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Main - SMW Hacking - Real multiplayer for SMW? | New thread | New reply |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 202/217 EXP: 242907 Next: 10744 Since: 07-14-08 Last post: 3040 days Last view: 3040 days |
I was wondering.
Since Super Mario World has 2 Player, but I think it is very lacking. I dont like how each player has to take turns playing a level. So I had a brilliant idea. Is it possible for 2 people to play at the same time on the same level? Like, each person controlling a seperate character? So one person is Mario and one person is Luigi, and if one player dies the other can keep going until they beat the level? Just a thought, I dont know if it was attempted before, but it would be really fun to play. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1425/2851 EXP: 11930213 Next: 332047 Since: 07-13-07 Last post: 4507 days Last view: 4476 days |
This would require quite a bit of engine rewriting, and of course splitscreen, however this is an interesting idea. ____________________ we're currently experiencing some technical difficulties |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 203/217 EXP: 242907 Next: 10744 Since: 07-14-08 Last post: 3040 days Last view: 3040 days |
I thought it might be possible without splitscreen, take a look...
Quick Microsoft Paint crop... I thought that player one would control Mario, and player two would control Luigi, and it would play out like a normal game of SMW. The only issue I see with it is that the HUD would have to be worked around. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1426/2851 EXP: 11930213 Next: 332047 Since: 07-13-07 Last post: 4507 days Last view: 4476 days |
So then what do you do if player 2 runs off the screen? ____________________ we're currently experiencing some technical difficulties |
Levesque |
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Red Cheep-cheep Account taken over, please contact admins to reclaim Level: 34 Posts: 204/217 EXP: 242907 Next: 10744 Since: 07-14-08 Last post: 3040 days Last view: 3040 days |
Maybe allow it so the screen only moves when both players can advance it like regular SMW (I mean the screen scrolls either way when both players are moving, not just one)?
Edit:I think this is a really good idea guys, and I think it could be made into a great hack. Elaborate and post your thoughts! Sorry. Im just excited by the idea. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 983/1292 EXP: 3636590 Next: 16954 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4814 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 2356/5344 EXP: 30968728 Next: 694253 Since: 02-20-07 From: The Netherlands Last post: 4508 days Last view: 2643 days |
I remember this being suggested before too.
Incidentally, can somebody please replace the BMP file with something more net-friendly? ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 40/40 EXP: 19611 Next: 645 Since: 11-22-07 From: Illinois, USA Last post: 5353 days Last view: 4834 days |
I remember smallhacker taking a crack at it. I talked to someone who netplayed as player 2, and said it was extremely buggy. Probably never going to get finished. ____________________ Come join #NekoCentral on IRC! |
Megaman-Omega |
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Micro-Goomba Level: 11 Posts: 10/17 EXP: 5544 Next: 441 Since: 03-19-07 From: NY Last post: 4939 days Last view: 3905 days |
This sounds like a great idea. Seriously reminds me of when I'd play Super Contra with a friend of mine as a kid. Hell I can even think of play control being similar to it in many ways like the screen only scrolling if both players move ahead and the dead player popping right back after a second or two if he were to die. But sense dying wouldn't have such a high penalty as Contra did maybe if one dies they'd have to wait maybe five seconds before they could come back to give a time that the alive player has to live for, for if he dies as well during that time then you'd have to start the level over.
But lord I'm just thinking of the possibility's of such a patch. Think being able to seamlessly patch it to any other Mario World hack and play like that. Or even better now hacks being based around two player forcing you two use teamwork to complete the stage like the four swords games ...But sadly Mario world hacking is not my thing I just like playing and watching how people can warp it to whatever they wish. Seemingly with no exceptions |
Sukasa |
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Red Birdo Level: 92 Posts: 1945/2112 EXP: 7695292 Next: 61645 Since: 02-19-07 Last post: 4457 days Last view: 3229 days |
Can't be done without a massive rework of the engine to be efficient, since right now mario alone takes up way too much CPU power for two of them at once to be practical. |
lolcats439 |
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Newcomer Level: 3 Posts: 1/1 EXP: 72 Next: 56 Since: 10-12-09 Last post: 5319 days Last view: 5318 days |
Could luigi be implemented as a custom sprite that is controlled by Player 2? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2691/4196 EXP: 21549539 Next: 287062 Since: 02-19-07 From: Ithaca, NY, US Last post: 481 days Last view: 93 days |
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Sonikku |
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Newcomer Level: 3 Posts: 1/1 EXP: 72 Next: 56 Since: 10-09-09 Last post: 5319 days Last view: 5206 days |
Posted by lolcats439Yes, actually. Me and a friend of mine are working on it (More than likely there won't be a release of it), right now it interacts with most sprites, powerups, and some sprite-platforms like Info Boxes, gray falling platforms, etc (Though it can't interact with rotating platforms due to glitches), but it certainly is possible, just very, very complicated (Block interaction is far too hard to code, so we might just have it be a "helper", that has a few more upsides than Mario, but a few more downsides as well). The only real problem with a sprite is that tile limitations could delete the sprites' tilemap on occasion. If it were possible to create a perfect second player that could act identical to Mario, it would be amazing, but SMW hacking technology/knowledge hasn't gotten so far as of yet. Maybe someday, but as of now it is out of our reach. |
Aaendi |
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Red Koopa Level: 27 Posts: 6/131 EXP: 109290 Next: 6869 Since: 10-18-09 Last post: 4680 days Last view: 4340 days |
How much cpu power does Mario take up? More than half? |
Sukasa |
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Red Birdo Level: 92 Posts: 2048/2112 EXP: 7695292 Next: 61645 Since: 02-19-07 Last post: 4457 days Last view: 3229 days |
Easily. Even if he didn't, everything else uses up way too much as it is. |
Aaendi |
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Red Koopa Level: 27 Posts: 9/131 EXP: 109290 Next: 6869 Since: 10-18-09 Last post: 4680 days Last view: 4340 days |
Why didn't the NES mario games have slowdown like the Snes game? Is it because the cpu doesn't have to calculate all that v-ram address junk for the NES like it does for the Snes? |
ninjablooper |
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Bullet Bill Level: 49 Posts: 11/509 EXP: 836343 Next: 47540 Since: 10-27-09 From: Earth Last post: 3008 days Last view: 2982 days |
ll we need is a play bubble and this will be like NSMBW. ____________________ -Ninjablooper |
Sukasa |
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Red Birdo Level: 92 Posts: 2050/2112 EXP: 7695292 Next: 61645 Since: 02-19-07 Last post: 4457 days Last view: 3229 days |
Posted by Aaendi More like there's just a hell of a lot more to calculate out than in SMW. Not to mention it was a new console, so the designers were in some respects still learning to use the hardware, making the game rather poorly optimized. |
Lord Myre |
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Cheep-cheep Level: 33 Posts: 199/199 EXP: 220024 Next: 9155 Since: 07-12-07 From: Orlando Last post: 5294 days Last view: 4934 days |
What about the actual keyboard? Not only does having two players at the same time take up a lot of space on the keyboard, but holding too many keys will make the keyboard lock up until you let them go (At least my keyboard does).
Not everyone uses keyboards, sure. But those are still big hurdles. ____________________ "This Island Earth can be yours, if The Price is Right!" -Tom Servo |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 1091/1292 EXP: 3636590 Next: 16954 Since: 07-23-07 From: Michicola Last post: 4851 days Last view: 4814 days |
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