from my perspective. I'd probably have a better idea of what it'd be like if you showed what the paths were like...

tt87
Posted on 03-19-07 12:42 AM Link | Quote | ID: 16728


Leever
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1. I'll try to find them and put them in.
2. Oops! Good eye!
3. I see what you mean.
4. I forgot about that bridge.
5. I can fix the part under the castle, but as for to the right of the boat, there's only so many water path tiles for me to use.
And in the Warp Nexus (my name for Star World), the paths are essentially the same as in DW:tLC, but I haven't placed them yet. Star World is still glitchy for some reason.

Never fear, they will be fixed in the next demo.

Tweaker
Posted on 03-19-07 05:52 AM Link | Quote | ID: 16852


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Posted by Kles
I still think the forest has the coolest design. Nice job!

Agreed entirely. The whole layout just looks really awesome.

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tt87
Posted on 03-19-07 02:25 PM (rev. 3 of 03-19-07 02:49 PM) Link | Quote | ID: 16925


Leever
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Has anyone actually noticed what the forest is supposed to look like?

1 hint: think of the theme...

EDIT: I just noticed that the two towers CANNOT have the secondary "edge lines" without making them wider. Otherwise, I'll have to remove the pools.
EDIT2: That's why the demo is UNLOCKED people. If you see something that needs to be fixed, and I've said that I can't fix it, then you're free to try to fix it.

Delpolo
Posted on 03-20-07 12:14 AM Link | Quote | ID: 17098


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I find that the forest looks a bit like a chandelier, with the paths as the metal and the tower and pipes as candles.

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