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Main - Gaming - New Super Mario Bros. Wii | New thread | New reply |
Mineyl |
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Ninji Level: 35 Posts: 98/243 EXP: 277053 Next: 2883 Since: 09-10-09 From: World 5 Last post: 4285 days Last view: 470 days |
I finally (haha) 100%ed the game on Thursday, just three days after I got it. I really wanted to make it last longer, but I gave in to temptation.
Overall, I'd say it's definitely harder than NSMBDS and SMW. SMB3 might still give this game a run for its money, but the biggest reason NSMBWii can be a contender is due to the lack of an overpowered flying instrument and no reserve items a la SMW. Star coins and secret exits are definitely a lot harder and trickier to get to than in NSMBDS, as well. This coupled with the fact that you'll only need the mini mushroom to get less than five of these coins is a really good deal in my book. Don't get me wrong: I liked that "power-up," but it was required at the most random times to obtain star coins. More of an overly annoying way to make people revisit stages than anything. I find it cute how a lot of people get down on this game for not being too different, yet the majority of the people who complain about this would also most-likely be the first to complain that it's no longer Mario if Nintendo really did switch too much up at once. @Boingboing: If I could sum up multiplayer in a single word for this game, it would be "chaos." Seriously. It's really fun for the first several levels, but then you hit the world 1 mid-castle and suddenly realize that playing with a slower player is frustrating, especially if he/she is terrible at coordinated platforming and keeps falling back down (the vertical scrolling will not go backwards for other players, so if the camera focus is high enough, they will die even when there's no bottomless pit). Don't even get me started on the fact that you can't clip through other players and that jumping on them mid-jump over a pit will send them plummeting to their deaths. In the later worlds, our playthrough turned into "sister stays in the bubble while big bubby does all the dangerous platforming." Yeesh. Not in a hurry to 100% this with her. ____________________ Back from the beyond. |
Zycor |
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Ninji Level: 36 Posts: 213/237 EXP: 286973 Next: 21137 Since: 05-27-07 Last post: 4835 days Last view: 4780 days |
Does this game have the awkward NSMB DS slippery walking mechanic? That's one of the things that caused me to not want to finish that game, if you ask me the best "Mario" side scroller on the DS is Super Princess Peach. I might check this out some time.
I doubt my cousin wouldn't pick this up, though I don't know why the Mario games feel more slippery, compared to the originals where you could stop on a dime and turn around and then you could just control Mario better. I don't know maybe it's their use of 3D models on 2D surfaces, but even in Sonic Rush and Sonic Rush Adventure it didn't control so awkwardly like NSMB... I'll eventually see about getting this, I might just stick to rom hacks of Super Mario World and the like. ____________________ Why are you reading this? My post is up there^ |
Mineyl |
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Ninji Level: 35 Posts: 99/243 EXP: 277053 Next: 2883 Since: 09-10-09 From: World 5 Last post: 4285 days Last view: 470 days |
The physics are pretty much exactly as they are in the DS game. The much wider view is a godsend for platforming segments, though, so that helped keep the controls from being too maddening...at least for myself.
I think Nintendo did it this way to make the games more consistent with the 3-D entries. If you'll notice, Mario controls almost this same exact way in those (slow to start, need to get a good running go to jump long distances, certain amounts of slipperiness), just without the obvious z-axis. Super Princess Peach was...okay. It was beyond easy, though, which ruined it for me combined with other shortcomings. ____________________ Back from the beyond. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1104/1292 EXP: 3635835 Next: 17709 Since: 07-23-07 From: Michicola Last post: 4849 days Last view: 4811 days |
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Zycor |
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Ninji Level: 36 Posts: 215/237 EXP: 286973 Next: 21137 Since: 05-27-07 Last post: 4835 days Last view: 4780 days |
Posted by Mineyl Atleast in Super Princess Peach she doesn't control like there's 2 bars of soap attached to her feet, I've tired to play NSMB for DS and all I can do is think to myself "my god these controls don't feel right" I tried to enjoy the game but it's just... I dunno I made it to the 4th world I think and the way the game plays just really makes me turn it off. I found SPP to be fun though, yeah, it's easy, but then again Mario games aren't really difficult. The most difficult one happens to be a favorite of mine and that's The Lost Levels. ____________________ Why are you reading this? My post is up there^ |
Mineyl |
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Ninji Level: 35 Posts: 100/243 EXP: 277053 Next: 2883 Since: 09-10-09 From: World 5 Last post: 4285 days Last view: 470 days |
Posted by Zycor Holy crap, you just reminded me of a forgotten huge complaint I had with that game (as well as a few other DS titles): why in God's name does Nintendo feel the need to map shoot/jump to B and A on the DS instead of the superior tried and true Y and B (or square and X if you prefer) of the SNES? This configuration actually made my hand ache with pain after only 30-45 minutes of play. One of these days, game companies are going to remember that the ability for manual player control remaps is actually a desirable feature. On topic: I understand how you feel about the controls: I dislike them myself. However, I'm not going to let a minor thing like Mario's physics deter me from enjoying the rest of the game. In fact, I was more put off by the god-forsaken motion controls. Can't tell you how many times I've unintentionally spin-jumped into an enemy with the most minor of position shifts... ____________________ Back from the beyond. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1107/1292 EXP: 3635835 Next: 17709 Since: 07-23-07 From: Michicola Last post: 4849 days Last view: 4811 days |
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Mineyl |
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Ninji Level: 35 Posts: 101/243 EXP: 277053 Next: 2883 Since: 09-10-09 From: World 5 Last post: 4285 days Last view: 470 days |
Posted by boingboingsplat YMMV or some such. I found the shake sensor to be way too sensitive at times. Not everyone plays in a statuesque state. ____________________ Back from the beyond. |
Stark |
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Puella Magi
Last post: 4672 days Last view: 3890 days |
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Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1049/1815 EXP: 6129258 Next: 12849 Since: 02-19-07 From: Oregon Last post: 1820 days Last view: 1819 days |
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1108/1292 EXP: 3635835 Next: 17709 Since: 07-23-07 From: Michicola Last post: 4849 days Last view: 4811 days |
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Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1051/1815 EXP: 6129258 Next: 12849 Since: 02-19-07 From: Oregon Last post: 1820 days Last view: 1819 days |
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1109/1292 EXP: 3635835 Next: 17709 Since: 07-23-07 From: Michicola Last post: 4849 days Last view: 4811 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1683/2851 EXP: 11927743 Next: 334517 Since: 07-13-07 Last post: 4504 days Last view: 4474 days |
MEEEEEEEEEEEwait.
I don't have this game. I hate being not rich. ____________________ we're currently experiencing some technical difficulties |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1052/1815 EXP: 6129258 Next: 12849 Since: 02-19-07 From: Oregon Last post: 1820 days Last view: 1819 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1684/2851 EXP: 11927743 Next: 334517 Since: 07-13-07 Last post: 4504 days Last view: 4474 days |
I'd love to, but I don't want to break our only Wii on accident somehow and have to shell out the entire contents of my savings account to get a new one. ____________________ we're currently experiencing some technical difficulties |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1053/1815 EXP: 6129258 Next: 12849 Since: 02-19-07 From: Oregon Last post: 1820 days Last view: 1819 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1685/2851 EXP: 11927743 Next: 334517 Since: 07-13-07 Last post: 4504 days Last view: 4474 days |
Nope. In fact, we don't have any extra channels. Or an internet connection for our Wii.
We'd have to shut down the network's security or change it to WEP in order to use the internet with our Wii. :U And getting permission for that is about as likely as getting ten thousand dollars from my parents to go buy whatever with. ____________________ we're currently experiencing some technical difficulties |
Xeruss |
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Sledge Brother Compromised account. Level: 86 Posts: 1054/1815 EXP: 6129258 Next: 12849 Since: 02-19-07 From: Oregon Last post: 1820 days Last view: 1819 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1686/2851 EXP: 11927743 Next: 334517 Since: 07-13-07 Last post: 4504 days Last view: 4474 days |
I mean, if there was absolutely no chance that I could royally fuck up the Wii beyond simple home repair, I'd do it in a heartbeat, because my parents are quite happy with not having to pay money for games.
____________________ we're currently experiencing some technical difficulties |
Main - Gaming - New Super Mario Bros. Wii | New thread | New reply |
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