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Main - Gaming - New Super Mario Bros. Wii New thread | New reply

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Mineyl
Posted on 11-21-09 06:06 PM (rev. 2 of 11-21-09 06:14 PM) Link | Quote | ID: 119963


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I finally (haha) 100%ed the game on Thursday, just three days after I got it. I really wanted to make it last longer, but I gave in to temptation.

Overall, I'd say it's definitely harder than NSMBDS and SMW. SMB3 might still give this game a run for its money, but the biggest reason NSMBWii can be a contender is due to the lack of an overpowered flying instrument and no reserve items a la SMW.

Star coins and secret exits are definitely a lot harder and trickier to get to than in NSMBDS, as well. This coupled with the fact that you'll only need the mini mushroom to get less than five of these coins is a really good deal in my book. Don't get me wrong: I liked that "power-up," but it was required at the most random times to obtain star coins. More of an overly annoying way to make people revisit stages than anything.

I find it cute how a lot of people get down on this game for not being too different, yet the majority of the people who complain about this would also most-likely be the first to complain that it's no longer Mario if Nintendo really did switch too much up at once.

@Boingboing: If I could sum up multiplayer in a single word for this game, it would be "chaos." Seriously. It's really fun for the first several levels, but then you hit the world 1 mid-castle and suddenly realize that playing with a slower player is frustrating, especially if he/she is terrible at coordinated platforming and keeps falling back down (the vertical scrolling will not go backwards for other players, so if the camera focus is high enough, they will die even when there's no bottomless pit).

Don't even get me started on the fact that you can't clip through other players and that jumping on them mid-jump over a pit will send them plummeting to their deaths. In the later worlds, our playthrough turned into "sister stays in the bubble while big bubby does all the dangerous platforming." Yeesh. Not in a hurry to 100% this with her.

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Zycor
Posted on 11-21-09 08:03 PM Link | Quote | ID: 119968


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Does this game have the awkward NSMB DS slippery walking mechanic? That's one of the things that caused me to not want to finish that game, if you ask me the best "Mario" side scroller on the DS is Super Princess Peach. I might check this out some time.

I doubt my cousin wouldn't pick this up, though I don't know why the Mario games feel more slippery, compared to the originals where you could stop on a dime and turn around and then you could just control Mario better. I don't know maybe it's their use of 3D models on 2D surfaces, but even in Sonic Rush and Sonic Rush Adventure it didn't control so awkwardly like NSMB... I'll eventually see about getting this, I might just stick to rom hacks of Super Mario World and the like.

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Mineyl
Posted on 11-21-09 09:18 PM Link | Quote | ID: 119978


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The physics are pretty much exactly as they are in the DS game. The much wider view is a godsend for platforming segments, though, so that helped keep the controls from being too maddening...at least for myself.

I think Nintendo did it this way to make the games more consistent with the 3-D entries. If you'll notice, Mario controls almost this same exact way in those (slow to start, need to get a good running go to jump long distances, certain amounts of slipperiness), just without the obvious z-axis.

Super Princess Peach was...okay. It was beyond easy, though, which ruined it for me combined with other shortcomings.

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boingboingsplat
Posted on 11-21-09 11:17 PM Link | Quote | ID: 119983


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Some of the super skills videos are epic. The one for 3-5 is absolutely amazing. You guys should go watch that one and shit bricks!

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Zycor
Posted on 11-22-09 06:27 AM Link | Quote | ID: 120016


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Posted by Mineyl

Super Princess Peach was...okay. It was beyond easy, though, which ruined it for me combined with other shortcomings.

Atleast in Super Princess Peach she doesn't control like there's 2 bars of soap attached to her feet, I've tired to play NSMB for DS and all I can do is think to myself "my god these controls don't feel right" I tried to enjoy the game but it's just... I dunno I made it to the 4th world I think and the way the game plays just really makes me turn it off.

I found SPP to be fun though, yeah, it's easy, but then again Mario games aren't really difficult. The most difficult one happens to be a favorite of mine and that's The Lost Levels.

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Mineyl
Posted on 11-22-09 07:00 AM Link | Quote | ID: 120017


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Posted by Zycor
Atleast in Super Princess Peach she doesn't control like there's 2 bars of soap attached to her feet...

Holy crap, you just reminded me of a forgotten huge complaint I had with that game (as well as a few other DS titles): why in God's name does Nintendo feel the need to map shoot/jump to B and A on the DS instead of the superior tried and true Y and B (or square and X if you prefer) of the SNES? This configuration actually made my hand ache with pain after only 30-45 minutes of play.

One of these days, game companies are going to remember that the ability for manual player control remaps is actually a desirable feature.

On topic: I understand how you feel about the controls: I dislike them myself. However, I'm not going to let a minor thing like Mario's physics deter me from enjoying the rest of the game. In fact, I was more put off by the god-forsaken motion controls. Can't tell you how many times I've unintentionally spin-jumped into an enemy with the most minor of position shifts...

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boingboingsplat
Posted on 11-22-09 02:44 PM Link | Quote | ID: 120038


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I didn't even realize there was a spin jump until like world 6. So I don't know what you're talking about.

And as far as slippery physics goes: I didn't have a problem with them, since the game doesn't actually require you to have super tight controls anyways.

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Mineyl
Posted on 11-22-09 06:27 PM Link | Quote | ID: 120061


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Posted by boingboingsplat
I didn't even realize there was a spin jump until like world 6. So I don't know what you're talking about.

YMMV or some such. I found the shake sensor to be way too sensitive at times. Not everyone plays in a statuesque state.

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Stark
Posted on 11-22-09 07:29 PM Link | Quote | ID: 120063

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Posted by Mineyl
@Boingboing: If I could sum up multiplayer in a single word for this game, it would be "chaos." Seriously. It's really fun for the first several levels, but then you hit the world 1 mid-castle and suddenly realize that playing with a slower player is frustrating, especially if he/she is terrible at coordinated platforming and keeps falling back down (the vertical scrolling will not go backwards for other players, so if the camera focus is high enough, they will die even when there's no bottomless pit).
Tch, why would you play coop? Clearly the point is to be the only player alive at each level's end.

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Xeruss
Posted on 11-22-09 08:25 PM Link | Quote | ID: 120065


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So far I'm pretty fond of the game, particularly the multiplayer, which is actually plenty of fun when you play someone with the same skill level.

Unfortunately, I still haven't beaten Mario Galaxy, so I'm trying to tie that game off first before I delve much into this one...

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boingboingsplat
Posted on 11-22-09 08:40 PM Link | Quote | ID: 120067


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I just finished world one with my dad. He was predictably horrible, he had to use 3 continues. However, we seem to do pretty well if I carry him and he shoots fire/ice balls.

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Xeruss
Posted on 11-22-09 08:44 PM Link | Quote | ID: 120069


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Oh man, the carrying feature is fantastic. When the game starts getting competitive, you can try to throw the other player into obstacles, or smash them to knock them into lava, etc...
I like the style of the multiplayer, mainly cause it allows everyone to participate at once.

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boingboingsplat
Posted on 11-22-09 08:48 PM Link | Quote | ID: 120071


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I wish I had someone who was at the same skill level as me to play with; then I would have a justified reason for killing them.

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GreyMaria
Posted on 11-22-09 09:13 PM Link | Quote | ID: 120077

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MEEEEEEEEEEEwait.

I don't have this game.

I hate being not rich.

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Xeruss
Posted on 11-23-09 01:04 AM Link | Quote | ID: 120089


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It's not Wifi enabled. Also - just softmod like the rest of the stingy world.

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GreyMaria
Posted on 11-23-09 01:13 AM Link | Quote | ID: 120091

>implying even the Japanese understand the Japanese
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I'd love to, but I don't want to break our only Wii on accident somehow and have to shell out the entire contents of my savings account to get a new one.

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Xeruss
Posted on 11-23-09 01:14 AM Link | Quote | ID: 120092


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Do you already have the homebrew channel?

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GreyMaria
Posted on 11-23-09 01:16 AM (rev. 2 of 11-23-09 01:16 AM) Link | Quote | ID: 120094

>implying even the Japanese understand the Japanese
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Nope. In fact, we don't have any extra channels. Or an internet connection for our Wii.

We'd have to shut down the network's security or change it to WEP in order to use the internet with our Wii. :U

And getting permission for that is about as likely as getting ten thousand dollars from my parents to go buy whatever with.

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Xeruss
Posted on 11-23-09 01:17 AM Link | Quote | ID: 120095


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Eh yeah you can probably forget it then. It's still doable, but if you parents would freak it's probably not worth it.

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GreyMaria
Posted on 11-23-09 01:19 AM Link | Quote | ID: 120096

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I mean, if there was absolutely no chance that I could royally fuck up the Wii beyond simple home repair, I'd do it in a heartbeat, because my parents are quite happy with not having to pay money for games.



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Main - Gaming - New Super Mario Bros. Wii New thread | New reply

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