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0 users currently in ROM Hacking | 4 guests |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 938/1407 EXP: 4181372 Next: 9757 Since: 02-19-07 From: Brooklyn, NY Last post: 10 days Last view: 10 days |
Bad ass pics SePH, keep doin' your thing!... ____________________ My Linktree |
SePH |
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Rat Level: 22 Posts: 78/81 EXP: 56430 Next: 1920 Since: 12-01-07 Last post: 3080 days Last view: 3062 days |
Thanks Googie, much appreciated! Here's a video of one of PuzzleDude's puzzles incorporated into the hack:
And the modern world in action: ____________________ http://parallelsequel.wordpress.com/ |
RetroRain |
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Fuzz Ball Level: 66 Posts: 618/994 EXP: 2438355 Next: 23496 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
The One Ring
____________________ My YouTube Channel |
Rai |
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Goomba Level: 14 Posts: 28/29 EXP: 10807 Next: 2264 Since: 03-18-11 Last post: 4077 days Last view: 4087 days |
It's been awhile since I've posted anything about this project. But here's a new video showing off my progress with my Goemon 3 translation project:
http://www.youtube.com/watch?v=FBLOTV8u4O8 Also, here are a couple new screenshots: |
MiniCompute |
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Bubble Level: 66 Posts: 326/981 EXP: 2421622 Next: 40229 Since: 04-25-07 Last post: 490 days Last view: 699 days |
SOmething I Have been working on for a long whilet it won't be finished until late july.
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Matrixz |
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Ninji Level: 35 Posts: 217/225 EXP: 266392 Next: 13544 Since: 04-07-07 From: Norway Last post: 3107 days Last view: 1784 days |
I made a demonstration hack of Bionic Commando using my level editor. Only the level in the video is changed.
Also, I used the TAS Editor in FCEUX 2.2.0 to create the gameplay video. |
snarfblam |
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Tektite Level: 18 Posts: 38/54 EXP: 26414 Next: 3483 Since: 03-10-12 Last post: 3871 days Last view: 2821 days |
Very nice Matrixz! After I lost the Bionic Commando editor I was working on to a HD failure, I was happy to see somebody else pull it off. Now we just need somebody to make a full hack.
I posted these on RHDN. I figured I might as well post them here too. Just need to tidy the code up a bit and do a little more testing before I release it. I know a save feature seems pretty pointless when 99.99% of people use an emulator, but I'm also gonna use this on my Metroid hack. I figure it will be a nice touch, especially for those who don't like to use savestates. It'll also come in handy for anyone who plays on a flash cart. |
MiniCompute |
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Bubble Level: 66 Posts: 328/981 EXP: 2421622 Next: 40229 Since: 04-25-07 Last post: 490 days Last view: 699 days |
When your done with it, let me know and I'll test it on my 3ds and make a sample video of it.
Sure beats having to deal with passwords. |
snarfblam |
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Tektite Level: 18 Posts: 39/54 EXP: 26414 Next: 3483 Since: 03-10-12 Last post: 3871 days Last view: 2821 days |
Also, this:
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HylianFox |
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Blue Octorok Level: 16 Posts: 38/39 EXP: 18356 Next: 1900 Since: 10-08-08 From: St.Charles, IL Last post: 2709 days Last view: 2682 days |
Posted by snarfblam Interesting, does this mean that the Ice and Wave Beams will be usable as a combo(as opposed to one overriding the other)? |
snarfblam |
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Tektite Level: 18 Posts: 40/54 EXP: 26414 Next: 3483 Since: 03-10-12 Last post: 3871 days Last view: 2821 days |
Look and see:
www.youtube.com/watch?v=Vn2SjbSfsRI |
Rai |
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Goomba Level: 14 Posts: 29/29 EXP: 10807 Next: 2264 Since: 03-18-11 Last post: 4077 days Last view: 4087 days |
This is something I've been working on for a couple of hours. It's a WIP for a homebrew message box programmed mostly from scratch. I eventually plan to make it very customizable. |
gridatttack |
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Red Cheep-cheep Level: 32 Posts: 41/202 EXP: 203795 Next: 2647 Since: 07-11-10 Last post: 1429 days Last view: 255 days |
RetroRain |
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Fuzz Ball Level: 66 Posts: 619/994 EXP: 2438355 Next: 23496 Since: 09-30-07 Last post: 1936 days Last view: 958 days |
An update from my homebrew game in Game Maker. I may be starting a blog for my game, and creating a thread for it in the Gaming forum when the time is right, that way I don't have to post videos in this thread anymore. But it is definitely worth looking at if you like Zelda and/or Resident Evil. This is probably my most ambitious project yet.
Inventory, Precise Collision & Sword Animation Blood, Points & Level System Land Mines & Enemy Land Mines Overworld Areas from 10% Build Fairy Ponds not only restore your health to full, they also act as Save Points. If you have a Green Gem, you can save your game, much like the Ink Ribbons in Resident Evil. If you don't have a Green Gem, you're screwed. The sword animation, while the idea is the same as Infidelity's, I drew all of the sprites myself, and Link no longer has the shield attached to him. The shield is a separate item that you will pick up along the way. The Points act as a different type of currency. Similar to Dino Crisis 2, the more points you get, the more you can upgrade your weapons. For example, you can upgrade your first sword to Level 2, which makes it a bit more stronger. When you get the second and third swords, you can upgrade those as well. The Level System will effect the gameplay as well. The higher your level, the more likely you are to receive an extra heart container, and increase your attack and defense power by a point or two. Other weapons coming soon! ____________________ My YouTube Channel |
Insectduel |
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Hammer Brother Level: 68 Posts: 793/1069 EXP: 2687956 Next: 40844 Since: 02-16-08 From: Insectduel's office Last post: 1258 days Last view: 1257 days |
Rockman Alter Force has been stopped since January - February due to personal activity reasons and I'm now it's back to work. This is Fire Man's stage which will be switched over to Elec Man as the boss. I can easily code the boss pose or AI switch! Levels starts by designing maps before enemies are inserted, the enemy choice will switch the graphic slots. |
MiniCompute |
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Bubble Level: 66 Posts: 374/981 EXP: 2421622 Next: 40229 Since: 04-25-07 Last post: 490 days Last view: 699 days |
Working on metroi 2 return of samus
Since no one has attempted to hack M2 even without a offficial level editor I wanted to make a headway and start it off. I am keeping a log of everything I can locate visibly through the tile editor. The hack itself will be a long time before I release a demo of it. Please enjoy, I know I did. |
snarfblam |
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Tektite Level: 18 Posts: 42/54 EXP: 26414 Next: 3483 Since: 03-10-12 Last post: 3871 days Last view: 2821 days |
If you have documentation for the level data format, I can probably get a basic level editor (or anything else that needs editing) going. |
MiniCompute |
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Bubble Level: 66 Posts: 375/981 EXP: 2421622 Next: 40229 Since: 04-25-07 Last post: 490 days Last view: 699 days |
Posted by snarfblam Alright then, about the level data, I'm using visual boy advance and using the map viewer. While exploring part of sr388 I really can't get a good location of where the game is pulling the level data from. I'll sift through it next week and see if I might be able to pinpoint where the game is calling on the level data to load from. I tried nocashgameboy but the stupid thing refuses to load any rom. :/ Least the gb gui debugging is partly free. I may contact the guy and see if he has a new update and the pricing is right for purchasing. Otherwise I'll stick with visualboyadvance even though its dead. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 671/672 EXP: 1380117 Next: 18059 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Well, there's this, but it's almost 10 years sans updates. ____________________ |
MiniCompute |
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Bubble Level: 66 Posts: 376/981 EXP: 2421622 Next: 40229 Since: 04-25-07 Last post: 490 days Last view: 699 days |
Posted by Raccoon Sam Yeah I heard about it and used i recently, it opens up basic tiles and lets you edit something in there. But its not fully featured, if the program was open source to the general public to improve I would be happy to assist in any kind of way. For now I'm gathering the location of all chr data within the rom itself. I mean its remarkable of whats in there if you really dig through it all. My shock is how nintendo manage to fit the metroid evolutions graphics inside a 256kb rom. 0_0 Anyway, if someone wants to see if that editor can be worked on and improved with permission I'm game to help out. |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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