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Main - Super Mario RPG Hacking - Lazy Shell Question. | New thread | New reply |
Shadowsoul16 |
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Newcomer Level: 7 Posts: 2/7 EXP: 1384 Next: 64 Since: 01-06-09 Last post: 5094 days Last view: 5068 days |
Hey, I just had a question to do with a certain problem I'm facing.
So, everything is working out perfectly, I understand how to work most of it, but I'm trying to add a specific enemy in an area, and it isn't working quite the way I planned. I'm trying to add Croco into the Marrymore Scene, and it worked, he shows up. But when I load up the game, he's...grey. He isn't normal croco colored, he's just grey. Then a few more seconds and he's all glitchy like cut in half. The event script that I made for him was that he's supposed to give some dialogue, before fighting you. Here's the script: "Run dialogue" "Engage battle, pack" "Return" "fade in from black" Now, he isn't activating properly, he doesn't "talk" he just immediately fights and after the battle, win or lose, the screen is black. Can anyone please help me or give me some advice? I'll be very greatful. |
giangurgolo |
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Level: 34 Posts: 31/219 EXP: 249564 Next: 4087 Since: 02-01-08 Last post: 3248 days Last view: 3248 days |
Make sure the "asynchronous" property is checked for the "Run dialogue..." command, otherwise the following command will run immediately after the dialogue command without waiting for the dialogue to finish / exit.
The color and glitchy problems with Croco is an issue with the partitioning. Change the partition # and use the search partition feature to fix it. |
Shadowsoul16 |
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Newcomer Level: 7 Posts: 4/7 EXP: 1384 Next: 64 Since: 01-06-09 Last post: 5094 days Last view: 5068 days |
Thanks for your help, the problem with the dialogue run thing was fixed nicely.
As for the Partitioning, how do I know what statistics to put in the search for it? Basically, it asks for: NPC VRAM index NPC Palette Index Bit 4 Sprite Type Size of Sprite Extra VRAM use How many bytes and if I only want to use NPC VRAM. This is the part confusing, funny to note is that his current Partition is 12, which is the same as every NPC in the chapel, but when I changed it once to test it, some of the other npcs pallets changed and/or acted weirdly. I assume this isn't just from changing the Partition, but from changing it to the WRONG one, haha. Lastly, he doesn't seem to be "jump on able" like a normal npc, like he's taking up more area than he normally should. I don't mean to be annoying, but any more advice you have would be very welcome. Sorry for any inconvenience |
Main - Super Mario RPG Hacking - Lazy Shell Question. | New thread | New reply |
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