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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 1034/1443 EXP: 4172463 Next: 18666 Since: 06-15-08 From: Earth Last post: 22 days Last view: 22 days |
It's awesome to see that you're working on something again, RetroRain. I always look forward to whatever you're putting together if you have something in the works! Keep it up and best of luck! |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 2149/2851 EXP: 11921105 Next: 341155 Since: 07-13-07 Last post: 4497 days Last view: 4467 days |
Googie, one word. No.
Multimedia Fusion 2 is absolutely crappy in just the right set of circumstances. Among other things, if you collide with two items at once and handle them with qualifiers (MMF2's version of object classes) then only one will register (but actions will be performed to both items). Not to mention it slows down at the tip of a hat. ____________________ we're currently experiencing some technical difficulties |
HylianFox |
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Blue Octorok Level: 16 Posts: 31/39 EXP: 18355 Next: 1901 Since: 10-08-08 From: St.Charles, IL Last post: 2708 days Last view: 2681 days |
Posted by RetroRain Damn, I've been working on a Z2 hack since 2008, and only now am I getting into the technical aspects of it. This is my biggest problem so far. I want to totally redo the end-of-palace statues, but I don't know if I have enough free unused tiles to do so... |
PU206C |
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Red Goomba Level: 16 Posts: 41/41 EXP: 18916 Next: 1340 Since: 02-07-10 Last post: 4807 days Last view: 3412 days |
Posted by GreyMario Agreed, game maker is just so much better than MF2(at last last time I used it, though it was many years ago IIRC), though GM 6.1 is kinda buggy, when game is about over 3-5mb, theres 50% chance to GM crash |
RetroRain |
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Fuzz Ball Level: 66 Posts: 542/994 EXP: 2438250 Next: 23601 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Well regardless of which one is better, I like having the freedom to do more without all the hassle. I still like ROM hacking, it's just I'm trying to actually do what I want without having to do go through the whole damn ROM and doing all sorts of ASM hacking just to get one simple thing to work. This takes a load off your back. ____________________ My YouTube Channel |
elbobelo |
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Red Koopa Level: 27 Posts: 85/124 EXP: 107831 Next: 8328 Since: 08-16-07 Last post: 2169 days Last view: 611 days |
Here is a debugger I made for testing.
Here is the VK intro made perfect. Here are some ghouls. Here are some ghouls being pulverized by my Invincibility Ring oh and frozen werewolves to you all. |
RetroRain |
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Fuzz Ball Level: 66 Posts: 543/994 EXP: 2438250 Next: 23601 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Nice work there elbobelo.
Scrolling clouds and falling rain. ____________________ My YouTube Channel |
Ice Penguin |
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Popo Level: 51 Posts: 527/539 EXP: 991266 Next: 22672 Since: 02-20-07 From: Kasuto Last post: 4789 days Last view: 4789 days |
That's pretty awesome, Retro! Can't wait to see more! |
RetroRain |
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Fuzz Ball Level: 66 Posts: 544/994 EXP: 2438250 Next: 23601 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
Posted by Ice PenguinThank you. I can't wait to see more of your stuff too! Posted by Quick CurlyHi Quick Curly! I meant to reply to your post earlier. I appreciate the comments. I'm glad to see that you're still around too. I always look forward to seeing your stuff as well. You guys are great game designers! EDIT - I may or may not be porting it over to Game Maker, because I'm currently having difficulties with the events in MMF2, and this isn't the first time I've had a problem with the events in MMF2. I agree that MMF2 is not perfect, and there is a lot that can be improved on, but I might check out Game Maker again and decide for myself which one is better. ____________________ My YouTube Channel |
Xenesis |
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Level: 46 Posts: 374/416 EXP: 672132 Next: 39642 Since: 02-20-07 Last post: 4385 days Last view: 3093 days |
Considering the War Room has no Fog of War, I thought I'd do it this way. Von Bolt still needs a palette and probably some sprite adjustments. Progress! |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 3848/3965 EXP: 19779593 Next: 277103 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
That is a change I approve, especially how pointless Sonja tend to feel on maps without fog of war.
Also Multimedia Fusion 2 is like, the modern ancestor of Klick and Play (from 1993-1994). And as far I can tell, it's mostly the same engine underneath with similar quirks popping up in MM2 games. I have Klick and Play lying around somewhere... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Stifu |
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Cobrat Level: 56 Posts: 350/666 EXP: 1361326 Next: 36850 Since: 02-22-07 Last post: 686 days Last view: 308 days |
Posted by Ailure Heh, I had KnP and still have the Games Factory on my comp, which I still use for spriting. But I wouldn't use any of that to make a game anymore... |
RetroRain |
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Fuzz Ball Level: 66 Posts: 546/994 EXP: 2438250 Next: 23601 Since: 09-30-07 Last post: 1935 days Last view: 957 days |
You can make a perfectly good NES game in Multimedia Fusion 2, check the YouTube link below. This guy was working on a game called Super Mario Bros. Fusion. It didn't follow all of the rules of the NES, as he used midis for music, and some other things, but he did release everything he had worked on up to this point.
Check this video out of his game, it looks like an actual NES game with a Mario/Zelda hybrid engine. It was part of the inspiration for my game. http://www.youtube.com/watch?v=OT3nAU18eJs ____________________ My YouTube Channel |
Nicole |
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Mole Level: 43 Posts: 301/363 EXP: 547901 Next: 17145 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4350 days Last view: 3328 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 3586/4196 EXP: 21533465 Next: 303136 Since: 02-19-07 From: Ithaca, NY, US Last post: 471 days Last view: 84 days |
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Xenesis |
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Level: 46 Posts: 375/416 EXP: 672132 Next: 39642 Since: 02-20-07 Last post: 4385 days Last view: 3093 days |
Newer. |
optomon |
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Leever Level: 33 Posts: 184/198 EXP: 220479 Next: 8700 Since: 03-05-07 From: Vancouver, WA Last post: 2457 days Last view: 2045 days |
Guardian Legend: Secret Edition
This hack has been out for a while, but I decided to go back and redo all of the corridors, which were mostly unedited in the previous edition. This version won't be out for a little while. |
The-doggy |
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Level: 15 Posts: 28/33 EXP: 13257 Next: 3127 Since: 12-06-10 Last post: 4743 days Last view: 2912 days |
More progress =P
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Ice Penguin |
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Popo Level: 51 Posts: 528/539 EXP: 991266 Next: 22672 Since: 02-20-07 From: Kasuto Last post: 4789 days Last view: 4789 days |
Posted by optomon Guardian Legend was one of my favorite games for the NES! I had completely forgotten it's name but I instantly recognized the gameplay. Awesome! |
Matrixz |
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Ninji Level: 35 Posts: 156/225 EXP: 266381 Next: 13555 Since: 04-07-07 From: Norway Last post: 3106 days Last view: 1784 days |
i am writing an editor for Bionic Commando. The GUI is not complete.
result: |
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