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Main - Fraxy - Detatching at % of health? | New thread | New reply |
Kidou |
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Level: 7 Posts: 4/6 EXP: 1077 Next: 371 Since: 08-11-09 Last post: 5189 days Last view: 5174 days |
The idea of this boss is at 25% health, a part of it detatches and becomes it's own core that attacks the player. I'm still trying to figure out how to do some things... so how would I do this? |
ultimatepower22 |
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Ninji Level: 36 Posts: 240/248 EXP: 289929 Next: 18181 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5327 days Last view: 5265 days |
Okay, put the part on a detach joint. Set it to stop.
Next, find out precisely what 25% of the maximum durability is. Event. Durability < (Whatever 25% of your maximum durability is + 1) Action: Play [Joint-Detach] Quick Edit: This is THE most precise method to date. ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 3770/4792 EXP: 26233469 Next: 191151 Since: 03-15-07 Last post: 3736 days Last view: 3648 days |
No, the joint-detach is effectively deprecated, you can simply use the "Detach" event to achieve the same effect with less parts, which can be crucial in bosses where you have lots of parts and get close to the limit.
Example:
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Firefox11 |
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Level: 18 Posts: 29/49 EXP: 25468 Next: 4429 Since: 03-24-09 Last post: 4666 days Last view: 4393 days |
However, IIRC the part detached has to be a [Core] part. If after the event the detached part explodes, it means the "parent" part of the detached enemy is not compatible to be detached. |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 601/778 EXP: 1634607 Next: 38521 Since: 10-15-08 From: Florida Last post: 5185 days Last view: 4953 days |
Kidou |
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Level: 7 Posts: 5/6 EXP: 1077 Next: 371 Since: 08-11-09 Last post: 5189 days Last view: 5174 days |
Great suggestions all.
As an aside, I got the idea to change patterns the same way as this. Next question: How do you pull off 'multi-form' bosses? The verious methods I tried didn't work very well. |
ultimatepower22 |
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Ninji Level: 36 Posts: 241/248 EXP: 289929 Next: 18181 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5327 days Last view: 5265 days |
Posted by Bukkarooo Setting the condition the way I put it ensures that it is precisely 25%, not one under. I know what I'm doing. ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 3775/4792 EXP: 26233469 Next: 191151 Since: 03-15-07 Last post: 3736 days Last view: 3648 days |
Then make it "< 26%", if it's that big of a deal. ____________________ |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 604/778 EXP: 1634607 Next: 38521 Since: 10-15-08 From: Florida Last post: 5185 days Last view: 4953 days |
TheGigaParagoomba |
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Goomba Level: 15 Posts: 13/34 EXP: 14452 Next: 1932 Since: 10-09-09 From: Time'n'space Last post: 5314 days Last view: 5248 days |
First, Build your Seperate Core on a Detach Joint, Then set the detach joint to Stop,
Add a event at the core with the condition of Durability(%) to <26 and add Play Movment and select The Detach Joint then Voila! You have what you want... ____________________ Call me when you see fungi with angel wings ok! |
Main - Fraxy - Detatching at % of health? | New thread | New reply |
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