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Main - ROM Hacking Related Releases - New Year Kickoff: MM Eternity Alpha V1 New thread | New reply


Rocketech Productions
Posted on 01-01-10 08:14 AM (rev. 2 of 01-01-10 11:25 AM) Link | Quote | ID: 124732


Red Tektite
Level: 22

Posts: 24/79
EXP: 54345
Next: 4005

Since: 12-01-07
From: Lost in My own Mind

Last post: 3951 days
Last view: 3942 days


Hey guys, I decided to kick off the new year, with a little present.

Get it here.

Most of the level structuring and some of the graphics are done. It's still not done though, cause I'm still learning ASM hacking.

Feel free to add on to this hack, if you like. Just show me the fruits of your labors, and if I like em, I'll put em in the hack and credit you for it.

TRELEDIT: Made the link clickable.

____________________



fabiansummers
Posted on 01-02-10 06:51 AM Link | Quote | ID: 124785


Goomba
Level: 12

Posts: 5/20
EXP: 6601
Next: 1320

Since: 05-28-09

Last post: 1497 days
Last view: 1437 days
I have to say, I like what you've done so far. I'd like to see you diverge a bit more from the original in your level design.

I like your Pharaoh and Dive Man levels the best. However, I did notice some minor problems. In the Dive Man stage, past the midpoint, there is a screen transition (from regular underwater to where you see the dropping skulls) that you can't survive without using Rush Coil to jump before you cross screens--the ledge is too short for Megaman to walk or slide on. In Pharaoh Man's stage, the area by the first gate that you have too sink through seems a little ill-defined--if you're too close to the gate, you'll transition into the middle of a wall in the next screen and die; while if you're a little bit too far, you'll simply fall down the bottomless pit. The ladder in the Bat Room in Drill Man's stage cannot be climbed all the way, nor can the first ladder in Ringman's stage.

Overall, this is a pretty nice start to your hack. I'll be looking forward to playing it when you're done. Keep up the nice work!

Rocketech Productions
Posted on 01-16-10 11:42 PM Link | Quote | ID: 125623


Red Tektite
Level: 22

Posts: 29/79
EXP: 54345
Next: 4005

Since: 12-01-07
From: Lost in My own Mind

Last post: 3951 days
Last view: 3942 days


Posted by fabiansummers
I have to say, I like what you've done so far. I'd like to see you diverge a bit more from the original in your level design.

I like your Pharaoh and Dive Man levels the best. However, I did notice some minor problems. In the Dive Man stage, past the midpoint, there is a screen transition (from regular underwater to where you see the dropping skulls) that you can't survive without using Rush Coil to jump before you cross screens--the ledge is too short for Megaman to walk or slide on. In Pharaoh Man's stage, the area by the first gate that you have too sink through seems a little ill-defined--if you're too close to the gate, you'll transition into the middle of a wall in the next screen and die; while if you're a little bit too far, you'll simply fall down the bottomless pit. The ladder in the Bat Room in Drill Man's stage cannot be climbed all the way, nor can the first ladder in Ringman's stage.

Overall, this is a pretty nice start to your hack. I'll be looking forward to playing it when you're done. Keep up the nice work!


Thanks for pointing the errors out. I fixed them, so they should work in the next alpha release. I am still working on the hack, but due to my lack of spriting ability, just the structural editing feels like it will take forever. I have asked Thanatos-Zero to pitch in, but I have yet to receive any sprites from him. If anyone is interested in pitching in, please let me know.

____________________



Main - ROM Hacking Related Releases - New Year Kickoff: MM Eternity Alpha V1 New thread | New reply

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