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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Level Design New thread | New reply


Prism
Posted on 08-19-09 08:47 AM (rev. 9 of 08-19-09 09:41 AM) Link | Quote | ID: 113787

Newcomer
Level: 8

Posts: 5/8
EXP: 1658
Next: 529

Since: 08-15-09

Last post: 5354 days
Last view: 5338 days
Any ongoing projects in need of someone to make levels? If so, I would like to help.

These are my first levels I thought were good enough to show in public. They are only the entrances of course, not showing where pipes lead and stuff.

Constructive criticism welcome ^^



You can just go to this gallery link if you dont want to view each individually:

http://img7.imageshack.us/gal.php?g=level015.jpg

Single Pictures:






You'll have to zoom in after clicking the links to see them clearly. I posted the image in thread, but not sure if I'll get banned because it stretched the page.

Is there any way to add those cool tags to the side of my post after I've already posted it? I forgot to add them.

Googie
Posted on 08-21-09 02:04 AM Link | Quote | ID: 113914


Giant Red Paratroopa
Level: 77

Posts: 526/1407
EXP: 4182947
Next: 8182

Since: 02-19-07
From: Brooklyn, NY

Last post: 14 days
Last view: 14 days
The level designs look pretty good to me, it's something I can get into. Keep at it, I gotta remind myself to hack this game again...

(>'.'<)

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GreyMaria
Posted on 08-26-09 10:15 PM Link | Quote | ID: 114156

>implying even the Japanese understand the Japanese
Level: 105

Posts: 1415/2851
EXP: 11926206
Next: 336054

Since: 07-13-07

Last post: 4503 days
Last view: 4472 days
015: Looks good, but it almost seems as if there's too many coins in some places, and not enough in others. But that's just me, personally.

101: Looks dangerous. I like the secret location, but I hope you're using this at LEAST a third of the way through the game.

106: I was never a fan of that effect. However, the level structure seems good, except for a few points:
- The area with the coins on cement blocks over lava seems a bit difficult to navigate.
- The Midway Point will start you out halfway in the ceiling if you end up starting the level as Big Mario for some reason. It may push you out, but I'm not sure...

00A: The green is atrocious, but the structure is good.

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Prism
Posted on 09-03-09 09:40 PM (rev. 3 of 09-03-09 10:41 PM) Link | Quote | ID: 114412

Newcomer
Level: 8

Posts: 8/8
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Since: 08-15-09

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Posted by Grey Mario
015: Looks good, but it almost seems as if there's too many coins in some places, and not enough in others. But that's just me, personally.

Yeah, The 2x3 boxes on those platforms.


101: Looks dangerous. I like the secret location, but I hope you're using this at LEAST a third of the way through the game.

None of these levels are in game, I just made them for fun.


106: I was never a fan of that effect. However, the level structure seems good, except for a few points:
- The area with the coins on cement blocks over lava seems a bit difficult to navigate.
- The Midway Point will start you out halfway in the ceiling if you end up starting the level as Big Mario for some reason. It may push you out, but I'm not sure...

Ah, yes, thanks for reminding me of that. I never finished doing that area, the pipe it takes you to hasn't been set, and I planned on making those platforms bigger since the level is slippery. It is indeed quite hard to get to the other side.

I haven't run into any problems with the midway point.

00A: The green is atrocious, but the structure is good.

Yeah, the green is lol.



ninjablooper
Posted on 10-31-09 05:43 PM Link | Quote | ID: 118359


Bullet Bill
Level: 49

Posts: 31/509
EXP: 836018
Next: 47865

Since: 10-27-09
From: Earth

Last post: 3004 days
Last view: 2978 days
Nice level design.

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boingboingsplat
Posted on 10-31-09 08:47 PM Link | Quote | ID: 118391


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 1065/1292
EXP: 3635366
Next: 18178

Since: 07-23-07
From: Michicola

Last post: 4847 days
Last view: 4810 days
Please don't bump old threads unless you have something informative to add.

</backseatmod>

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ninjablooper
Posted on 10-31-09 09:38 PM Link | Quote | ID: 118407


Bullet Bill
Level: 49

Posts: 36/509
EXP: 836018
Next: 47865

Since: 10-27-09
From: Earth

Last post: 3004 days
Last view: 2978 days
The thread was on the first page. I wouldn't consider it old.

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Trelior
Posted on 10-31-09 09:40 PM Link | Quote | ID: 118408


Level: 99

Posts: 647/2602
EXP: 9760547
Next: 239453

Since: 07-12-09

Last post: 4503 days
Last view: 4489 days
A nearly two month post is still a bump, first page or not.

GreyMaria
Posted on 10-31-09 09:40 PM Link | Quote | ID: 118409

>implying even the Japanese understand the Japanese
Level: 105

Posts: 1615/2851
EXP: 11926206
Next: 336054

Since: 07-13-07

Last post: 4503 days
Last view: 4472 days
Look at the dates, ffs. Two month bump.

/facepalm

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ninjablooper
Posted on 10-31-09 09:44 PM Link | Quote | ID: 118410


Bullet Bill
Level: 49

Posts: 37/509
EXP: 836018
Next: 47865

Since: 10-27-09
From: Earth

Last post: 3004 days
Last view: 2978 days
Why does it really matter. The forum is at least a tiny bit more active. Also I'm used to very active forums where the first page is always threads from about a day ago.

____________________
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Sukasa
Posted on 10-31-09 10:53 PM Link | Quote | ID: 118435


Red Birdo
Level: 92

Posts: 2061/2112
EXP: 7692766
Next: 64171

Since: 02-19-07

Last post: 4453 days
Last view: 3225 days
Sorry, but you do need to watch your post dates; generally if a thread is more than 7 or 8 threads down on the index *and* the forum is as inactive as this, bumping's frowned upon onless you have a lot to contribute.

Main - SMW Hacking - Level Design New thread | New reply

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