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Main - Fraxy - Detatching at % of health? New thread | New reply


Kidou
Posted on 08-18-09 03:24 AM Link | Quote | ID: 113703


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The idea of this boss is at 25% health, a part of it detatches and becomes it's own core that attacks the player. I'm still trying to figure out how to do some things... so how would I do this?

ultimatepower22
Posted on 08-18-09 04:42 AM (rev. 2 of 08-18-09 04:42 AM) Link | Quote | ID: 113716


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Okay, put the part on a detach joint. Set it to stop.

Next, find out precisely what 25% of the maximum durability is.

Event.

Durability < (Whatever 25% of your maximum durability is + 1)

Action: Play [Joint-Detach]

Quick Edit: This is THE most precise method to date.

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NightKev
Posted on 08-18-09 05:10 AM Link | Quote | ID: 113721


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No, the joint-detach is effectively deprecated, you can simply use the "Detach" event to achieve the same effect with less parts, which can be crucial in bosses where you have lots of parts and get close to the limit.

Example:
Durability < [25] %
Play [Detach] -> (Part to be detached)


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Firefox11
Posted on 08-18-09 12:48 PM Link | Quote | ID: 113737


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However, IIRC the part detached has to be a [Core] part. If after the event the detached part explodes, it means the "parent" part of the detached enemy is not compatible to be detached.

Bukkarooo
Posted on 08-18-09 07:37 PM Link | Quote | ID: 113749


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And, up22, you don't need to find out what 25% is, you can set it to be detached at <25%. and, like nk said, you don't need to use a detach joint, there's a detach event action.

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Kidou
Posted on 08-18-09 11:41 PM Link | Quote | ID: 113767


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Great suggestions all.

As an aside, I got the idea to change patterns the same way as this.

Next question: How do you pull off 'multi-form' bosses? The verious methods I tried didn't work very well.

ultimatepower22
Posted on 08-19-09 12:14 AM Link | Quote | ID: 113774


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Posted by Bukkarooo
And, up22, you don't need to find out what 25% is, you can set it to be detached at <25%. and, like nk said, you don't need to use a detach joint, there's a detach event action.


Setting the condition the way I put it ensures that it is precisely 25%, not one under.

I know what I'm doing.

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NightKev
Posted on 08-19-09 12:24 AM Link | Quote | ID: 113775


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Then make it "< 26%", if it's that big of a deal.

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Bukkarooo
Posted on 08-19-09 12:33 AM (rev. 2 of 08-19-09 12:36 AM) Link | Quote | ID: 113776


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Exactly what Nightkev said. It doesn't need to be that exact, as it's extremely unlikely that you'll ever hit that durability exactly (and one point under, exactly), what with varying bullet power from the different ships, weapon levels, and core-fade effect.

I'm not saying you're wrong or that your method doesn't work, it's just a little superfluous.

And Kidou, there are various ways to make a multi-form boss. In the same way you made a part detach with the events mentioned above, just put in the percent you want the form to change, and instead of using the attack action, use play/stop movement to turn on or off turn joints, move joints, weapons, etc.

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TheGigaParagoomba
Posted on 10-09-09 11:12 AM Link | Quote | ID: 116768


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First, Build your Seperate Core on a Detach Joint, Then set the detach joint to Stop,
Add a event at the core with the condition of Durability(%) to <26 and add Play Movment and select The Detach Joint then Voila! You have what you want...

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Main - Fraxy - Detatching at % of health? New thread | New reply

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