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Main - Super Mario RPG Hacking - Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake | New thread | New reply |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 29/58 EXP: 32168 Next: 3609 Since: 10-19-09 Last post: 4603 days Last view: 4617 days |
Hopefully now that 2.1 is out you can give them axe based weapons,
also don't worry about not being able to update this. I hope you enjoy the holidays with your family |
AnAxemRanger |
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Snifit Level: 37 Posts: 27/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Thanks Shadic.
Happy holidays to you too |
AnAxemRanger |
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Snifit Level: 37 Posts: 30/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Okay, this is really annoying...
There seems to be some weird errors with some of Mallows sprite molds. Every time I edit them, save them, exit out of LS, and then come back, the mold I edited is screwed up, along with some minor errors on molds I didn't edit that session. I don't know why it does this or why it only happens for certain molds. Anyone know why this happens or how to fix it? |
al2fenrir |
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Panser Level: 41 Posts: 124/333 EXP: 443741 Next: 36404 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
Posted by AnAxemRanger I did warn you. That's one of LS' bug that had been around since LS 1.0. Hex editing may fix it. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
AnAxemRanger |
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Snifit Level: 37 Posts: 31/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
I wanted to do this with LS and from what you've said, Al, it sounds like hex editing makes the rom incompatible with LS so I probably won't do any hexing.
But it's only some molds that seem to be irreparably glitched, so I could probably just work around it by adding and subtracting some molds and fooling around with event scripts a bit. Speaking of event scripts, messing with them can be very confusing and very dangerous so I'll probably just leave the events mostly intact and only tweak minor things as I need to. As far as story goes, here's what I was thinking. Bowser and Mario are off somewhere else fighting each other or something so they won't be in this game at all. This will be Smithy's first attempt at world domination. He comes down, has his minions scope out the land, and plans the destruction of the star road. After you defeat him, he leaves back into the sky and Exor the first is destroyed, and Bowser comes home, finds a gaping hole in his castle and says, "what the **** HAPPENED!?!?" Just a few ideas. Nothing is set in stone yet. |
al2fenrir |
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Panser Level: 41 Posts: 125/333 EXP: 443741 Next: 36404 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
Posted by AnAxemRanger There's not enough room of event scripts for such a story. You may be force to delete existing ones. ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
AnAxemRanger |
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Snifit Level: 37 Posts: 32/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
I understand that. When I add stuff I'll just change or delete existing scripts. |
bradzx |
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Octoballoon Level: 30 Posts: 40/169 EXP: 159760 Next: 6109 Since: 11-04-09 From: Ponyville Last post: 3641 days Last view: 3627 days |
Wow your hack look nice and cool. Keep it up dude. ____________________ My DeviantArt---> |
AnAxemRanger |
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Snifit Level: 37 Posts: 33/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Thanks bradzx.
Holidays have kept me pretty busy with visiting family and whatnot so I haven't gotten a lot done. I will probably be unable to do much until after next week. I have been able to do a little bit though. The Bowser battle at the beginning has successfully been replaced by a koopa captain by the name of Torte. What did you think he did before he became a chef? |
al2fenrir |
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Panser Level: 41 Posts: 128/333 EXP: 443741 Next: 36404 Since: 09-20-09 Last post: 4958 days Last view: 4964 days |
He baked a really delicious cake. That eventually got him promoted to a fine chef.
Isn't Torte the german name for cake? ____________________ SUPER MARIO RPG EXPANSION MY PERSONAL BLOG Got any SMRPG Hacking related question? astralgamma.nursing-resource.com |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 31/58 EXP: 32168 Next: 3609 Since: 10-19-09 Last post: 4603 days Last view: 4617 days |
Heh, where did you get the idea for koopa captain from? *wink wink*
Either way I hope you do a better job than I did. I'm looking foward to any news. |
AnAxemRanger |
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Snifit Level: 37 Posts: 35/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Yeah, Torte is German for "cake."
What can I say Shadic? It was a good idea. Like I said, the holidays have kept me busy with family and such. But I head back up to school tomorrow so I'll be able to get back to work starting Monday afternoon. Thanks for continued support, everyone. |
AnAxemRanger |
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Snifit Level: 37 Posts: 38/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Good news!
I've finally gotten back to working on this thing "full time." (When I'm not busy with my college stuff) Since the newest version of LS allows for battle animation sound editing, it looks like I will be able to follow through with my original idea of including ax-type weapons for each ranger. But with the limited space available on the ROM for animations and whatnot, I'll have to replace a weapon for each ranger. Red doesn't really need to use shells to attack anyway, right? Another idea I came up with was changing the names of some of the enemies. Maybe even replacing enemy names with people's usernames on this site. Toss me an idea for a name and if it's good it will get included. Also, if your username wows me I might name an enemy after you. I already thought about changing the names of those ninjas in the Factory to Shadics... Also, I was thinking of calling the red dragon enemy that the Box Boy enemy summons Fenrir... |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 33/58 EXP: 32168 Next: 3609 Since: 10-19-09 Last post: 4603 days Last view: 4617 days |
It's good to hear you're finally able to implement axe based weapons,
also I'm flattered that you're considering naming an enemy after me. |
AnAxemRanger |
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Snifit Level: 37 Posts: 41/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
More good news!
So after I do a few molds of sprite animations, I usually save what I have in case of errors. But once, after several backups, I noticed an error that I had not seen before. You know, one of those errors that occurs in molds that you edited a long time ago. BUT! I loaded my most recent backup and the error mysteriously vanished of its own accord! I have no idea how this happened, but I choose not to question my good fortune. Huzzah! |
AnAxemRanger |
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Snifit Level: 37 Posts: 43/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
In my ongoing sprite editing, I got a little bored and tried messing with some enemy stuff.
I figured out that the game has unused Hammer Bro Battle sprites. This has allowed me to put the Hammer Bros. as two separate boss battles with different HP, attacks, and everything. Since I had to use the Terrapin battle sprites to include Captain Torte, I had to replace the 4X Terrapin fight at the beginning with something. Enter the Hammer Bros! Anyway, I feel like it's been awhile since I've posted a pic, so here: Green's punches may seem far from the enemy, but you've gotta remember that everyone's attacks are a little far from the enemy in the normal version of the game. Even still, I might change it in the future if I feel so inclined. |
AnAxemRanger |
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Snifit Level: 37 Posts: 47/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Alright, Green is now done. Moving on to yellow next.
Ax weapons have been successfully implemented on both Red and Green. Sticky Glove has been replaced by an ax, and Mega glove has been replaced by an ax. For yellow I was thinking of replacing Hurly Glove with an ax. Yellow throwing Red is sort of a silly idea for an attack. One odd thing about the ax attacks is that there is some sort of sound error I can't get around. If you time the attack correctly it makes the correct ax-slicing sound, but if you don't time the attack correctly it will play the original sound for the weapon being replaced. Mega Glove and Sticky Glove sound sorta similar so both make a kind of "BOOM" sound if you don't time it. Just pretend you're hitting the enemy with the blunt end of the ax and it'll be fine. Seriously though, if anyone knows how to fix this I would appreciate it. I know I say this a lot, but questions, comments and new ideas for the hack, no matter what they may be, are always welcome. |
hypershadic88 |
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Red Paragoomba Level: 19 Posts: 34/58 EXP: 32168 Next: 3609 Since: 10-19-09 Last post: 4603 days Last view: 4617 days |
Things are progressing nicely I see. About Yellow's attack, it would be
cool if you could make him throw his axe or something. |
AnAxemRanger |
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Snifit Level: 37 Posts: 49/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
That's actually a pretty interesting idea... I'll see what I can do! |
AnAxemRanger |
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Snifit Level: 37 Posts: 51/279 EXP: 337848 Next: 405 Since: 12-06-09 Last post: 2863 days Last view: 107 days |
Hello again everyone.
Yellow has been progressing rather nicely. There is some sort of error with his molds that give me annoying errors every time I try to use a grid plane. But fear not. Mold tiles and tile maps seem to be relatively bug free (so far) so I've been using those instead. Yellow will probably be the longest character to edit, simply because he's bigger. I always thought the pick-me-up was a weird item for a Mario game. As such it will be replaced by a green mushroom (that does the same thing as a pick-me-up). Should I call it a life shroom, 1up shroom, or something else? Let me know what you guys think. The ever increasing view count for this topic tells me that there are definitely still people interested in this hack, even though nobody ever posts here except Shadic and Al2Fenrir (who has mysteriously vanished). Remember: questions, comments, and ideas are welcome and appreciated. |
Main - Super Mario RPG Hacking - Legend of the Axem Rangers - 6/6/16 Version 3.1 release, fixes those game-breake | New thread | New reply |
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