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Main - ROM Hacking - The General Project Screenshot/Videos Thread... New thread | New reply

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Googie
Posted on 03-07-11 12:24 AM Link | Quote | ID: 140032


Giant Paratroopa
Level: 73

Posts: 695/1391
EXP: 3472353
Next: 13515

Since: 02-19-07
From: Long Island City, NY

Last post: 130 days
Last view: 130 days
Really neat Matrixz! Finally a real Bionic Commando editor, this is Boss man can't wait to see more... >8D

Xenesis
Posted on 03-08-11 11:40 AM Link | Quote | ID: 140059


Level: 44

Posts: 376/416
EXP: 567819
Next: 43466

Since: 02-20-07

Last post: 2588 days
Last view: 1296 days
More fun in the War Room Hack


zbyte
Posted on 03-08-11 11:57 PM (rev. 2 of 03-08-11 11:59 PM) Link | Quote | ID: 140078


Boomerang Brother
Z is Superior!
Level: 62

Posts: 913/1016
EXP: 1953081
Next: 31605

Since: 06-10-09

Last post: 2635 days
Last view: 1114 days
Posted by Matrixz


Looks amazing, Matrixz! That looks like it could become an interesting program! What is it being coded in?
Posted by RetroRain

Scrolling clouds and falling rain.
Looks pretty cool, RetroRain! This looks like it will turn out to be something many people would want to get their hands on! Will you teach me how to do a little bit of ASM sometime?

____________________
No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though.








Matrixz
Posted on 03-09-11 03:20 AM Link | Quote | ID: 140082


Ninji
Level: 33

Posts: 160/225
EXP: 224708
Next: 4471

Since: 04-07-07
From: Norway

Last post: 1310 days
Last view: 250 days
Posted by zbyte
Looks amazing, Matrixz! That looks like it could become an interesting program! What is it being coded in?

MS Visual C++ 6.0. I would not mind using something newer, but i just couldn't get the express editions of Visual C++ 2005 or 2008 to work on my laptop.

RetroRain
Posted on 03-09-11 09:46 PM Link | Quote | ID: 140088


Fuzz Ball
Level: 63

Posts: 553/994
EXP: 2044643
Next: 52509

Since: 09-30-07

Last post: 138 days
Last view: 123 days
I'm glad to see that the activity around here has picked up a little bit. All of you guys make this place worth coming to. I can't wait to get back to work on my stuff as well. I've been working all week, but I'll have some time on Friday. Maybe I'll have some more stuff to show as well. I'm doing both ROM hacking and Multimedia Fusion 2. They are both a lot of fun and have their ups and downs.

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My YouTube Channel

vinnyboiler
Posted on 03-12-11 03:45 AM Link | Quote | ID: 140119

Newcomer
Level: 7

Posts: 5/7
EXP: 1023
Next: 425

Since: 01-16-11
From: London, England

Last post: 2342 days
Last view: 2239 days





Just three of the buttload of levels I've made for this hack.

Note: these are the levels in their incomplete form - Hence no objects. Also the black T-Shirt Mario is my own colour code, not intended for this hack

____________________






RetroRain
Posted on 03-12-11 07:02 AM Link | Quote | ID: 140121


Fuzz Ball
Level: 63

Posts: 554/994
EXP: 2044643
Next: 52509

Since: 09-30-07

Last post: 138 days
Last view: 123 days
I like the second video. Your level design is very good. The second video reminds me of Tomb Raider. I assume that at the end there, where Mario falls all the way to the bottom, that that is going to be a whole other underground area to explore?

____________________
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Xenesis
Posted on 03-21-11 12:06 AM Link | Quote | ID: 140278


Level: 44

Posts: 377/416
EXP: 567819
Next: 43466

Since: 02-20-07

Last post: 2588 days
Last view: 1296 days
Still workin'


Devin
Posted on 03-21-11 03:26 AM Link | Quote | ID: 140283


Goomba
Level: 12

Posts: 16/22
EXP: 6865
Next: 1056

Since: 04-13-07

Last post: 1600 days
Last view: 1232 days
Here's some crap I started this weekend (cropped for your safety)



It's probably not recognizable from the screenshot, but that's the beginning of Stage 1-1, stripped of its tropical beauty and replaced with green blocks. I'm working on documenting the rest of the (somewhat large) level headers so I can get graphics loading and other stuff put in

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Photo by Luc Viatour

Scatt-Man
Posted on 03-21-11 12:47 PM Link | Quote | ID: 140288


Red Goomba
Level: 16

Posts: 38/40
EXP: 16760
Next: 3496

Since: 05-20-07
From: Sydney, Australia

Last post: 2526 days
Last view: 3055 days
I CAN TOTALLY SEE THE SKATEBOARD!!

Nice choice, bud! Hope you keep it up.

Trax
Posted on 03-22-11 03:57 AM Link | Quote | ID: 140293


Yellow Stalfos
Level: 67

Posts: 1126/1145
EXP: 2553336
Next: 39536

Since: 07-06-07
From: Québec

Last post: 1830 days
Last view: 1082 days
I'm still working on my Zelda II editor. Seems like it will never end...

Xeruss
Posted on 03-22-11 06:11 AM Link | Quote | ID: 140294


Sledge Brother
Compromised account.
Level: 82

Posts: 1407/1815
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Since: 02-19-07
From: Oregon

Last post: 17 days
Last view: 16 days
Trax: looks spiffy, I love the gui. You really should continue work on it, however slow it may be...
It makes me wish someone would make a more stupid-user friendly version of a Zelda2 editor for Windows.

____________________
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HylianFox
Posted on 03-22-11 06:19 AM Link | Quote | ID: 140295


Blue Octorok
Level: 15

Posts: 35/39
EXP: 15176
Next: 1208

Since: 10-08-08
From: St.Charles, IL

Last post: 912 days
Last view: 885 days
yeah, that already looks a hell of a lot better than the other editor.

Xenesis
Posted on 03-27-11 12:19 PM Link | Quote | ID: 140495


Level: 44

Posts: 378/416
EXP: 567819
Next: 43466

Since: 02-20-07

Last post: 2588 days
Last view: 1296 days


Trailer time!

Ailure
Posted on 04-05-11 08:23 PM Link | Quote | ID: 140695

Hats
Steam Board2 group
Level: 115

Posts: 3874/3965
EXP: 16710447
Next: 100917

Since: 02-19-07
From: Sweden, Skåne

Last post: 1505 days
Last view: 256 days
Hell yeah, looking really forward to that hack. I especially like the idea of being able to play some maps on the baddie's side.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Rai
Posted on 04-29-11 05:01 PM (rev. 2 of 04-29-11 05:04 PM) Link | Quote | ID: 141362


Goomba
Level: 13

Posts: 6/29
EXP: 8541
Next: 1726

Since: 03-18-11

Last post: 2279 days
Last view: 2290 days
Started working on Farland Story 2.

I implemented a VWF. This is actually the first time I've successfully done so.



The game has annoying way of line skipping. But I don't want to put my VWF to waste, so I'll try to figure it out.

My routine basically fits as much text as it can in a 16x16 buffer, and loads the spillover into the next 16x16, rinse and repeat.

Kawa
Posted on 04-29-11 05:25 PM Link | Quote | ID: 141364


CHIKKN NI A BAAZZKIT!!!
80's Cheerilee is best pony
Level: 131

Posts: 4509/5344
EXP: 26142591
Next: 282029

Since: 02-20-07
From: The Netherlands

Last post: 2702 days
Last view: 837 days
Posted by Rai
My routine basically fits as much text as it can in a 16x16 buffer, and loads the spillover into the next 16x16, rinse and repeat.
Indeed, I can tell from the colon on line 2 -- it's no doubt supposed to be the ends of the c on line 1. Nice job.

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Xenesis
Posted on 04-30-11 02:33 AM Link | Quote | ID: 141386


Level: 44

Posts: 379/416
EXP: 567819
Next: 43466

Since: 02-20-07

Last post: 2588 days
Last view: 1296 days


Still working on it. Holiday away + plague = two weeks without any progress.

Rai
Posted on 05-02-11 09:27 PM (rev. 2 of 05-02-11 09:36 PM) Link | Quote | ID: 141420


Goomba
Level: 13

Posts: 7/29
EXP: 8541
Next: 1726

Since: 03-18-11

Last post: 2279 days
Last view: 2290 days


VWF progress for Gokuden 2. It's not complete yet, but this shows progress.

When I get this VWF done; I may give the game a proper translation.

There is a translation out there, but it's not that good due to limited space on the screen.

This font is just temporary BTW; I'll probably use a larger one when the VWF is done.

Xenesis
Posted on 05-08-11 01:46 PM Link | Quote | ID: 141672


Level: 44

Posts: 380/416
EXP: 567819
Next: 43466

Since: 02-20-07

Last post: 2588 days
Last view: 1296 days


Sonja Showcase Video for the hack!
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