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Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 324/417 EXP: 674456 Next: 37318 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
At the very least, foshizzle, let levels of this difficulty remain in later levels. One tip I've learned over the years with great level designs is this: rather than making the game harder, try making your goal to keep the player interested with each new level. Progress them with easy levels to much harder levels, but always keep them interested with a new gimmick, puzzle, enemy, what have you. |
ShoFIZZLE |
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Shyguy Level: 22 Posts: 18/80 EXP: 51957 Next: 6393 Since: 11-18-09 From: Atlanta, GA Last post: 4302 days Last view: 4302 days |
I see what you are saying Dark. Too hard too early, but I do need to lay off the enemy sprites. |
Ice Penguin |
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Popo Level: 51 Posts: 476/539 EXP: 991248 Next: 22690 Since: 02-20-07 From: Kasuto Last post: 4789 days Last view: 4788 days |
Posted by SePHWow, this looks fantastic! Even if I never get to play it, just seeing the screenshot was good enough for me. I like it. I would be a little sad about having less exploration, though. |
KP9000 |
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Boomboom Level: 90 Posts: 1169/1975 EXP: 6953398 Next: 235211 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 1711/2851 EXP: 11920891 Next: 341369 Since: 07-13-07 Last post: 4497 days Last view: 4467 days |
Superior... or really fucking superior?
On an unrelated note, layout go stretchy. ____________________ we're currently experiencing some technical difficulties |
KP9000 |
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Boomboom Level: 90 Posts: 1172/1975 EXP: 6953398 Next: 235211 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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Mineyl |
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Ninji Level: 35 Posts: 115/243 EXP: 276870 Next: 3066 Since: 09-10-09 From: World 5 Last post: 4278 days Last view: 463 days |
Back from the beyond. |
Mineyl |
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Ninji Level: 35 Posts: 124/243 EXP: 276870 Next: 3066 Since: 09-10-09 From: World 5 Last post: 4278 days Last view: 463 days |
Well, this is it: the last two stages I'll be designing for this hack before Reuben is released. Enjoy. :3 Copypasta from my Youtube description:
____________________ Back from the beyond. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 765/1443 EXP: 4172384 Next: 18745 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
Of course I completely like it Mineyl.
So... R.I.P. The Original Version of Mineyl's Unnamed SMB3 Hack. I'll look forward to see what you do with Reuben. |
Mineyl |
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Ninji Level: 35 Posts: 126/243 EXP: 276870 Next: 3066 Since: 09-10-09 From: World 5 Last post: 4278 days Last view: 463 days |
Posted by Quick Curly Maybe I'll tidy this up a bit and release it. The perfectionist in me would rather not, but...you know. xD Thank you for your support. :3 ____________________ Back from the beyond. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 767/1443 EXP: 4172384 Next: 18745 Since: 06-15-08 From: Earth Last post: 21 days Last view: 21 days |
That's okay. You don't have to if you don't want to in order to help keep the surprise of what you do with the power of Reuben to advance it. It's just me, but I like playing the final versions and not forcing authors to release demos if they'd rather not release unfinished work and not have real control over who grabs it. I know some authors like releasing (public) demos in order to get feedback and whatnot; however, I'm personally not a fan of this method. Plus playing a demo would sort of ruin the feel and excitement of the finished product since depending on how much more has been changed, I'd sort of have an idea of what to expect, but again, that's just me. If you're going to be keeping most of World 1 the same for your Reuben advancement, I like your hack enough to put off playing it until you have it to the point that you'd want it to be at on a more complete level. In the end, it's up to you what you want to do, of course.
I know one person in particular who would probably say otherwise though... You're welcome. I know you'd do the same for me. |
messiaen |
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Cheep-cheep Level: 32 Posts: 160/193 EXP: 204452 Next: 1990 Since: 05-26-08 From: Porto Alegre, Brazil Last post: 4443 days Last view: 4771 days |
SORT OF two player mode in Mario 64 (controlling NPCs):
Many practical problems, however the concept could work in a smaller scale. Edit: Embed doesn't seem to be working Non-embed. |
cobraman |
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KP9000 |
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Boomboom Level: 90 Posts: 1188/1975 EXP: 6953398 Next: 235211 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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ShoFIZZLE |
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Shyguy Level: 22 Posts: 21/80 EXP: 51957 Next: 6393 Since: 11-18-09 From: Atlanta, GA Last post: 4302 days Last view: 4302 days |
That is AWESOMELY AWESOME! |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 336/417 EXP: 674456 Next: 37318 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
Thanks for posting this KP. it's inspired me to double down on finishing Reuben |
elbobelo |
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Red Koopa Level: 27 Posts: 69/124 EXP: 107830 Next: 8329 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
I hope this will get people excited about a new Vampire Killer game 2 years in the making. You may notice a few things such as multiple power ups, 3X subweapons, working candles, keys, and chests, day-month-hour clock, 250 max hearts, experience and level-ups, plus tons tons more. These backgrounds are all temporary as well as the level design. I have only been focusing on game control and game play to date. |
Scatt-Man |
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Red Goomba Level: 16 Posts: 29/40 EXP: 19897 Next: 359 Since: 05-20-07 From: Sydney, Australia Last post: 4323 days Last view: 4852 days |
You sir have created the first Castlevania hack I'm interested in playing. Very nice work!! |
koala_knight |
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Buzzy Beetle Level: 44 Posts: 331/384 EXP: 591243 Next: 20042 Since: 06-01-07 From: Miami Last post: 4126 days Last view: 4113 days |
That's the 8Eyes hack you were working on, right?
It looks great! I've been doing some research into CV2 in an attempt to achieve a similar end within that engine as you have within this one. Great work so far! |
elbobelo |
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Red Koopa Level: 27 Posts: 70/124 EXP: 107830 Next: 8329 Since: 08-16-07 Last post: 2168 days Last view: 610 days |
Posted by koala_knight Yes that was 8-eyes, I looked into hacking cv games myself but the code seems way to complicated and compressed. 8-eyes had a lot of free space and code that was easier to understand. I was able to actually re-write a lot of the original 8-eyes code to make it tighter and more compact in order to free up space. The end result has been great (more weapons, more familiars, more whips). Also, you will find that the controls and intuitiveness are superior to any other CV game for the NES. (ex. facing different directions while in air, douple-tap running with trail effects, double-jump wings, smooth animations) Posted by Scatt-Man Thank you sir, there is a lot that you don't see in this picture as well. Plus this is not just a painted picture, everything you see here functions as it should (except the level up counter, which i just decided to do). |
Main - ROM Hacking - The General Project Screenshot/Videos Thread... | New thread | New reply |
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