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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Googie
Posted on 03-07-11 12:24 AM Link | Quote | ID: 140032


Giant Koopa
ROM Hacking is life!
Level: 69

Posts: 695/1268
EXP: 2743698
Next: 126045

Since: 02-19-07
From: The Boogie Down Bronx

Last post: 1 day
Last view: 1 day
Really neat Matrixz! Finally a real Bionic Commando editor, this is Boss man can't wait to see more... >8D

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Xenesis
Posted on 03-08-11 11:40 AM Link | Quote | ID: 140059


Level: 42

Posts: 376/416
EXP: 515490
Next: 5872

Since: 02-20-07

Last post: 1801 days
Last view: 509 days
More fun in the War Room Hack


zbyte
Posted on 03-08-11 11:57 PM (rev. 2 of 03-08-11 11:59 PM) Link | Quote | ID: 140078


Boomerang Brother
Z is Superior!
Level: 60

Posts: 913/1016
EXP: 1728784
Next: 43994

Since: 06-10-09

Last post: 1848 days
Last view: 327 days
Posted by Matrixz


Looks amazing, Matrixz! That looks like it could become an interesting program! What is it being coded in?
Posted by RetroRain

Scrolling clouds and falling rain.
Looks pretty cool, RetroRain! This looks like it will turn out to be something many people would want to get their hands on! Will you teach me how to do a little bit of ASM sometime?

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No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Matrixz
Posted on 03-09-11 03:20 AM Link | Quote | ID: 140082


Ninji
Level: 32

Posts: 160/225
EXP: 203776
Next: 2666

Since: 04-07-07
From: Norway

Last post: 522 days
Last view: 49 days
Posted by zbyte
Looks amazing, Matrixz! That looks like it could become an interesting program! What is it being coded in?

MS Visual C++ 6.0. I would not mind using something newer, but i just couldn't get the express editions of Visual C++ 2005 or 2008 to work on my laptop.

RetroRain
Posted on 03-09-11 09:46 PM Link | Quote | ID: 140088


Fuzz Ball
Level: 61

Posts: 553/970
EXP: 1779420
Next: 97176

Since: 09-30-07

Last post: 5 days
Last view: 4 days
I'm glad to see that the activity around here has picked up a little bit. All of you guys make this place worth coming to. I can't wait to get back to work on my stuff as well. I've been working all week, but I'll have some time on Friday. Maybe I'll have some more stuff to show as well. I'm doing both ROM hacking and Multimedia Fusion 2. They are both a lot of fun and have their ups and downs.

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My YouTube Channel

vinnyboiler
Posted on 03-12-11 03:45 AM Link | Quote | ID: 140119

Newcomer
Level: 6

Posts: 5/7
EXP: 881
Next: 26

Since: 01-16-11
From: London, England

Last post: 1554 days
Last view: 1451 days





Just three of the buttload of levels I've made for this hack.

Note: these are the levels in their incomplete form - Hence no objects. Also the black T-Shirt Mario is my own colour code, not intended for this hack

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RetroRain
Posted on 03-12-11 07:02 AM Link | Quote | ID: 140121


Fuzz Ball
Level: 61

Posts: 554/970
EXP: 1779420
Next: 97176

Since: 09-30-07

Last post: 5 days
Last view: 4 days
I like the second video. Your level design is very good. The second video reminds me of Tomb Raider. I assume that at the end there, where Mario falls all the way to the bottom, that that is going to be a whole other underground area to explore?

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My YouTube Channel

Xenesis
Posted on 03-21-11 12:06 AM Link | Quote | ID: 140278


Level: 42

Posts: 377/416
EXP: 515490
Next: 5872

Since: 02-20-07

Last post: 1801 days
Last view: 509 days
Still workin'


Devin
Posted on 03-21-11 03:26 AM Link | Quote | ID: 140283


Goomba
Level: 12

Posts: 16/22
EXP: 6225
Next: 1696

Since: 04-13-07

Last post: 813 days
Last view: 445 days
Here's some crap I started this weekend (cropped for your safety)



It's probably not recognizable from the screenshot, but that's the beginning of Stage 1-1, stripped of its tropical beauty and replaced with green blocks. I'm working on documenting the rest of the (somewhat large) level headers so I can get graphics loading and other stuff put in

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Photo by Luc Viatour

Scatt-Man
Posted on 03-21-11 12:47 PM Link | Quote | ID: 140288


Red Goomba
Level: 15

Posts: 38/40
EXP: 15183
Next: 1201

Since: 05-20-07
From: Sydney, Australia

Last post: 1739 days
Last view: 2268 days
I CAN TOTALLY SEE THE SKATEBOARD!!

Nice choice, bud! Hope you keep it up.

Trax
Posted on 03-22-11 03:57 AM Link | Quote | ID: 140293


Yellow Stalfos
Level: 65

Posts: 1126/1145
EXP: 2310303
Next: 25325

Since: 07-06-07
From: Québec

Last post: 1043 days
Last view: 295 days
I'm still working on my Zelda II editor. Seems like it will never end...

Xeruss
Posted on 03-22-11 06:11 AM Link | Quote | ID: 140294


Sledge Brother
Xeruss has dysentery.
Level: 80

Posts: 1407/1814
EXP: 4694707
Next: 88262

Since: 02-19-07
From: Oregon

Last post: 709 days
Last view: 405 days
Trax: looks spiffy, I love the gui. You really should continue work on it, however slow it may be...
It makes me wish someone would make a more stupid-user friendly version of a Zelda2 editor for Windows.

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Design © 2009 Stark
Once for the Super Dave TV show I was the stuntman that fell down the entire wtc stairwell. ~ jargon

HylianFox
Posted on 03-22-11 06:19 AM Link | Quote | ID: 140295


Blue Octorok
Level: 15

Posts: 35/39
EXP: 13550
Next: 2834

Since: 10-08-08
From: St.Charles, IL

Last post: 124 days
Last view: 97 days
yeah, that already looks a hell of a lot better than the other editor.

Xenesis
Posted on 03-27-11 12:19 PM Link | Quote | ID: 140495


Level: 42

Posts: 378/416
EXP: 515490
Next: 5872

Since: 02-20-07

Last post: 1801 days
Last view: 509 days


Trailer time!

Ailure
Posted on 04-05-11 08:23 PM Link | Quote | ID: 140695

Hats
Steam Board2 group
Level: 112

Posts: 3874/3965
EXP: 15170860
Next: 167345

Since: 02-19-07
From: Sweden, Skåne

Last post: 717 days
Last view: 426 days
Hell yeah, looking really forward to that hack. I especially like the idea of being able to play some maps on the baddie's side.

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AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Rai
Posted on 04-29-11 05:01 PM (rev. 2 of 04-29-11 05:04 PM) Link | Quote | ID: 141362


Goomba
Level: 12

Posts: 6/29
EXP: 7332
Next: 589

Since: 03-18-11

Last post: 1492 days
Last view: 1502 days
Started working on Farland Story 2.

I implemented a VWF. This is actually the first time I've successfully done so.



The game has annoying way of line skipping. But I don't want to put my VWF to waste, so I'll try to figure it out.

My routine basically fits as much text as it can in a 16x16 buffer, and loads the spillover into the next 16x16, rinse and repeat.

Kawa
Posted on 04-29-11 05:25 PM Link | Quote | ID: 141364


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 128

Posts: 4509/5344
EXP: 23733124
Next: 648576

Since: 02-20-07
From: The Netherlands

Last post: 1914 days
Last view: 49 days
Posted by Rai
My routine basically fits as much text as it can in a 16x16 buffer, and loads the spillover into the next 16x16, rinse and repeat.
Indeed, I can tell from the colon on line 2 -- it's no doubt supposed to be the ends of the c on line 1. Nice job.

____________________
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Kawa rocks — byuu

Xenesis
Posted on 04-30-11 02:33 AM Link | Quote | ID: 141386


Level: 42

Posts: 379/416
EXP: 515490
Next: 5872

Since: 02-20-07

Last post: 1801 days
Last view: 509 days


Still working on it. Holiday away + plague = two weeks without any progress.

Rai
Posted on 05-02-11 09:27 PM (rev. 2 of 05-02-11 09:36 PM) Link | Quote | ID: 141420


Goomba
Level: 12

Posts: 7/29
EXP: 7332
Next: 589

Since: 03-18-11

Last post: 1492 days
Last view: 1502 days


VWF progress for Gokuden 2. It's not complete yet, but this shows progress.

When I get this VWF done; I may give the game a proper translation.

There is a translation out there, but it's not that good due to limited space on the screen.

This font is just temporary BTW; I'll probably use a larger one when the VWF is done.

Xenesis
Posted on 05-08-11 01:46 PM Link | Quote | ID: 141672


Level: 42

Posts: 380/416
EXP: 515490
Next: 5872

Since: 02-20-07

Last post: 1801 days
Last view: 509 days


Sonja Showcase Video for the hack!
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