Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,523,675
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 02:48 PM
Guest: Register | Login

0 users currently in Gaming | 5 guests

Main - Gaming - skiffanoid New thread | New reply


setz
Posted on 03-11-07 04:04 PM (rev. 10 of 03-15-07 09:20 PM) Link | Quote | ID: 13845


Spike
fuck~
Level: 58

Posts: 153/722
EXP: 1537777
Next: 39769

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
It's just another arkanoid clone, currently not quite done yet, although I've got a bulk of it, and it is in a somewhat playable state. I'm basically making this thread as a public beta testing thread, because you don't always catch everything yourself. It's being written in Java, so it should work reguardless of your OS. It was developed with JDK1.6.0, so you probably need JRE1.6.0, so you may want to grab that from java.com

If there is anything that bugs you (other than the fact that it is java) please post about it in this thread so I can adress it.

Also, give it a few minutes to load the images; I'll add a splash screen eventually.

screenshot of the game:


Download - Last updated Mar 11 07 - 11:00AM

Download - Last updated Mar 13 07 - 1:59PM

Download - Last updated Mar 13 07 - 9:04PM

Download - Last updated Mar 15 07 - 4:17PM


known issues:
It runs too fast, damn me for writing and testing this on a slow PC.
ball doesn't regenerate after death


about the bricktypes for the level editor
They don't work this way in-game, yet.

but first metal shiny one is unbreakable
all the colored ones break upon contact
the cracking ones are "endurance" blocks that crack until they break, full form takes 3 hits
the black with white border one is a "ghost" block; you don't see it until you hit it

____________________

OoBurns
Posted on 03-11-07 07:35 PM Link | Quote | ID: 13912


Boo
Level: 68

Posts: 266/1036
EXP: 2643075
Next: 85725

Since: 02-19-07
From: It is a mystery.

Last post: 5729 days
Last view: 5729 days
The game runs extremely fast for me - it's almost impossible to play because the ball moves so fast.

And I can't figure out how to make a new ball appear on the paddle after you lose a life.

____________________

setz
Posted on 03-11-07 10:12 PM Link | Quote | ID: 13968


Spike
fuck~
Level: 58

Posts: 154/722
EXP: 1537777
Next: 39769

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
Posted by BooUrns
The game runs extremely fast for me - it's almost impossible to play because the ball moves so fast.

Oi. forgot how slow this PC was :/ I'll try to get to that soon.


And I can't figure out how to make a new ball appear on the paddle after you lose a life.

at the moment you don't. You just close the screen and re-open it.


a little helper I drew out to figure out collision for where the ball hits the brick, dunno if it makes sense to you but it might help someone, I'm also not sure if there are any errors, if there are feel free to point them out :x

____________________

Ailure
Posted on 03-12-07 02:24 PM Link | Quote | ID: 14325

Hats
Steam Board2 group
Level: 121

Posts: 474/3965
EXP: 19790395
Next: 266301

Since: 02-19-07
From: Sweden, Skåne

Last post: 3308 days
Last view: 2059 days
You should add some timing to the game, or at least adjust it if you have one already (if there is one, how does it work?). I'm actually curious about the coding behind this game, even if it's rather simple for now (such as the lack of ball reappearing on paddle when you lose).

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


setz
Posted on 03-13-07 03:49 PM (rev. 3 of 03-13-07 07:17 PM) Link | Quote | ID: 14742


Spike
fuck~
Level: 58

Posts: 159/722
EXP: 1537777
Next: 39769

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
Posted by Ailure
You should add some timing to the game, or at least adjust it if you have one already (if there is one, how does it work?).

Currently no timing is in place, which is why it runs so fast on a decent PC. I won't add any timing until I get my PC back (about a week from now). The current plan is to have it run at 50fps.


I'm actually curious about the coding behind this game, even if it's rather simple for now (such as the lack of ball reappearing on paddle when you lose).

I'll release the source when the project is done, or if I drop it.

as for progress:
not much, I worked abit on the border GFX, put different colored blocks in, and got better hit detection on the blocks, I'll put another update in the next few days.

I got permission from Rage Ltd to use their music in the game, so that will be coming soon.

For now I'm going to work on a level editor and different bricktypes, that should be up soon. Editing levels with HEX sucks. Once it is feel free to make and submit any levels you want, if they don't suck too bad I'll most likely include them.

edit:
Demo 2 posted in first post. includes level editor.


____________________

Drag
Posted on 03-13-07 08:09 PM (rev. 2 of 03-13-07 09:12 PM) Link | Quote | ID: 14779


Spike
Dragon
Level: 57

Posts: 162/705
EXP: 1483819
Next: 2109

Since: 02-19-07
From:

Last post: 3935 days
Last view: 3935 days
Here are some levels I made:

Level 1
Level 2
Level 3
Level 4
Level 5

Download

Edit: More
Level 6
Level 7
Level 8
Level 9
Level 10
Level 11
Same download link.

____________________

JerryArr
Posted on 03-13-07 08:23 PM Link | Quote | ID: 14787


Red Cheep-cheep
Level: 34

Posts: 27/210
EXP: 240981
Next: 12670

Since: 03-03-07
From: Levittown, PA
The former Monarx

Last post: 6200 days
Last view: 6193 days
I've got some levels as well.

First level
2nd level
3rd level
4th level
5th level

Download the levels

setz
Posted on 03-14-07 06:19 PM Link | Quote | ID: 15054


Spike
fuck~
Level: 58

Posts: 163/722
EXP: 1537777
Next: 39769

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
I've got about 25 made up right now, I re-did the graphics for the bricks:


was this better or the old style?

____________________

Sonicandfails
Posted on 03-14-07 11:06 PM Link | Quote | ID: 15116


Lantern Ghost
Level: 60

Posts: 51/766
EXP: 1680502
Next: 92276

Since: 02-19-07

Last post: 5971 days
Last view: 5778 days
I like the new look, but I like how the colors used to be. Fix plz?
I've got about 20+ levels made so far, 7 at this house, 16 at the other, and a good 5 or so at school. I'll combine them all and package it some day next week so you guys have a new level pack. Hopefully ball respawn and brick types are implemented by then.


____________________
I miss post headers more.

setz
Posted on 03-15-07 09:19 PM Link | Quote | ID: 15438


Spike
fuck~
Level: 58

Posts: 167/722
EXP: 1537777
Next: 39769

Since: 02-19-07
From: Pittsburgh, PA

Last post: 5297 days
Last view: 2585 days
latest update has brick types, score, other stuff I don't feel like mentioning because it isn't implemented in-game

____________________

Sonicandfails
Posted on 03-16-07 12:29 PM (rev. 2 of 03-16-07 12:30 PM) Link | Quote | ID: 15718


Lantern Ghost
Level: 60

Posts: 59/766
EXP: 1680502
Next: 92276

Since: 02-19-07

Last post: 5971 days
Last view: 5778 days
I dont know what it is, but I just hate the fact that there is no 'center' block. It hate that.

Oh, and grid plz?

____________________
I miss post headers more.

Main - Gaming - skiffanoid New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.024 seconds. (321KB of memory used)
MySQL - queries: 77, rows: 96/97, time: 0.016 seconds.