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0 users currently in ROM Hacking | 1 guest | 2 bots |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
JaSp |
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Shyguy Level: 24 Posts: 55/95 EXP: 73300 Next: 4825 Since: 03-02-07 From: Paris, France Last post: 4352 days Last view: 4147 days |
Another bug, when you right-click an item in the project tree-list, the focus stays on the previously selected item.
Also, I can't figure out how to use the graphic import/reload menu items, if I want my new graphics, I need to manually copy and rename a file to project.chr and reload the project; using the menu items I only got the graphic file to get erased! (not the file itself, but all the graphics that were in it become black) Is that a bug or am I just missing how to use this ? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2915/5344 EXP: 30949948 Next: 713033 Since: 02-20-07 From: The Netherlands Last post: 4500 days Last view: 2635 days |
That's not a bug, that's a limitation of the treeview! No treeview, unless specifically coded to do otherwise, selects the item you aimed at when you right-click.
And yes, that sucks. Protip edit: TreeView.GetNodeAt method. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
JaSp |
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Shyguy Level: 24 Posts: 56/95 EXP: 73300 Next: 4825 Since: 03-02-07 From: Paris, France Last post: 4352 days Last view: 4147 days |
I see; well it's not a major problem anyway.
GUI suggestions : - double-clicking or right-clicking on a pointer in map editing brings the pointer properties window - vertically resizable sprite windows, so that we can display more than ~8 sprites in a current sprite set; that would be very useful to have a clear visibility on what's available for the level |
KP9000 |
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Boomboom Level: 90 Posts: 1168/1975 EXP: 6954492 Next: 234117 Since: 02-19-07 Last post: 3582 days Last view: 3206 days |
Mineyl |
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Ninji Level: 35 Posts: 111/243 EXP: 276921 Next: 3015 Since: 09-10-09 From: World 5 Last post: 4280 days Last view: 465 days |
Wow... Makes me wonder what I'm gonna' do with this thing once I get turned loose on it. xD
Thanks for that, KP. <3 inspiration, and your level looks much better, of course. :3 ____________________ Back from the beyond. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 326/417 EXP: 674562 Next: 37212 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Sorry for such the lack of updates guys. I've been caught up with a few other things as of late. I'm still working on Reuben practically daily, but I've just had a busy past few days. Hopefully by next week I can kick it back into high gear. Right now I'm working on finishing the block properties. After that it's all testing from there and 1.0! |
binarycuberoots |
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Goomba Level: 15 Posts: 20/34 EXP: 14492 Next: 1892 Since: 09-10-09 Last post: 5093 days Last view: 5093 days |
That's a cool cave system, I like the before and after comparisons. It is a neat cave and the Reuben edited one looks very cool. It reminds me of the forest cave levels in Luigi's Adventure.
Anyway it sounds like the editor will be released within the next couple weeks. Some friends of mine are very excited about the release when I told them. I am too. I have already brainstormed some crazy ideas of my own as it sounds like the possibilities of concept expansion is extreme, especially the part where an area can link to up to 4 areas instead of just 1 area. ____________________ I'm back |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 330/417 EXP: 674562 Next: 37212 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
I need a couple more beta testers. In order to be a good beta tester, right now, I need strictly bug reports, not UI suggestions, feature suggestions, etc. I will get plenty of those once it reaches 1.0. As a beta tester you will be able test your levels in an actual rom. You need to be able to give good descriptions of bugs and report them promptly. KP9000's been an excellent beta tester, so you guys have quite a bit of a standard to meet if you want to be a good beta tester for me. |
Mineyl |
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Ninji Level: 35 Posts: 128/243 EXP: 276921 Next: 3015 Since: 09-10-09 From: World 5 Last post: 4280 days Last view: 465 days |
I don't know how useful I'd actually be, otherwise I'd ask.
But if it comes right down to it, I might be able to help. ____________________ Back from the beyond. |
spel werdz rite |
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Paratroopa Level: 30 Posts: 134/156 EXP: 154384 Next: 11485 Since: 02-19-07 Last post: 4807 days Last view: 1092 days |
I'll give it a shot. I have some experience on what to look for regarding human error in an editor. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 734/1016 EXP: 2387601 Next: 74250 Since: 06-10-09 Last post: 4434 days Last view: 2913 days |
No problem. I'll easily become another beta tester of your awesome work. I've always enjoyed making maps too. Have you fixed the Mushroom House level bug yet? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
KP9000 |
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Boomboom Level: 90 Posts: 1178/1975 EXP: 6954492 Next: 234117 Since: 02-19-07 Last post: 3582 days Last view: 3206 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3452/3965 EXP: 19782358 Next: 274338 Since: 02-19-07 From: Sweden, Skåne Last post: 3303 days Last view: 2054 days |
I'm interested, but I wouldn't have time until Saturday at the earliest. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 125/194 EXP: 212873 Next: 16306 Since: 05-02-07 From: Shelton, WA Last post: 2475 days Last view: 2317 days |
Posted by DahrkDaiz I'll give you luck, Your editor is very good so far. EDIT: Sorry if I bumped, I had a typo to fix. ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 19/80 EXP: 51967 Next: 6383 Since: 11-18-09 From: Atlanta, GA Last post: 4304 days Last view: 4304 days |
I wouldnt mind Beta testing...but seeing as I am very inexperienced with this I may be of no help. |
KDE User X |
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Koopa Level: 25 Posts: 88/104 EXP: 79379 Next: 10241 Since: 12-26-08 From: Finland Last post: 5200 days Last view: 5199 days |
o/
I want to beta test ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 1186/1975 EXP: 6954492 Next: 234117 Since: 02-19-07 Last post: 3582 days Last view: 3206 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 332/417 EXP: 674562 Next: 37212 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
yeah, the tsa for a few things such as bricks, blank ? blocks, etc that get drawn from different data. However, I plan on duplicating the data over (or at least have it a settable option) so that the redraw reflects it. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 337/417 EXP: 674562 Next: 37212 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Ok update so far:
With the holidays and Quake Live, work has slowed down considerably but it hasn't stop. I've fixed a lot of bugs with the editor and implemented a few other things, such as enabling White Mushroom House appearances. Features left to implement before 1.0: -continuing bug fixes -enabling lock block placement -changing map position with in level pointers (for map warp pipes) -being able to set what level the white mushroom house takes you to (a mushroom house or any level you choose) -making sure air ships take you to the proper airship level along with making "The King Has Transformed" sequence work properly |
binarycuberoots |
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Goomba Level: 15 Posts: 25/34 EXP: 14492 Next: 1892 Since: 09-10-09 Last post: 5093 days Last view: 5093 days |
That's good. I've been waiting for Reuben for a while. This is good news. I'm sure a lot of people have been waiting for this editor for quite a while. I've seen some of what can be done with Reuben and that increases my excitement since I have made some levels with it to test Reuben's past couple beta releases and this is a good sign. ____________________ I'm back |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
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