Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,489,974
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-26-24 10:36 PM
Guest: Register | Login

0 users currently in Super Mario RPG Hacking | 1 guest

Main - Super Mario RPG Hacking - Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11

hypershadic88
Posted on 12-21-09 05:48 AM Link | Quote | ID: 123619


Red Paragoomba
Level: 19

Posts: 29/58
EXP: 32168
Next: 3609

Since: 10-19-09

Last post: 4603 days
Last view: 4617 days
Hopefully now that 2.1 is out you can give them axe based weapons,
also don't worry about not being able to update this.
I hope you enjoy the holidays with your family

AnAxemRanger
Posted on 12-21-09 05:58 AM Link | Quote | ID: 123620


Snifit
Level: 37

Posts: 27/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Thanks Shadic.
Happy holidays to you too

AnAxemRanger
Posted on 12-22-09 06:31 AM Link | Quote | ID: 123724


Snifit
Level: 37

Posts: 30/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Okay, this is really annoying...
There seems to be some weird errors with some of Mallows sprite molds. Every time I edit them, save them, exit out of LS, and then come back, the mold I edited is screwed up, along with some minor errors on molds I didn't edit that session. I don't know why it does this or why it only happens for certain molds.
Anyone know why this happens or how to fix it?

al2fenrir
Posted on 12-22-09 08:04 AM Link | Quote | ID: 123740


Panser
Level: 41

Posts: 124/333
EXP: 443741
Next: 36404

Since: 09-20-09

Last post: 4958 days
Last view: 4964 days
Posted by AnAxemRanger
Okay, this is really annoying...
There seems to be some weird errors with some of Mallows sprite molds. Every time I edit them, save them, exit out of LS, and then come back, the mold I edited is screwed up, along with some minor errors on molds I didn't edit that session. I don't know why it does this or why it only happens for certain molds.
Anyone know why this happens or how to fix it?


I did warn you.

That's one of LS' bug that had been around since LS 1.0.

Hex editing may fix it.

____________________
SUPER MARIO RPG EXPANSION
MY PERSONAL BLOG
Got any SMRPG Hacking related question?
astralgamma.nursing-resource.com

AnAxemRanger
Posted on 12-23-09 02:49 AM Link | Quote | ID: 123822


Snifit
Level: 37

Posts: 31/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
I wanted to do this with LS and from what you've said, Al, it sounds like hex editing makes the rom incompatible with LS so I probably won't do any hexing.
But it's only some molds that seem to be irreparably glitched, so I could probably just work around it by adding and subtracting some molds and fooling around with event scripts a bit.

Speaking of event scripts, messing with them can be very confusing and very dangerous so I'll probably just leave the events mostly intact and only tweak minor things as I need to.

As far as story goes, here's what I was thinking. Bowser and Mario are off somewhere else fighting each other or something so they won't be in this game at all. This will be Smithy's first attempt at world domination. He comes down, has his minions scope out the land, and plans the destruction of the star road. After you defeat him, he leaves back into the sky and Exor the first is destroyed, and Bowser comes home, finds a gaping hole in his castle and says, "what the **** HAPPENED!?!?"
Just a few ideas. Nothing is set in stone yet.

al2fenrir
Posted on 12-23-09 03:16 AM Link | Quote | ID: 123825


Panser
Level: 41

Posts: 125/333
EXP: 443741
Next: 36404

Since: 09-20-09

Last post: 4958 days
Last view: 4964 days
Posted by AnAxemRanger
I wanted to do this with LS and from what you've said, Al, it sounds like hex editing makes the rom incompatible with LS so I probably won't do any hexing.
But it's only some molds that seem to be irreparably glitched, so I could probably just work around it by adding and subtracting some molds and fooling around with event scripts a bit.

Speaking of event scripts, messing with them can be very confusing and very dangerous so I'll probably just leave the events mostly intact and only tweak minor things as I need to.

As far as story goes, here's what I was thinking. Bowser and Mario are off somewhere else fighting each other or something so they won't be in this game at all. This will be Smithy's first attempt at world domination. He comes down, has his minions scope out the land, and plans the destruction of the star road. After you defeat him, he leaves back into the sky and Exor the first is destroyed, and Bowser comes home, finds a gaping hole in his castle and says, "what the **** HAPPENED!?!?"
Just a few ideas. Nothing is set in stone yet.


There's not enough room of event scripts for such a story. You may be force to delete existing ones.

____________________
SUPER MARIO RPG EXPANSION
MY PERSONAL BLOG
Got any SMRPG Hacking related question?
astralgamma.nursing-resource.com

AnAxemRanger
Posted on 12-23-09 04:01 AM Link | Quote | ID: 123832


Snifit
Level: 37

Posts: 32/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
I understand that. When I add stuff I'll just change or delete existing scripts.

bradzx
Posted on 12-25-09 06:06 PM Link | Quote | ID: 124094


Octoballoon
Level: 30

Posts: 40/169
EXP: 159760
Next: 6109

Since: 11-04-09
From: Ponyville

Last post: 3641 days
Last view: 3627 days
Wow your hack look nice and cool. Keep it up dude.

____________________
My DeviantArt--->

AnAxemRanger
Posted on 12-27-09 03:02 AM Link | Quote | ID: 124220


Snifit
Level: 37

Posts: 33/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Thanks bradzx.

Holidays have kept me pretty busy with visiting family and whatnot so I haven't gotten a lot done. I will probably be unable to do much until after next week.
I have been able to do a little bit though. The Bowser battle at the beginning has successfully been replaced by a koopa captain by the name of Torte. What did you think he did before he became a chef?

al2fenrir
Posted on 12-27-09 01:16 PM Link | Quote | ID: 124245


Panser
Level: 41

Posts: 128/333
EXP: 443741
Next: 36404

Since: 09-20-09

Last post: 4958 days
Last view: 4964 days
He baked a really delicious cake. That eventually got him promoted to a fine chef.

Isn't Torte the german name for cake?



____________________
SUPER MARIO RPG EXPANSION
MY PERSONAL BLOG
Got any SMRPG Hacking related question?
astralgamma.nursing-resource.com

hypershadic88
Posted on 12-27-09 08:23 PM Link | Quote | ID: 124295


Red Paragoomba
Level: 19

Posts: 31/58
EXP: 32168
Next: 3609

Since: 10-19-09

Last post: 4603 days
Last view: 4617 days
Heh, where did you get the idea for koopa captain from? *wink wink*
Either way I hope you do a better job than I did.
I'm looking foward to any news.

AnAxemRanger
Posted on 01-03-10 08:06 AM Link | Quote | ID: 124914


Snifit
Level: 37

Posts: 35/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Yeah, Torte is German for "cake."
What can I say Shadic? It was a good idea.

Like I said, the holidays have kept me busy with family and such. But I head back up to school tomorrow so I'll be able to get back to work starting Monday afternoon.
Thanks for continued support, everyone.

AnAxemRanger
Posted on 01-07-10 09:28 PM Link | Quote | ID: 125152


Snifit
Level: 37

Posts: 38/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Good news!
I've finally gotten back to working on this thing "full time." (When I'm not busy with my college stuff)

Since the newest version of LS allows for battle animation sound editing, it looks like I will be able to follow through with my original idea of including ax-type weapons for each ranger. But with the limited space available on the ROM for animations and whatnot, I'll have to replace a weapon for each ranger. Red doesn't really need to use shells to attack anyway, right?

Another idea I came up with was changing the names of some of the enemies. Maybe even replacing enemy names with people's usernames on this site. Toss me an idea for a name and if it's good it will get included. Also, if your username wows me I might name an enemy after you.
I already thought about changing the names of those ninjas in the Factory to Shadics...
Also, I was thinking of calling the red dragon enemy that the Box Boy enemy summons Fenrir...

hypershadic88
Posted on 01-08-10 08:09 PM Link | Quote | ID: 125222


Red Paragoomba
Level: 19

Posts: 33/58
EXP: 32168
Next: 3609

Since: 10-19-09

Last post: 4603 days
Last view: 4617 days
It's good to hear you're finally able to implement axe based weapons,
also I'm flattered that you're considering naming an enemy after me.

AnAxemRanger
Posted on 01-09-10 03:33 AM Link | Quote | ID: 125272


Snifit
Level: 37

Posts: 41/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
More good news!

So after I do a few molds of sprite animations, I usually save what I have in case of errors. But once, after several backups, I noticed an error that I had not seen before. You know, one of those errors that occurs in molds that you edited a long time ago.
BUT! I loaded my most recent backup and the error mysteriously vanished of its own accord! I have no idea how this happened, but I choose not to question my good fortune.

Huzzah!

AnAxemRanger
Posted on 01-11-10 06:24 AM Link | Quote | ID: 125437


Snifit
Level: 37

Posts: 43/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
In my ongoing sprite editing, I got a little bored and tried messing with some enemy stuff.
I figured out that the game has unused Hammer Bro Battle sprites. This has allowed me to put the Hammer Bros. as two separate boss battles with different HP, attacks, and everything. Since I had to use the Terrapin battle sprites to include Captain Torte, I had to replace the 4X Terrapin fight at the beginning with something. Enter the Hammer Bros!

Anyway, I feel like it's been awhile since I've posted a pic, so here:
Green's punches may seem far from the enemy, but you've gotta remember that everyone's attacks are a little far from the enemy in the normal version of the game. Even still, I might change it in the future if I feel so inclined.



AnAxemRanger
Posted on 01-17-10 06:55 AM Link | Quote | ID: 125636


Snifit
Level: 37

Posts: 47/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Alright, Green is now done. Moving on to yellow next.

Ax weapons have been successfully implemented on both Red and Green.
Sticky Glove has been replaced by an ax, and Mega glove has been replaced by an ax.
For yellow I was thinking of replacing Hurly Glove with an ax. Yellow throwing Red is sort of a silly idea for an attack.

One odd thing about the ax attacks is that there is some sort of sound error I can't get around. If you time the attack correctly it makes the correct ax-slicing sound, but if you don't time the attack correctly it will play the original sound for the weapon being replaced. Mega Glove and Sticky Glove sound sorta similar so both make a kind of "BOOM" sound if you don't time it. Just pretend you're hitting the enemy with the blunt end of the ax and it'll be fine. Seriously though, if anyone knows how to fix this I would appreciate it.

I know I say this a lot, but questions, comments and new ideas for the hack, no matter what they may be, are always welcome.

hypershadic88
Posted on 01-18-10 09:35 AM Link | Quote | ID: 125695


Red Paragoomba
Level: 19

Posts: 34/58
EXP: 32168
Next: 3609

Since: 10-19-09

Last post: 4603 days
Last view: 4617 days
Things are progressing nicely I see. About Yellow's attack, it would be
cool if you could make him throw his axe or something.

AnAxemRanger
Posted on 01-18-10 06:38 PM Link | Quote | ID: 125704


Snifit
Level: 37

Posts: 49/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
That's actually a pretty interesting idea... I'll see what I can do!

AnAxemRanger
Posted on 01-21-10 09:10 PM Link | Quote | ID: 125827


Snifit
Level: 37

Posts: 51/279
EXP: 337848
Next: 405

Since: 12-06-09

Last post: 2863 days
Last view: 107 days
Hello again everyone.

Yellow has been progressing rather nicely. There is some sort of error with his molds that give me annoying errors every time I try to use a grid plane. But fear not. Mold tiles and tile maps seem to be relatively bug free (so far) so I've been using those instead. Yellow will probably be the longest character to edit, simply because he's bigger.

I always thought the pick-me-up was a weird item for a Mario game. As such it will be replaced by a green mushroom (that does the same thing as a pick-me-up). Should I call it a life shroom, 1up shroom, or something else? Let me know what you guys think.

The ever increasing view count for this topic tells me that there are definitely still people interested in this hack, even though nobody ever posts here except Shadic and Al2Fenrir (who has mysteriously vanished).

Remember: questions, comments, and ideas are welcome and appreciated.
Pages: 1 2 3 4 5 6 7 8 9 10 11


Main - Super Mario RPG Hacking - Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.065 seconds. (341KB of memory used)
MySQL - queries: 132, rows: 171/172, time: 0.049 seconds.