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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
KTurbo |
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Tektite Level: 18 Posts: 33/54 EXP: 28883 Next: 1014 Since: 10-24-09 Last post: 3585 days Last view: 3559 days |
This time it's not sarcasm but perhaps a bit OT but DD did upload new vids to his YT account today. Although they are just DDR videos. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3629/3965 EXP: 19779945 Next: 276751 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Posted by KP9000Better to wait on him then. For what we know, DD might be trying to finish Reuben before releasing the latest source. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Trax |
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Yellow Stalfos Level: 71 Posts: 1098/1145 EXP: 3035926 Next: 131188 Since: 07-06-07 From: Québec Last post: 3627 days Last view: 2879 days |
Are there any doc about how hard it was to convert SMB3 to be able to handle single-tile data for levels? Any logs, any comments? |
JaSp |
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Shyguy Level: 24 Posts: 91/95 EXP: 73291 Next: 4834 Since: 03-02-07 From: Paris, France Last post: 4351 days Last view: 4146 days |
I believe there are various .txt files laying around with the source; not sure if they cover the new format comprehensively though.
I know he had heavily expanded the ROM and changed the mapper to get more RAM (and probably other features too). |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3663/3965 EXP: 19779945 Next: 276751 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
I think he also makes the level editor use the original level data as "free space" on the fly too, especially as a annoying part with hacking NES games is making everything fit manually. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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jonwvsu |
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Newcomer Level: 6 Posts: 1/4 EXP: 555 Next: 352 Since: 02-20-11 Last post: 3339 days Last view: 3265 days |
Sorry if this sounds like a stupid question, but I was wondering if a Wall-Jump could be implemented in SMB3. I know he can do it with emulation if his vert. position is at a multiple of 16 (and other conditions are met), but could that requirement be changed to 1, allowing him to Wall-Jump anywhere? Thanks for you time, and I'm sorry if this isn't in the right place. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 4428/5344 EXP: 30946171 Next: 716810 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2634 days |
It's not. Try the General SMB3 Hacking Thread, it's a few items further up. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
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