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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 8/83 EXP: 55333 Next: 3017 Since: 07-21-09 Last post: 4597 days Last view: 4597 days |
If/When someone writes a program to hack SMA4, will he need to have a bunch of icons/sprites for the GUI so it's user friendly??? I know Lunar Magic can animate levels, and it'd be cool if this proposed editor had that too.
If so, I'd be happy to start ripping a bunch of GIFs. Also, with all of this talking about map hacking, would it be possible to add the "World-e" locked doors to the original game maps perhaps??? These locked doors don't open when a fortress is beaten, but when enough A-Coins are collected. Would it also be possible to alter the engine so that when a level is beaten, it can be replayed immediately, instead of after when the whole game is completed????? It would be like NSMB or SMW??? Just a thought, but it could add a dimension that never existed in SMB3 before. A map that is an easy grid, but it essentially has the functionality of the SMW or NSMB map!! For once the A-Coins or Dragon Coins in a level actually mean something!!!! Also, another idea i'd like to pitch is locked doors on maps that only go away when a coin counter requirement is met. It could be something based off of the system to make white mushroom houses appear, but it'd be used to open up parts of a map. ____________________ |
Raccoon Sam |
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Cobrat Level: 56 Posts: 644/672 EXP: 1375815 Next: 22361 Since: 02-19-07 From: Hi Last post: 3429 days Last view: 2660 days |
Those are cool ideas; maybe you should do dummied layouts for the possible editor? Smash MS Paint open and doodle around.
We looked into the World-e map with Treeki and apparently we couldn't find anything. The worls maps are all stored in a single byte array, but the e-map is nowhere to be seen. Maybe it's stored somewhere else.. ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 2180/5344 EXP: 30850411 Next: 22444 Since: 02-20-07 From: The Netherlands Last post: 4460 days Last view: 2595 days |
____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Raccoon Sam |
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Cobrat Level: 56 Posts: 645/672 EXP: 1375815 Next: 22361 Since: 02-19-07 From: Hi Last post: 3429 days Last view: 2660 days |
Excellent. ____________________ |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 197/1016 EXP: 2378732 Next: 83119 Since: 06-10-09 Last post: 4393 days Last view: 2872 days |
I downloaded the .sav file. It does not work! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
KP9000 |
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Boomboom Level: 90 Posts: 904/1975 EXP: 6932131 Next: 256478 Since: 02-19-07 Last post: 3542 days Last view: 3165 days |
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Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 2203/5344 EXP: 30850411 Next: 22444 Since: 02-20-07 From: The Netherlands Last post: 4460 days Last view: 2595 days |
Well, Treeki's working on a hack that replaces the Mario-style object-based level format with raw tilemaps, which the game uses internally anyway. That part is easy as it involves replacing the level renderer with a simple LZ77Uncomp call. He will apparently write a tilemap-based editor.
I, meanwhile, am working on a level renderer to convert the original object-based levels into said tilemaps. That screenshot is a shop to demonstrate how the other shot's output matches the game's. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 200/1016 EXP: 2378732 Next: 83119 Since: 06-10-09 Last post: 4393 days Last view: 2872 days |
VisualBoyAdvance, SMA4 Independent.gba, and the .sav are in the same folder. When I run it, it has the GAME BOY PLAYER screen, then says "Your saved data is corrupted." ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
copyRIGHThunter |
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Shyguy Level: 22 Posts: 9/83 EXP: 55333 Next: 3017 Since: 07-21-09 Last post: 4597 days Last view: 4597 days |
Posted by zbyte That's just a problem w/ the rom. Google that error message. You need to change a setting in VBA save flash type or something to like 64K or 128k or something. Google that. Also, make sure the ROM and SAV are in the same folder and that they have the same name. Also, I played around w/ MSPaint and developed perhaps some of what I think you be great in a final GUI... ...It'd really be great to have a tip/warning appear when objects are selected in the hopes people make fewer shitty hacks. It'd kinda be like the tips that appear on SMW central, but they're built into the editor. Other tips could be: -don't build slopes that go into holes. Have at least one tile of wall before a hole. Also, be careful of hills cutting off other tiles. OR -don't make warp pipes or doors that send players directly into holes, lava, or enemies. The player should have a second or two to avoid a hazard. also, when the hacker selects the type of scrolling that's used in W5-3, W2-Fort, W5-Tower, or W1-1 in my NES hack a good warning would be... -note that enemies like boo didley and fire chomp can enter the screen from an inaccessible part of the screen. Be careful when stacking the level. That was a problem in some of schwaWarriors levels. ____________________ |
era64 |
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Goomba Level: 13 Posts: 16/25 EXP: 9146 Next: 1121 Since: 07-21-09 Last post: 5267 days Last view: 5267 days |
Well, CopyRIGHTThunter. This GUI looks very good, but, well... it's possible to insert something other than ? with this GUI? Also - where is invisible coin blocks like in 7-5 (OMG, invisible blocks labiryth). Also, w/ seems to me a laziness. Here IS a place to insert with (two lines are available). Also, please note that sprites and objects may be tileset-specific. Kuribo's Shoe was tileset-specific in SMAS, not sure about SMA4 (because here was level with Kuribo's Shoes in castles). Anyway, programming of this GUI will be propably hellg. (offtopic: you're videos are very good )
Kawa? You're system in Linux? Because I also have Linux? This may be problem because SDL edition of VBA doesn't have debugging features (at least I think this). However, good luck with SMA4 editor. Actually it's look like crap, but who knows... Maybe it will have good GUI. And I don't have any data about hacking of SMA4! Sorry! Also... level 14 (world-e) is interesing. Is both vertical and horizontal (WITHOUT AUTOSCROLL!). This isn't possible with SMW (the only known way to have this is unused autoscroll command). |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 137 Posts: 2217/5344 EXP: 30850411 Next: 22444 Since: 02-20-07 From: The Netherlands Last post: 4460 days Last view: 2595 days |
era64: It's not Linux. The app looks like crap because all it does is draw those little rectangles.
©H: Didn't you get the memo about doing this on a tilemap system? Still, the only part that would be different is the main level panel. An interesting thing to know is that the second set of question mark blocks, the one with the coin and leaf, is actually one 2-tile strip of coin block with the second block on top of that. You can tell because, in my (crappy) level viewer, the first block is too wide. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Kiiro |
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Red Paratroopa Level: 30 Posts: 8/161 EXP: 157133 Next: 8736 Since: 01-06-08 Last post: 2486 days Last view: 277 days |
This is really interesting, with SMA4, it looks like you can do many things that SMW can't ^^
Looking forward to that SMA4 Editor if one day it would be released ^^ EDIT : I just did remember about something... http://acmlm.kafuka.org/board/thread.php?id=2701 ____________________ My Website on Neocities |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 175/209 EXP: 235875 Next: 17776 Since: 07-12-07 From: Rogueport Last post: 3889 days Last view: 3591 days |
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copyRIGHThunter |
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Shyguy Level: 22 Posts: 10/83 EXP: 55333 Next: 3017 Since: 07-21-09 Last post: 4597 days Last view: 4597 days |
Posted by era64 The image i posted of a GUI was just some ideas i threw together in MS Paint. It's not a program of any kind. I can't program very well at all. I just wanted to see what people are putting in a potential editor, and I wanted to add my .02. Thanks about my videos ____________________ |
Bond697 |
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Red Goomba Level: 16 Posts: 4/40 EXP: 18952 Next: 1304 Since: 11-05-08 Last post: 4964 days Last view: 4412 days |
just for the record, there is an sma4 editing tool. i'm not sure if it's entirely complete(or how much it can actully do), but it looks decent. i had to harass a bunch of people for it, but eventually i tracked it down awhile back. i'll post it in a little bit along with all the other notes and saved webpages that people passed on to me/referred me to.
this is one good reason why i make sure to have massive amounts of hard drive space and try to make it a priority to archive most anything that is of a small enough size and i find interesting. the program would've pretty much been lost along with a bunch of notes. edit ----- ok, here's everything: http://bond697.110mb.com/SMA4 btw, 110mb doesn't allow for .rar files to be uploaded so i knocked off the file extension. go ahead and rename the file and add a ".rar" at the end to make it complete. |
roxahris |
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Level: 52 Posts: 470/568 EXP: 1069157 Next: 14683 Since: 02-19-07 From: Here? Last post: 3885 days Last view: 3848 days |
Posted by copyRIGHThunterLunar Magic pulls the graphics straight out of the ROM. There'd be no point in ripping GIFs, if the editor worked like that... Also, most of your posts seem to be thinking a bit too far ahead. You should try to focus on the here and now... ____________________ Love your lawn. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 176/209 EXP: 235875 Next: 17776 Since: 07-12-07 From: Rogueport Last post: 3889 days Last view: 3591 days |
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Bond697 |
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Red Goomba Level: 16 Posts: 5/40 EXP: 18952 Next: 1304 Since: 11-05-08 Last post: 4964 days Last view: 4412 days |
i just tried downloading the file, as i did to test it last night also, and it worked quite well. i grabbed it from the http link i posted as well as over ftp from ftp14.110mb.com and they both work fine. odd that you had trouble?
anyway, board uploader links: editor and docs: http://acmlm.kafuka.org:81/uploader/get.php?id=1993 e-reader stuff: http://acmlm.kafuka.org:81/uploader/get.php?id=1994 vba 1.7.2 modified to support e-reader card dumps: http://acmlm.kafuka.org:81/uploader/get.php?id=1995 |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 177/209 EXP: 235875 Next: 17776 Since: 07-12-07 From: Rogueport Last post: 3889 days Last view: 3591 days |
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era64 |
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Goomba Level: 13 Posts: 17/25 EXP: 9146 Next: 1121 Since: 07-21-09 Last post: 5267 days Last view: 5267 days |
I used this editor, set uped Warp Zone. At right of Warp Zone is debug room. Interesing... |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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