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Please chime in on a proposed restructuring of the ROM hacking sections.
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al2fenrir
Posted on 12-11-09 05:40 PM Link | Quote | ID: 122167


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I was just wondering guys.. you might have heard of Game Maker, a program that can help you create your own games including Super Mario World. ROM hacking is base on someones work, because of this, we are bound to limitations and restrictions that had been set by its original programmer, however, if you create your own game, the possibilities are limitless. Isn't it right?

I was actually planning to create a Super Mario RPG on RPG Maker, I'm quiet sure its possible. Say, is there a way to decompile the ROM's main program? I'm sure it could be translated into another language. Hacking a ROM is limited, but creating one is limitless. Now, if only it's that easy.

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GreyMaria
Posted on 12-12-09 05:40 AM Link | Quote | ID: 122218

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Let me tell you one thing.

As far as I know (that's up to rm2k) RPG Maker doesn't even have HALF the functions required to perfectly remake Super Mario RPG.

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al2fenrir
Posted on 12-12-09 06:02 AM Link | Quote | ID: 122224


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Posted by GreyMario
Let me tell you one thing.

As far as I know (that's up to rm2k) RPG Maker doesn't even have HALF the functions required to perfectly remake Super Mario RPG.


Yes, if it's base on the default scripts. But what I mean is to create a script similar to Super Mario RPG's battle system (that means rewriting every default script it has). I have found games that uses their own custom script. For example, a script that enables RPG Maker to make side view battle, Mode 7 that enables map scrolling, and a dozen more. I've seen one guy make Super Mario RPG XP via RPG Maker. He even manages to create his own animation, and create timed hits.

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Mineyl
Posted on 12-12-09 08:22 AM (rev. 4 of 12-12-09 08:34 AM) Link | Quote | ID: 122231


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What you've said is true, al2. It all comes down to what you prefer to work with, though: would you rather modify pre-existing work that you know functions correctly and confines you to the rules of the owner, or go through the daunting task of coding system after system from the ground up to create a work entirely your own?

Being experienced in both fields, I can't really decide. I will say, though, that at least I've gotten somewhere in ROM hacking 'cause the limits have been decided for me. When I have no limits, I become quite susceptible to project ADD.
Posted by GreyMario
Let me tell you one thing.

As far as I know (that's up to rm2k) RPG Maker doesn't even have HALF the functions required to perfectly remake Super Mario RPG.

You'd be surprised. Maybe not perfectly, but it's really amazing what someone who truly understands the program can do with it. The major problem is that since the program itself was intended to be usable by people with little to no programming experience, one can often be jaded by the myriad of horrid n00bie projects out there and give up on the format before even giving it a chance.

I guess it's kinda' like Lunar Magic.

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al2fenrir
Posted on 12-12-09 09:28 AM Link | Quote | ID: 122233


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Posted by Mineyl
What you've said is true, al2. It all comes down to what you prefer to work with, though: would you rather modify pre-existing work that you know functions correctly and confines you to the rules of the owner, or go through the daunting task of coding system after system from the ground up to create a work entirely your own?

Being experienced in both fields, I can't really decide. I will say, though, that at least I've gotten somewhere in ROM hacking 'cause the limits have been decided for me. When I have no limits, I become quite susceptible to project ADD.




I am still working on SMRPG ROM hacking, because to be honest, ROM hacking via LS and Hex Editor is much easier compared to assembling your own game. In ROM hacking, we had the guys to back us up (people who knows ASM and programming).

In creating your own game, you are alone, and you had to figure out what to do on your own. Though it doesn't mean that people aren't helpful. There are some who helped but most of the time, info may come from your own observation and careful study.

Programming is more challenging if you ask me. I don't know if I am capable of doing it, but when I (hopefully) finished my hack, I'll explore other avenues.

Project adds are really neat stuff. This is a way to developed your work, and it gives your work a chance to excel. Anyway, this is just my opinion, ROM hacking may still be the best thing for others.

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