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Main - SMW Hacking - Secondary Entrance New thread | Thread closed

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legacy2009
Posted on 03-12-07 03:09 AM Link | Quote | ID: 14198


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How Do I move mario for the secondary entrance that he is on to a new secondary entrance on Super Mario World with Lunar Magic?

Phoenix Yoshi
Posted on 03-12-07 03:30 AM Link | Quote | ID: 14204


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If you mean how to change exits so they use a Secondary Exit, it's an option in the Add/Modify/Delete Screen Exits Dialogue. If you mean how to modify where the exits take you and their entrance type/coordinates, that's under Modify Secondary Entrances (in hex) dialogue. The former is easily reached by clicking on the first Door Button (The one with a Door and a + on the left and a - on the right). The latter is the third door button, the one with a 2 on it. Hope that helps!

legacy2009
Posted on 03-12-07 03:52 AM Link | Quote | ID: 14209


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Do you know when you are in level 105 - Yoshi Island 1. where mario goes down a pipe and come out the other one shootin out. how can I change that?

Higsby
Posted on 03-12-07 04:05 AM (rev. 2 of 03-12-07 04:05 AM) Link | Quote | ID: 14213


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To change where he re-enters level 105 you have to click the door with the number 2 by it on the tool bar. Find the level that you want Mario to return from in the drop down menu and then change the settings such as what screen you want him to appear in, how he appears, and his X and Y position.

Hope that helps.

Phoenix Yoshi
Posted on 03-12-07 04:07 AM Link | Quote | ID: 14215


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Answer this question: Are you wanting to change what happens when you use that exit, where you appear when appearing from that exit, or where you enter an exit enbled object to appear from that exit?

legacy2009
Posted on 03-13-07 08:04 AM Link | Quote | ID: 14653


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Q: but not about the secondary entrance

My Q: how do I get the Extended Object Command: 44 to work properly, I want to hide tile 0x1EB underneath the other onject and make it work properly!

Phoenix Yoshi
Posted on 03-13-07 02:44 PM Link | Quote | ID: 14718


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You don't "hide" the tile under another. Only the tile that is SHOWING will be used. If Tile 0x1EB looks like a garbled mess when using a certiain set of GFX (i.e., ExGFX), make a copy of the tile you wish to use and set it to act like tile 1EB.

legacy2009
Posted on 03-13-07 04:23 PM Link | Quote | ID: 14751


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how can I do that? I new to all this stuff. I'm learnin little at a time. can u help me out.

FirePhoenix0
Posted on 03-13-07 08:08 PM Link | Quote | ID: 14778


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To change tile properties and make new tile in general, open the 16x16 editor. (The button with a ? block on it.) Once in the editor, there are two ways to do make your tile.
---------------------------------
Method 1: Find tile 1EB on the second page by using the up/down arrow keys to change pages. From the bottom-right corner, go up one row and left four columns. You can also find what tile you have by hovering the mouse over it and looking in the bottom left corner of the editor. Click the tile to select it. It will appear in the lower-left corner. Then go down two pages so you have page 3, or page 0x3 as it says in Lunar Magic. Once there, paste the tile anywhere on the page by right-clicking on any of the strange light blue squares. Tile 1EB will paste itself there.
Now, the hard part. Find the tile that you want the copy of tile 1EB to look like. Click it, then click on the button labeled "Edit 16x16 Attributes." In here, remember the four hex numbers show four the 8x8 tiles. Write them down if you must. Then, return to the copy of tile 1EB that you made and change the tile numbers in the 16x16 attributes window to match the ones in the tile you want your copy to look like. If you do this correctly, your copy of tile 1EB will look exactly like the tile you chose to make 1EB look like. If it doesn't, use the "Edit 8x8 Attributes" to flip the individual 8x8 tiles, or if the colors are wrong, try changing the palette of the tile using the 16x16 attributes. Once it looks correct, right click on page 0x3 to paste the completed tile. To use the tile, open the add objects and use the "Direct Map16 Access" to find the tile and then paste it in.

Method 2: This is easier, but realize that method one is just about the only way to create custom tiles so you can't only use method two for everything.
Ok, to start, find the tile that you want tile 1EB to look like. Once you've found it, click it, then paste it on page 0x3. Then, open the "Edit 16x16 attributes and find the box labeled "Gameplay Properties of 16x16 tile." In the box there, delete the hex number there and type "1EB" into the box. This will make the tile look exactly the same as it did before, but when you play the game, it will act as you want it to. To finish, paste the changed tile onto page 0x3 and you are done. Add it the same way as you would the other way.
---------------------------------
That's how you make new tiles using the 16x16 editor. Hope it helped.

Whew...that's the most help I think I've ever given...

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legacy2009
Posted on 03-14-07 12:17 AM (rev. 3 of 03-14-07 03:20 PM) Link | Quote | ID: 14868


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I did the 1EB Tile but how do I get it to work, I try everything that u explain but it didn't work! can you help me on that FirePhoenix0 or anyone else

FirePhoenix0
Posted on 03-15-07 12:02 AM Link | Quote | ID: 15150


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Which method did you use? Also, did you remember to paste the edited tile?

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legacy2009
Posted on 03-15-07 07:04 AM Link | Quote | ID: 15280


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I use method 1, I did everything u said, even paste the edited tile, but it still won't work.

Phoenix Yoshi
Posted on 03-15-07 02:53 PM Link | Quote | ID: 15346


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Did you press F9 to save the Map16 data to the ROM? If you don't, the moment the ROM is reloaded, that one thing you did will no longer be there.

legacy2009
Posted on 03-15-07 07:03 PM Link | Quote | ID: 15419


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Is there any other way to save it

Phoenix Yoshi
Posted on 03-15-07 07:14 PM Link | Quote | ID: 15420


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Posted by legacy2009
Is there any other way to save it

Nope!

FirePhoenix0
Posted on 03-15-07 08:24 PM Link | Quote | ID: 15426


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Aww, damn it! I forgot to mention that part! I'm sorry for having you go through all that and then not remember the most crucial part of the tile process...

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legacy2009
Posted on 03-16-07 10:59 AM Link | Quote | ID: 15710


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what is the most crucial part of the tile process... I still need the help on that.

Phoenix Yoshi
Posted on 03-16-07 03:30 PM Link | Quote | ID: 15765


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Posted by legacy2009
what is the most crucial part of the tile process... I still need the help on that.

He was talking aout ressing F9 to save, which I already told you.

legacy2009
Posted on 03-18-07 04:46 AM Link | Quote | ID: 16411


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DO I have to have windows XP to make work, cause I have Windows 98SE

Higsby
Posted on 03-18-07 05:18 AM Link | Quote | ID: 16422


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It shouldn't matter. You are pressing F9 while the "16x16 Tile Editor" window is open right? If you didn't it right you should get a message asking you to confirm the action.
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