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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Real multiplayer for SMW? New thread | New reply

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boingboingsplat
Posted on 05-29-10 04:02 PM Link | Quote | ID: 131562


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Since: 07-23-07
From: Michicola

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Posted by Trax
Although I don't know anything about SMW hacking-wise, I don't buy the idea that Mario is taking so much CPU cycles that you can't just double the sprite and connect it to the second controller. How do you know Mario is taking a lot of CPU power? How did you test this assertion and if you really know it, what is the approximative % of CPU is it taking?

The game isn't programmed in such a way that you can just "double the sprite." There are tons of RAM tables that are programmed to just support one player sprite, and I doubt you could just duplicate the player without tediously duplicating every RAM table the player uses too.

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famerdave
Posted on 07-13-10 10:56 PM Link | Quote | ID: 132944

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It has been done.....check SMW central....
http://www.smwcentral.net/?p=profile&id=4297

Nobbish files have Co-op .ips in it...check it out

Haz
Posted on 07-13-10 11:53 PM Link | Quote | ID: 132946


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Posted by famerdave
It has been done.....check SMW central....
http://www.smwcentral.net/?p=profile&id=4297

Nobbish files have Co-op .ips in it...check it out

We know it has been done, read page 2
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Main - SMW Hacking - Real multiplayer for SMW? New thread | New reply

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