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Main - Super Mario RPG Hacking - Super Mario RPG TC Sneak Peek New thread | New reply

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hypershadic88
Posted on 12-21-09 05:43 AM Link | Quote | ID: 123618


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Sweet! I'm looking forward to what you and anaxemranger have in store
now that 2.1 is out, btw I'm up for any more beta testing you need.

al2fenrir
Posted on 12-21-09 07:08 AM Link | Quote | ID: 123628


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Unfortunately, LS v.2.1 keeps crashing on my ROM. lol.

It's not compatible on a ROM that's badly been ruined by hex editing and ASM hack.

I still have LS 1.0 though. But, the spell editing really needs 2.1.

I'll be sending you both a new one soon. I still need to finish the scripts on the new maps.

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AnAxemRanger
Posted on 12-21-09 07:28 AM Link | Quote | ID: 123630


Snifit
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I'll be glad to test your hack again anytime.

Also, Wario is looking pretty good!

I have some questions if anyone has answers:

Do you know how to make an enemy invincible like Bowser is at the beginning? I wanted to replace Bowser with a different enemy at the beginning but I don't know how to make him become invincible after taking a certain amount of damage.

Also, how do you change stuff in the item editing window in 2.1? I can only seem to change existing commands, I can't insert or delete any though. I'm trying to create a thunder bomb but I don't know how to call up the static E! animations and sounds.

One more: At the beginning I tried changing Bowser's sprite to a terrapin sprite at the beginning. It worked, but it messed up some graphics on the hanging Peach sprite when I actually ran the event. How do you fix this?

al2fenrir
Posted on 12-21-09 07:50 AM (rev. 2 of 12-21-09 07:51 AM) Link | Quote | ID: 123632


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Posted by AnAxemRanger
I'll be glad to test your hack again anytime.

Also, Wario is looking pretty good!

I have some questions if anyone has answers:

Do you know how to make an enemy invincible like Bowser is at the beginning? I wanted to replace Bowser with a different enemy at the beginning but I don't know how to make him become invincible after taking a certain amount of damage.

Also, how do you change stuff in the item editing window in 2.1? I can only seem to change existing commands, I can't insert or delete any though. I'm trying to create a thunder bomb but I don't know how to call up the static E! animations and sounds.

One more: At the beginning I tried changing Bowser's sprite to a terrapin sprite at the beginning. It worked, but it messed up some graphics on the hanging Peach sprite when I actually ran the event. How do you fix this?


1. Yes, you need to tamper with the Battle script:

If HP is 0
Set invincibility target: self
Return all

Place it inside the Start/End commands

2. You need to set Item to inflict amound x, and inflict element to thunder, then edit the animation via Item Animation Editor found under scripts. Change the animation ie. Fire Bomb to Static E!

If you want to create an entirely new Thunder Bomb, you need to hack it via Hex editing, which I will be discussing on my blog soon. It takes more explanation.

Or.. you may try Giangurgolo's CustomItems Hack found on his site.

3. This is VRAM issue. Select a new VRAM partition that fits the order of NPCs. ie VRAM partition 32.

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AnAxemRanger
Posted on 12-21-09 08:52 AM Link | Quote | ID: 123641


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Thanks Al.
I got the Battle thing down just fine without any problems.
I wanted to be able to add a thunder bomb without changing the fire and ice bombs but I guess you can't without hex editing.
I still don't really get this whole partition thing. I can't really tell which partition to use.

al2fenrir
Posted on 12-21-09 09:32 AM Link | Quote | ID: 123642


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Posted by AnAxemRanger
Thanks Al.
I got the Battle thing down just fine without any problems.
I wanted to be able to add a thunder bomb without changing the fire and ice bombs but I guess you can't without hex editing.
I still don't really get this whole partition thing. I can't really tell which partition to use.


Just use gian's customitem hack. He has the Shock Bomb, the Kuribo's Shoe, the Cement Cap, the Relay Flag, and the HelmenticBalm. All are incredibly wonderful items. You need a clean ROM to patch. Then simply add the image block, and the animations from your old hacked ROM.

Or you can email me your IPS, and I'll add the Thunder Bomb manually.

You need to figure out the partition thing. You can find it at the Level Editor under NPC. What I do is base it on existing maps, and gradually add NPCs, then do a trial and error by testing all the 119 VRAM partitions to see which one fits. If it can't, then there's nothing you can do. An ASM hack may be needed.

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bradzx
Posted on 12-25-09 06:04 PM Link | Quote | ID: 124093


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Wow your hack look cool! Keep it up dude.

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al2fenrir
Posted on 12-25-09 09:06 PM (rev. 2 of 12-25-09 09:16 PM) Link | Quote | ID: 124099


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Thanks...

Here's an update:
http://supermariorpgexpansion.blogspot.com/2009/12/tcs-coco-groove.html

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hypershadic88
Posted on 12-26-09 07:32 AM Link | Quote | ID: 124144


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I'm loving that screenshot, it just blends together magnificently.
Btw happy holidays!

AnAxemRanger
Posted on 12-27-09 03:03 AM Link | Quote | ID: 124221


Snifit
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Nice. Keep it up, Al.

al2fenrir
Posted on 12-27-09 01:20 PM Link | Quote | ID: 124246


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Happy holidays too guys...

And thanks... I'm also looking forward to the AxemRanger SMRPG.

____________________
SUPER MARIO RPG EXPANSION
MY PERSONAL BLOG
Got any SMRPG Hacking related question?
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Main - Super Mario RPG Hacking - Super Mario RPG TC Sneak Peek New thread | New reply

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