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Main - Gaming - skiffanoid | New thread | New reply |
setz |
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Spike fuck~ Level: 58 Posts: 153/722 EXP: 1537777 Next: 39769 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
It's just another arkanoid clone, currently not quite done yet, although I've got a bulk of it, and it is in a somewhat playable state. I'm basically making this thread as a public beta testing thread, because you don't always catch everything yourself. It's being written in Java, so it should work reguardless of your OS. It was developed with JDK1.6.0, so you probably need JRE1.6.0, so you may want to grab that from java.com
If there is anything that bugs you (other than the fact that it is java) please post about it in this thread so I can adress it. Also, give it a few minutes to load the images; I'll add a splash screen eventually. screenshot of the game: Download - Last updated Mar 15 07 - 4:17PM known issues: It runs too fast, damn me for writing and testing this on a slow PC. ball doesn't regenerate after death about the bricktypes for the level editor They don't work this way in-game, yet. but first metal shiny one is unbreakable all the colored ones break upon contact the cracking ones are "endurance" blocks that crack until they break, full form takes 3 hits the black with white border one is a "ghost" block; you don't see it until you hit it ____________________ |
OoBurns |
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Boo Level: 68 Posts: 266/1036 EXP: 2643075 Next: 85725 Since: 02-19-07 From: It is a mystery. Last post: 5729 days Last view: 5729 days |
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setz |
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Spike fuck~ Level: 58 Posts: 154/722 EXP: 1537777 Next: 39769 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
Posted by BooUrns Oi. forgot how slow this PC was :/ I'll try to get to that soon.
at the moment you don't. You just close the screen and re-open it. a little helper I drew out to figure out collision for where the ball hits the brick, dunno if it makes sense to you but it might help someone, I'm also not sure if there are any errors, if there are feel free to point them out :x ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 474/3965 EXP: 19790395 Next: 266301 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
You should add some timing to the game, or at least adjust it if you have one already (if there is one, how does it work?). I'm actually curious about the coding behind this game, even if it's rather simple for now (such as the lack of ball reappearing on paddle when you lose). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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setz |
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Spike fuck~ Level: 58 Posts: 159/722 EXP: 1537777 Next: 39769 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
Posted by Ailure Currently no timing is in place, which is why it runs so fast on a decent PC. I won't add any timing until I get my PC back (about a week from now). The current plan is to have it run at 50fps.
I'll release the source when the project is done, or if I drop it. as for progress: not much, I worked abit on the border GFX, put different colored blocks in, and got better hit detection on the blocks, I'll put another update in the next few days. I got permission from Rage Ltd to use their music in the game, so that will be coming soon. For now I'm going to work on a level editor and different bricktypes, that should be up soon. Editing levels with HEX sucks. Once it is feel free to make and submit any levels you want, if they don't suck too bad I'll most likely include them. edit: Demo 2 posted in first post. includes level editor. ____________________ |
Drag |
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Spike Dragon Level: 57 Posts: 162/705 EXP: 1483819 Next: 2109 Since: 02-19-07 From: Last post: 3935 days Last view: 3935 days |
Here are some levels I made:
Level 1 Level 2 Level 3 Level 4 Level 5 Download Edit: More Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Same download link. ____________________ |
JerryArr |
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Red Cheep-cheep Level: 34 Posts: 27/210 EXP: 240981 Next: 12670 Since: 03-03-07 From: Levittown, PA The former Monarx Last post: 6200 days Last view: 6193 days |
I've got some levels as well.
First level 2nd level 3rd level 4th level 5th level Download the levels |
setz |
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Spike fuck~ Level: 58 Posts: 163/722 EXP: 1537777 Next: 39769 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
I've got about 25 made up right now, I re-did the graphics for the bricks:
was this better or the old style? ____________________ |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 51/766 EXP: 1680502 Next: 92276 Since: 02-19-07 Last post: 5971 days Last view: 5778 days |
I like the new look, but I like how the colors used to be. Fix plz?
I've got about 20+ levels made so far, 7 at this house, 16 at the other, and a good 5 or so at school. I'll combine them all and package it some day next week so you guys have a new level pack. Hopefully ball respawn and brick types are implemented by then. ____________________ I miss post headers more. |
setz |
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Spike fuck~ Level: 58 Posts: 167/722 EXP: 1537777 Next: 39769 Since: 02-19-07 From: Pittsburgh, PA Last post: 5297 days Last view: 2585 days |
latest update has brick types, score, other stuff I don't feel like mentioning because it isn't implemented in-game ____________________ |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 59/766 EXP: 1680502 Next: 92276 Since: 02-19-07 Last post: 5971 days Last view: 5778 days |
I dont know what it is, but I just hate the fact that there is no 'center' block. It hate that.
Oh, and grid plz? ____________________ I miss post headers more. |
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