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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. New thread | New reply

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zbyte
Posted on 10-18-09 09:56 PM Link | Quote | ID: 117474


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Posted by DahrkDaiz
Posted by zbyte



Help! Help! I just made a level, and I set it to pipe. And it's not working properly!




Yes, the pipe is working properly. You're just not used to seeing it with that palette.
I can't tell if it's gonna go in or not. Also, I set the level to a Pipe level, like 7-1. I'm getting weird plains stuff instead!

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DahrkDaiz
Posted on 10-18-09 09:57 PM Link | Quote | ID: 117475


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Change your graphics set. I haven't programmed in default graphics settings.

Ailure
Posted on 10-19-09 02:24 AM Link | Quote | ID: 117489

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Very easy to use. Good work so far.

But what is the point with the line tool? It seems a little redundant when the square tool nearly does the same thing (as long you don't shake your hands too much...).

Defiantly more fun to use than object-based editors as well.

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Thanatos-Zero
Posted on 10-19-09 03:07 AM Link | Quote | ID: 117492


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Why did those green bushes reminds me of a penis? O_o

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KP9000
Posted on 10-19-09 04:08 AM Link | Quote | ID: 117495


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Posted by Ailure
Very easy to use. Good work so far.

But what is the point with the line tool? It seems a little redundant when the square tool nearly does the same thing (as long you don't shake your hands too much...).

Defiantly more fun to use than object-based editors as well.
As for the pic, lol

The line tool would only make sense if you could do a point-to-point line, no matter what angle. A lot of tiles are repeated within each 16x16 tile and this new format helps with being able to recycle valuable graphics space within each page. Does TSA/map16 data take a lot of space? Perhaps you could have several different TSA tables to choose from (like maybe 4 or 8 per tileset) to take advantage of the new format... Perhaps the header can specify...

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DahrkDaiz
Posted on 10-19-09 04:09 AM Link | Quote | ID: 117496


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I'm not going to allow for separate tileset TSA data as of now. That's a lot of management to deal with, even for myself.

Really Snooky
Posted on 10-19-09 06:20 PM (rev. 3 of 10-19-09 06:21 PM) Link | Quote | ID: 117518


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Nice work you got there. But I've been complaining about which ? block contains an item, which pipe can warp you to another, etc, and also can't add enemies. Does anyone know how we can tell and add enemies?

Posted by Thanatos-Zero
Why did those green bushes reminds me of a penis? O_o


He just wants you to get the lolz.

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Kawa
Posted on 10-19-09 06:37 PM Link | Quote | ID: 117519


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Posted by Thanatos-Zero
Why did those green bushes reminds me of a penis? O_o
Isn't it obvious? Ailure loves Teh C0ck. Old news, really.

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Insectduel
Posted on 10-19-09 07:05 PM Link | Quote | ID: 117520


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The editor won't start on my Windows XP OS system. It kept aborting the application when I opened it.

DahrkDaiz
Posted on 10-19-09 09:34 PM (rev. 2 of 10-19-09 09:34 PM) Link | Quote | ID: 117525


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as per request from KP, I've modified the layout a bit and allowed you to collapse certain panels. This is what the editor looks like at 800x600 resolution, full screen.



Oh yeah, I have enemy support started.

KP9000
Posted on 10-19-09 10:19 PM Link | Quote | ID: 117528


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The boundaries you never realized you had.

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RetroRain
Posted on 10-19-09 10:36 PM Link | Quote | ID: 117529


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Posted by Thanatos-Zero
Why did those green bushes reminds me of a penis? O_o
lol I didn't notice that until you pointed that out.

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Batman
Posted on 10-19-09 11:20 PM Link | Quote | ID: 117530


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Posted by KP9000

The boundaries you never realized you had.


Oh man, that is unbelivably awesome.


zbyte
Posted on 10-20-09 12:00 AM (rev. 2 of 10-20-09 12:04 AM) Link | Quote | ID: 117531


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Nice job. And since so many are posting them, it would be good to have a screenshot feature, kind of like the one with the SMB3 Map Editor. This is distracting... and finally... a non-plains level! And since I just touched on it, remember the vertically scrolling level options.


Photobucket


Will there be the default music tracks to select, and then some room for custom music just like customizing palettes? This seems like a good idea.


Edit: There was supposed to be a [?] block near the bottom.


Icy Latte

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Googie
Posted on 10-20-09 12:20 AM Link | Quote | ID: 117534


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Damn, the more I see screens of this editor the more I wanna get back into the scene. I like how this is coming along... ^_~

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Parasyte
Posted on 10-20-09 01:12 AM Link | Quote | ID: 117537


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Props, Daiz. I like the idea of throwing out the old [level format] and bringing in the new. In fact, I like it so much, I'm almost inclined to believe it was my idea.

Batman
Posted on 10-20-09 09:19 AM Link | Quote | ID: 117565


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Is saving still a no-no in the latest release then?

I spent ages creating this kickass level, only to exit the program, and then find out my work was gone. However, Reuben did load up what was the level about 2 minutes into editing.

Could that be because I hit ctrl+s around that time just for the hell of it, or am I simply imagining things? I haven't read in any post yet that saving is supported.

KP9000
Posted on 10-20-09 09:23 AM Link | Quote | ID: 117566


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Saving should automatically happen when as you're editing. Close out your level window before closing that program, that might help but I'm not sure. The only thing I can think of where you actually have to tell the editor to save is the "Save & Close" buttons in the separate utilities.

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DahrkDaiz
Posted on 10-20-09 12:58 PM Link | Quote | ID: 117572


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No, saving does not happen as you're editing. Saving happens when you close a level out. But saving right now is pointless, no one's levels will work with the current build.

Batman
Posted on 10-20-09 01:31 PM Link | Quote | ID: 117573


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Seperate Utilities?

Eh? Whereabouts would I find that then?

Anyway, having fun with the editor now:

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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. New thread | New reply

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