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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
KP9000 |
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Boomboom Level: 90 Posts: 1189/1975 EXP: 6954018 Next: 234591 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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binarycuberoots |
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Goomba Level: 15 Posts: 27/34 EXP: 14491 Next: 1893 Since: 09-10-09 Last post: 5092 days Last view: 5092 days |
Funny you should mention that, I recently took note of that odd glitch. That would be an interesting feature. Anyway looking forward to Reuben's release. ____________________ I'm back |
spel werdz rite |
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Paratroopa Level: 30 Posts: 135/156 EXP: 154373 Next: 11496 Since: 02-19-07 Last post: 4806 days Last view: 1091 days |
Ok, I've been trying to exploit a lot of common bugs that exist in controls and here's what I have so far:
1)In the TSA editor, the tiles on the left (8x8 selectable tiles?), you get the tooltip displaying which tile number you've selected. If you move the mouse at a moderate pace and hold down a button, you can drag the pointer out of the control and get out of range values. This doesn't cause errors, but is obviously a mistake 2)I haven't been able to replicate this but there were occasions when the grid would not update while toggling unless I made other changes, or I would add a tile, then delete and the grid line behind the tile would disappear. If I can get it to happen again, I'll try to see what caused the problem. 3)If you delete your current project while it's still active in the editor, you'll get errors pretty much with any modifications you make after that. 4)The exit button in the file menu doesn't work. 5)You can create a new level with no project using the buttons on the bottom left. This obviously causes errors. The buttons should probably be disabled until a project is loaded. 6)You can dump a raw level when no level is open. Causes errors. Also, no filter for a file type for the level. I'd suggest one be made. 7)The Project->Set Default options still show a confirmation box if no worlds are open. This can be confusing. 8)Compile ROM (w/ or w/o GFX) doesn't work. 9)If you have a project open, then you choose to open a new project or create a new one, then cancel, all the file controls become disabled, making you have to close or reopen the same project to enable them again. 10)When you create a new project, there is no filter of .rbn. It would be nice. 11)If I move a level from one world to another, then back to the original, I will get errors.* 12)The MoveTo option will repeat the same world names if there are less than 8. 13)You can still draw diagonal lines out of the top boundary. 14)There were several bugs with the custom layout editor. I'm going to assume that it's still WIP, so I will not list them for now. If this is untrue, let me know and I will list them. *The error report for the level move: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at Daiz.NES.Reuben.ProjectView.MoveLevelTo_Clicked(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3088/5344 EXP: 30947836 Next: 715145 Since: 02-20-07 From: The Netherlands Last post: 4499 days Last view: 2634 days |
I hereby propose cutting off .Net stack traces to the last relevant line. For SWR's error, that would be
The rest is irrelevant. Daisy would know that "MoveLevelTo" is a ToolStripItem. I propose this because I've seen a lot of very deep error logs and nearly always could stop reading before the fifth line. Sure, to laymen in the audience it makes you look cool, but seriously people! ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 338/417 EXP: 674516 Next: 37258 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
I already know the problem from KeyNotFoundException, there's a Dictionary I use to keep track of level guids and the tree node that's associated with them (and vice versa), when you move the level, that association is broken and I leave it out there rather than mending it. |
spel werdz rite |
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Paratroopa Level: 30 Posts: 136/156 EXP: 154373 Next: 11496 Since: 02-19-07 Last post: 4806 days Last view: 1091 days |
Posted by Kawa I wasn't really trying to look cool. I just copied the error log ignoring the assemblies, etc. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3092/5344 EXP: 30947836 Next: 715145 Since: 02-20-07 From: The Netherlands Last post: 4499 days Last view: 2634 days |
I never said you did try. When I said that, I meant the guy trying to interpret the log to find where it goes wrong. That is, DahrkDaiz. And where it goes wrong is in MoveLevelTo_Clicked. All the rest is just the system regurgitating the click and resolving the event handlers. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 340/417 EXP: 674516 Next: 37258 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Actually, KeyNotFoundException is the true indicator of where the error exists. If swr just posted "MoveToLevel_Clicked", I would search that function and all the code branching from that. Buy posting all the lines, I know that it's a key not in a dictionary issue related to MoveToLevel, thus, I know exactly what to fix. I personally don't mind full exceptions like what he posted. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 3097/5344 EXP: 30947836 Next: 715145 Since: 02-20-07 From: The Netherlands Last post: 4499 days Last view: 2634 days |
Uhh, hello?
Posted by KawaFrom the KeyNotFoundException down to the event where it occured. It's the whole infrastructure to call the event handler that's irrelevant. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
CT_Bolt |
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Newcomer Level: 8 Posts: 3/8 EXP: 1629 Next: 558 Since: 02-12-10 Last post: 5118 days Last view: 4921 days |
First I gotta say, DahrkDaiz you are the best! You're work is legendary!
I can't wait for Reuben 1.0, hope you finish soon. Anyway I can compile the rom with the one released 11/19/09? |
MapleMario |
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Red Koopa Level: 27 Posts: 15/126 EXP: 111446 Next: 4713 Since: 04-28-07 From: USA Last post: 5070 days Last view: 3889 days |
Is this abandoned again? >_____>
It's a shame, I was really looking forward to Reuben's release. What a pity, what a pity. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3472/3965 EXP: 19781009 Next: 275687 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Don't worry, it's just stalled. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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KP9000 |
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Boomboom Level: 90 Posts: 1207/1975 EXP: 6954018 Next: 234591 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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MapleMario |
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Red Koopa Level: 27 Posts: 16/126 EXP: 111446 Next: 4713 Since: 04-28-07 From: USA Last post: 5070 days Last view: 3889 days |
Well, I suppose that if it's just stalled it's okay. I just feel like we're so close to 1.0 that writing down challenge ideas for world championship would almost be a better option at this point than actually implementing them. But then again, it's DD's work, so I don't have much of a say in it. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
Anglefage |
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Goomba Level: 12 Posts: 9/22 EXP: 7443 Next: 478 Since: 01-28-10 Last post: 5028 days Last view: 5028 days |
I've seen this kind of shit before. I read this thing and he lied the whole time. He said thanksgiving, then christmas, then New Year. Why did he stop making testing things after November? Looks like this stuff is FAKE! |
Stifu |
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Cobrat Level: 56 Posts: 310/666 EXP: 1361423 Next: 36753 Since: 02-22-07 Last post: 687 days Last view: 308 days |
Posted by Anglefage Haha. Maybe he couldn't keep up with the deadlines he set, has been too optimistic, or whatever... but I have troubles understanding how the whole thing could be fake. He has already released binaries and sources of his work on several occasions. It's not like he's been only talking and showing screenshots. So yeah, that was stupid. Keep cool. He probably wants to see this finished more than you guys do. |
MapleMario |
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Red Koopa Level: 27 Posts: 19/126 EXP: 111446 Next: 4713 Since: 04-28-07 From: USA Last post: 5070 days Last view: 3889 days |
Guys, this isn't fake at all. Didn't you download the program? It works awesomely; it's just missing some core features that keep it from literally being the best SMB3 editor around.
(Warning, spivak pronouns follow!) Besides, it's too often that a developer will get caught up in other activities and be unable to meet a deadline that ey set emself. That's happened to me way too many times, whether I encounter an unforeseen problem or just lose interest! Give Daiz some time, seriously. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
JaSp |
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Shyguy Level: 24 Posts: 62/95 EXP: 73295 Next: 4830 Since: 03-02-07 From: Paris, France Last post: 4351 days Last view: 4147 days |
Yeah, I can assure the thing is definitely real for having played with it a little.
I guess the delays come from several reasons as MapleMario said, one of which I suppose is the fact that things tend to always take a lot more time than what you imagined beforehand - I can only testify for having seen too many situations in projects where I thought the end was near when it actually was quite far away... Not sure if that's the case here however, maybe Daiz is actually working on a twice-as-big-as-Mario-Adventure hack to show off Reuben's capabilities when it comes out |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1866/2851 EXP: 11921979 Next: 340281 Since: 07-13-07 Last post: 4498 days Last view: 4468 days |
Posted by Anglefage Wanna do it yourself? Go ahead. ____________________ we're currently experiencing some technical difficulties |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 363/417 EXP: 674516 Next: 37258 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
*holds his hand to the crowd to calm them*
Just kidding. I've just had a lot to do recently with getting my wedding put together. That's the biggest hang up these past 2 months. I'm actually working on it right now |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
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