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Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 273/417 EXP: 674523 Next: 37251 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Sorry, you need to load your project before reloading the sprites file.
Edit: Just saw your edit lol. I'll be disabling menu items and what not before the release. I know right now it's easy to get exceptions if you don't know what to do first. Error handling is always the last thing I try to code in |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 45/83 EXP: 55537 Next: 2813 Since: 07-21-09 Last post: 4637 days Last view: 4637 days |
Minor GUI/ User Friendliness thing
For the sprite selection tab, could you make it so you can navigate through it with the Scroll Wheel on a mouse? Also, for "Horizontal" levels, could you make it so the Scroll Wheel navigates left and right as opposed to up and down? ____________________ |
binarycuberoots |
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Goomba Level: 15 Posts: 6/34 EXP: 14491 Next: 1893 Since: 09-10-09 Last post: 5092 days Last view: 5092 days |
I know what you mean about the horizontal scrolling levels, although I somehow managed to get the level to horizontally scroll in horizontal levels by stretching the Reuben window enough such that there's no vertical scroll bar. To be honest, I don't know if that's a GUI issue or mouse compatibility issue, although I'm sure something may be worked out by DahrkDaiz.
As far as the 11-11-09 release of this editor, I like it even more than the previous 2 releases! I do find it slightly awkward that the new selection mode is default, but that's only because I'm sort of used to erasing with the right mouse tool. I really like the selection mode, since I already made a couple quick sample levels where a sequence of different tiles was repeated many times over, and then I added detail to different parts afterwords. Just a tiny typo, the cannonball generators that shoot right say that they shoot left, but that's just a small issue. The good news is that the sprite icons point in the correct directions though. ____________________ I'm back |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 546/1016 EXP: 2387441 Next: 74410 Since: 06-10-09 Last post: 4433 days Last view: 2912 days |
"Silver Coin" is misspelled. I agree with Binary, the mad Mario can go.
Simple, quick level. But when I added the pointer, it was at the top, and when I brought it down, it wouldn't let me go! Is that Quicksand real? If not, then it should be shown so in the ToolTip. And I don't know how the Invisible Note Blocks got there, and aren't they red? Will Ship level remain with graphically messed-up Bricks and that? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 721/2602 EXP: 9756737 Next: 243263 Since: 07-12-09 Last post: 4498 days Last view: 4485 days |
Zbyte: The red invisible note blocks send Mario into bonus areas like 1-3-bonus and 1-5-bonus. There ARE in fact, white invisible notes. |
KTurbo |
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Tektite Level: 18 Posts: 13/54 EXP: 28885 Next: 1012 Since: 10-24-09 Last post: 3586 days Last view: 3560 days |
Level editor does not show updated/edited graphics in the level editor unless you reopen Reuben. |
KDE User X |
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Koopa Level: 25 Posts: 81/104 EXP: 79374 Next: 10246 Since: 12-26-08 From: Finland Last post: 5199 days Last view: 5199 days |
What about support for mouses left/right buttons on wheel? ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 1088/1975 EXP: 6954089 Next: 234520 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1657/2851 EXP: 11922105 Next: 340155 Since: 07-13-07 Last post: 4498 days Last view: 4468 days |
Sure, I'll dick around with this.
I should probably get off my dead ass and learn ASM or something. ____________________ we're currently experiencing some technical difficulties |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 47/83 EXP: 55537 Next: 2813 Since: 07-21-09 Last post: 4637 days Last view: 4637 days |
Is there an Undo Tool? Just Ctrl+Z or something? ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 1089/1975 EXP: 6954089 Next: 234520 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1659/2851 EXP: 11922105 Next: 340155 Since: 07-13-07 Last post: 4498 days Last view: 4468 days |
Might I suggest that it actually let you decide where to save the project file? :V
Or is that already in the works for the first version that edits the rom? (also, the layout editor seems to be quite buggy for me. It seems to have wanted to spew a whole boatload of unhandled exceptions involving array bounds for me. Seemed to happen when I left-clicked, then right-clicked while holding down the left mouse button.) ____________________ we're currently experiencing some technical difficulties |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 277/417 EXP: 674523 Next: 37251 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Graphics editor will now display current level gfx and palette when opened
You can now set where the projects are stored Fixed the Layout editor finally working on undo |
KTurbo |
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Tektite Level: 18 Posts: 15/54 EXP: 28885 Next: 1012 Since: 10-24-09 Last post: 3586 days Last view: 3560 days |
Posted by DahrkDaiz How many times in a row will you be able to undo? Hopefully you manage to make so that you can undo the whole session if you want to. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 278/417 EXP: 674523 Next: 37251 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
I can do entire session, but that means a much bigger memory foot print. If you want to really undo it though, you can just close the level and reopen it :-\ |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 49/83 EXP: 55537 Next: 2813 Since: 07-21-09 Last post: 4637 days Last view: 4637 days |
Having undo for only one move is fine for me. That's what I had to work with way back when I used GameMaker (start cringing now rom-hacking people ). Being able to undo three moves would be the best - just like paint.
Also, I dunno about anyone else, but using shift makes the rectangle fill tool a little buggy. (It's the only tool I really use place stuff - it's an awesome tool!!!) It seems like when I click, it uses an old position to start placing the rectangle instead of the current one. ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 3931/4792 EXP: 26232826 Next: 191794 Since: 03-15-07 Last post: 3736 days Last view: 3647 days |
Posted by DahrkDaizYou could add an option to set how many "moves" you can undo, that way those who have the memory to undo 514296 moves can do so, those that don't need not worry about it. ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 1093/1975 EXP: 6954089 Next: 234520 Since: 02-19-07 Last post: 3581 days Last view: 3205 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3440/3965 EXP: 19781213 Next: 275483 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Posted by DahrkDaizI do not think memory footprint is a concern nowadays, especially if you are keeping tracks of the actions done rather than making it store old copies of the levels. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 280/417 EXP: 674523 Next: 37251 Since: 02-22-07 Last post: 3488 days Last view: 3408 days |
Posted by KP9000 er, yeah, the clipboard isn't global |
Main - ROM Hacking - Reuben: Not so final (but it's being worked on again) stage. | New thread | New reply |
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