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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - OV evevts in the Forest of Illusion New thread | New reply


B.B.Link
Posted on 09-16-09 07:32 PM (rev. 3 of 09-16-09 07:35 PM) Link | Quote | ID: 115269


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You know how the events move really slow there. How do you change the speed of that? Hex edits or whatever...Thanks in advance.

Link13
Posted on 10-06-09 04:18 AM Link | Quote | ID: 116599

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You change it in the OW editor.

Sukasa
Posted on 10-07-09 01:38 AM Link | Quote | ID: 116652


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Link he asked about changing the speed of them, not the events themselves. As far as the actual asnwer goes, not sure.

RT-55J
Posted on 10-07-09 07:29 AM Link | Quote | ID: 116669

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IIRC, you just need to repeat each step of the event. For instance, instead of doing 1-2-3, you'd do 1-1-2-2-3-3.

Got it?

boingboingsplat
Posted on 10-07-09 12:57 PM Link | Quote | ID: 116672


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Posted by RT-55J
IIRC, you just need to repeat each step of the event. For instance, instead of doing 1-2-3, you'd do 1-1-2-2-3-3.

Got it?

Wouldn't that just make the forest of illusion events even slower?

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RT-55J
Posted on 10-07-09 11:55 PM Link | Quote | ID: 116680

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Posted by boingboingsplat
Posted by RT-55J
IIRC, you just need to repeat each step of the event. For instance, instead of doing 1-2-3, you'd do 1-1-2-2-3-3.

Got it?

Wouldn't that just make the forest of illusion events even slower?

True, but he never specified if he wanted them faster or not.

Anyways, I think he's smart enough to figure out how to speed up the slow events from the information I've given.

boingboingsplat
Posted on 10-08-09 01:52 AM Link | Quote | ID: 116689


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Except what you described isn't how the Forest of Illusion slows down it's events.

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B.B.Link
Posted on 10-08-09 06:19 PM (rev. 3 of 10-08-09 06:21 PM) Link | Quote | ID: 116723


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Wow, Almost a half month later and I finally get a response :p

And no, repeating each step of the event does not change the speed of which the events are made. I wanted them to move like the normal event speed like in the other worlds.

If you don't know what i'm talking about, play the FOI world and beat a level. See how slow the events activate there comparied to the rest of the world? Thats the best I can tell you.


Mattrizzle
Posted on 11-08-09 06:30 AM Link | Quote | ID: 119002


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I know that I'm bumping a month-old thread, but I do have the answer to B.B.Link's question.

Changing a single byte of ASM code from BNE to BRA solves the problem.

26D42 Change from D0 to 80 to make the Forest of Illusion submap reveal its event tiles at the same speed as the other submaps

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tt87
Posted on 12-10-09 06:17 AM Link | Quote | ID: 122066


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OK, soooooo... what do I change to make other maps move slow? or to make a certain event move slow and all others fast? or to even *gasp* make all events move in doubletime.

Xenesis
Posted on 12-27-09 12:24 AM Link | Quote | ID: 124205


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I haven't looked at the code specifically, but judging by what Matrizzle has posted there to get all areas to do the slow thing you'd replace the BNE/BRA command with a NOP command to force it to execute the always run slow command...I don't know the hex code for that in SNES ASM though.

Other stuff you'd need to screw around with some assembly.

Main - SMW Hacking - OV evevts in the Forest of Illusion New thread | New reply

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