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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Googie
Posted on 01-22-13 02:31 AM Link | Quote | ID: 153331


Giant Red Koopa
ROM Hacking is life!
Level: 72

Posts: 938/1344
EXP: 3193179
Next: 130583

Since: 02-19-07
From: Long Island City, NY

Last post: 13 days
Last view: 13 days
Bad ass pics SePH, keep doin' your thing!...

SePH
Posted on 01-22-13 07:15 AM (rev. 2 of 01-22-13 08:14 AM) Link | Quote | ID: 153334


Rat
Level: 21

Posts: 78/81
EXP: 45613
Next: 4330

Since: 12-01-07

Last post: 1003 days
Last view: 985 days
Thanks Googie, much appreciated! Here's a video of one of PuzzleDude's puzzles incorporated into the hack:



And the modern world in action:



____________________
http://parallelsequel.wordpress.com/

RetroRain
Posted on 01-24-13 10:31 PM Link | Quote | ID: 153353


Fuzz Ball
Level: 62

Posts: 618/993
EXP: 1973299
Next: 11387

Since: 09-30-07

Last post: 191 days
Last view: 188 days
The One Ring



____________________
My YouTube Channel

Rai
Posted on 02-05-13 01:51 AM (rev. 3 of 02-05-13 01:53 AM) Link | Quote | ID: 153390


Goomba
Level: 13

Posts: 28/29
EXP: 8132
Next: 2135

Since: 03-18-11

Last post: 2000 days
Last view: 2010 days
It's been awhile since I've posted anything about this project. But here's a new video showing off my progress with my Goemon 3 translation project:
http://www.youtube.com/watch?v=FBLOTV8u4O8

Also, here are a couple new screenshots:




Mike-Tech
Posted on 02-18-13 01:57 AM Link | Quote | ID: 153449

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 326/971
EXP: 1945560
Next: 39126

Since: 04-25-07
From: 90 degrees of north bridge

Last post: 913 days
Last view: 427 days
SOmething I Have been working on for a long whilet it won't be finished until late july.


Matrixz
Posted on 02-23-13 04:39 PM Link | Quote | ID: 153468


Ninji
Level: 33

Posts: 217/225
EXP: 217499
Next: 11680

Since: 04-07-07
From: Norway

Last post: 1030 days
Last view: 206 days
I made a demonstration hack of Bionic Commando using my level editor. Only the level in the video is changed.

Also, I used the TAS Editor in FCEUX 2.2.0 to create the gameplay video.


snarfblam
Posted on 02-23-13 08:40 PM Link | Quote | ID: 153470


Tektite
Level: 16

Posts: 38/54
EXP: 19253
Next: 1003

Since: 03-10-12

Last post: 1794 days
Last view: 744 days
Very nice Matrixz! After I lost the Bionic Commando editor I was working on to a HD failure, I was happy to see somebody else pull it off. Now we just need somebody to make a full hack.


I posted these on RHDN. I figured I might as well post them here too.



Just need to tidy the code up a bit and do a little more testing before I release it. I know a save feature seems pretty pointless when 99.99% of people use an emulator, but I'm also gonna use this on my Metroid hack. I figure it will be a nice touch, especially for those who don't like to use savestates. It'll also come in handy for anyone who plays on a flash cart.

Mike-Tech
Posted on 02-23-13 10:09 PM Link | Quote | ID: 153471

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Since: 04-25-07
From: 90 degrees of north bridge

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When your done with it, let me know and I'll test it on my 3ds and make a sample video of it.

Sure beats having to deal with passwords.

snarfblam
Posted on 02-25-13 02:01 AM Link | Quote | ID: 153473


Tektite
Level: 16

Posts: 39/54
EXP: 19253
Next: 1003

Since: 03-10-12

Last post: 1794 days
Last view: 744 days
Also, this:


HylianFox
Posted on 02-25-13 07:10 AM Link | Quote | ID: 153475


Blue Octorok
Level: 15

Posts: 38/39
EXP: 14619
Next: 1765

Since: 10-08-08
From: St.Charles, IL

Last post: 632 days
Last view: 605 days
Posted by snarfblam





Interesting, does this mean that the Ice and Wave Beams will be usable as a combo(as opposed to one overriding the other)?

snarfblam
Posted on 02-26-13 02:40 AM Link | Quote | ID: 153476


Tektite
Level: 16

Posts: 40/54
EXP: 19253
Next: 1003

Since: 03-10-12

Last post: 1794 days
Last view: 744 days
Look and see:

www.youtube.com/watch?v=Vn2SjbSfsRI

Rai
Posted on 02-27-13 01:53 AM Link | Quote | ID: 153483


Goomba
Level: 13

Posts: 29/29
EXP: 8132
Next: 2135

Since: 03-18-11

Last post: 2000 days
Last view: 2010 days


This is something I've been working on for a couple of hours. It's a WIP for a homebrew message box programmed mostly from scratch. I eventually plan to make it very customizable.

gridatttack
Posted on 03-04-13 01:45 AM Link | Quote | ID: 153498


Cheep-cheep
Level: 29

Posts: 41/194
EXP: 147056
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Since: 07-11-10

Last post: 738 days
Last view: 1 day
So I finally was able to record NES game footage, so here is this SMB3 level I made:



____________________

RetroRain
Posted on 03-12-13 02:45 AM (rev. 3 of 03-12-13 05:30 PM) Link | Quote | ID: 153539


Fuzz Ball
Level: 62

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Since: 09-30-07

Last post: 191 days
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An update from my homebrew game in Game Maker. I may be starting a blog for my game, and creating a thread for it in the Gaming forum when the time is right, that way I don't have to post videos in this thread anymore. But it is definitely worth looking at if you like Zelda and/or Resident Evil. This is probably my most ambitious project yet.

Inventory, Precise Collision & Sword Animation


Blood, Points & Level System


Land Mines & Enemy Land Mines


Overworld Areas from 10% Build


Fairy Ponds not only restore your health to full, they also act as Save Points. If you have a Green Gem, you can save your game, much like the Ink Ribbons in Resident Evil. If you don't have a Green Gem, you're screwed.

The sword animation, while the idea is the same as Infidelity's, I drew all of the sprites myself, and Link no longer has the shield attached to him. The shield is a separate item that you will pick up along the way.

The Points act as a different type of currency. Similar to Dino Crisis 2, the more points you get, the more you can upgrade your weapons. For example, you can upgrade your first sword to Level 2, which makes it a bit more stronger. When you get the second and third swords, you can upgrade those as well.

The Level System will effect the gameplay as well. The higher your level, the more likely you are to receive an extra heart container, and increase your attack and defense power by a point or two.

Other weapons coming soon!

____________________
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Insectduel
Posted on 04-23-13 08:40 PM Link | Quote | ID: 153756


Hammer Brother
Level: 64

Posts: 793/1050
EXP: 2107657
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Since: 02-16-08
From: Insectduel's office

Last post: 122 days
Last view: 122 days


Rockman Alter Force has been stopped since January - February due to personal activity reasons and I'm now it's back to work. This is Fire Man's stage which will be switched over to Elec Man as the boss. I can easily code the boss pose or AI switch!

Levels starts by designing maps before enemies are inserted, the enemy choice will switch the graphic slots.

Mike-Tech
Posted on 04-26-13 05:49 AM Link | Quote | ID: 153764

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 374/971
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Since: 04-25-07
From: 90 degrees of north bridge

Last post: 913 days
Last view: 427 days
Working on metroi 2 return of samus
Since no one has attempted to hack M2 even without a offficial level editor I wanted to make a headway and start it off.

I am keeping a log of everything I can locate visibly through the tile editor.
The hack itself will be a long time before I release a demo of it.

Please enjoy, I know I did.


snarfblam
Posted on 04-26-13 10:58 PM Link | Quote | ID: 153769


Tektite
Level: 16

Posts: 42/54
EXP: 19253
Next: 1003

Since: 03-10-12

Last post: 1794 days
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If you have documentation for the level data format, I can probably get a basic level editor (or anything else that needs editing) going.

Mike-Tech
Posted on 04-29-13 01:05 AM Link | Quote | ID: 153785

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

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Since: 04-25-07
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Posted by snarfblam
If you have documentation for the level data format, I can probably get a basic level editor (or anything else that needs editing) going.


Alright then, about the level data, I'm using visual boy advance and using the map viewer.
While exploring part of sr388 I really can't get a good location of where the game is pulling the level data from.
I'll sift through it next week and see if I might be able to pinpoint where the game is calling on the level data to load from.
I tried nocashgameboy but the stupid thing refuses to load any rom. :/
Least the gb gui debugging is partly free.
I may contact the guy and see if he has a new update and the pricing is right for purchasing.

Otherwise I'll stick with visualboyadvance even though its dead.

Raccoon Sam
Posted on 04-29-13 10:14 AM Link | Quote | ID: 153786


Cobrat
Level: 53

Posts: 671/672
EXP: 1128899
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Since: 02-19-07
From: Hi

Last post: 1391 days
Last view: 622 days
Well, there's this, but it's almost 10 years sans updates.

____________________


Mike-Tech
Posted on 04-29-13 12:00 PM Link | Quote | ID: 153787

Banned until further notice.
Backseat moderation, picking fights with staff and users and general unpleasantness.
Level: 62

Posts: 376/971
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Since: 04-25-07
From: 90 degrees of north bridge

Last post: 913 days
Last view: 427 days
Posted by Raccoon Sam
Well, there's this, but it's almost 10 years sans updates.


Yeah I heard about it and used i recently, it opens up basic tiles and lets you edit something in there.
But its not fully featured, if the program was open source to the general public to improve I would be happy to assist in any kind of way.
For now I'm gathering the location of all chr data within the rom itself.
I mean its remarkable of whats in there if you really dig through it all.
My shock is how nintendo manage to fit the metroid evolutions graphics inside a 256kb rom. 0_0

Anyway, if someone wants to see if that editor can be worked on and improved with permission I'm game to help out.
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