Points of Required Attention™
Smaghetti, a new Super Mario Advance 4 editor, is currently in development! Check out the thread HERE!

Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,275,818
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 03-19-24 10:37 AM
Guest: Register | Login

0 users currently in ROM Hacking | 3 guests

Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36

Kiiro
Posted on 12-13-09 01:16 PM Link | Quote | ID: 122476


Red Paratroopa
Level: 30

Posts: 56/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
There's something that is interesting for me :
[e-switch related offsets]
0x0000073B e-switch effect flag 1
Format:
76543210
0:
1: Reduce Power meter to 1/2, shorter running distance to flying
2: Three 1-Ups spawn from blocks
3: Random Item box (When shrinking big to small, an item falls)
4: Slow down Timer
5: Enemies give you 4000 pts
6: Hitting Enemies with fireballs turns them into coins
7: Power down to Small when you get hurt

I can't seem to get that effect on a Switch Card, well, i mean, i somehow got this effect, but there's something wrong, Random Item Box is there too.

Effect 3e = Three 1-Ups spawn from blocks + Random Item box

I can't seem to get that effect alone...

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 03:08 PM (rev. 8 of 12-18-09 06:23 PM) Link | Quote | ID: 122480


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 11/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
I have just begun working on a first experimental e-level editor:

(I don't know how to show the level as a picture yet, so the Mad Dash image is only a placeholder for now)

Let's hope all goes well, and I can get this thing to work someday...

Edit:
I just noticed, that I don't have the offsets for Marios X and Y starting positions in my doc.
Does anyone happen to know where they are located?

____________________



Kiiro
Posted on 12-13-09 03:24 PM Link | Quote | ID: 122483


Red Paratroopa
Level: 30

Posts: 57/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
Look at DJBouche's doc :
e-level New Exclusive Header Data: (Level Settings from CaitSith2's doc)
0 - Screen Y boundary (low)
2 -
4 - ?
6 - ?
8 - player Y start
9 - player X start
A - screen Y start
B -
C - Object Set
E - Music
10-1F - ?

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 03:53 PM (rev. 4 of 12-13-09 07:33 PM) Link | Quote | ID: 122484


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 12/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
Thanks!
Testing all those music offset values was so time consuming, that I've totally forgotten to examine the rest of the e-level extra header...

I've added the missing info to the file:
http://acmlm.kafuka.org/uploader/get.php?id=2581

____________________



Kiiro
Posted on 12-13-09 04:40 PM Link | Quote | ID: 122489


Red Paratroopa
Level: 30

Posts: 58/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
The Music byte is actually very interesting. ^^

Anyway, i hope you can get anything on your experimental eLevel Editor ^^

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 05:08 PM (rev. 4 of 12-13-09 05:10 PM) Link | Quote | ID: 122496


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 13/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
Posted by Kiiro
The Music byte is actually very interesting. ^^

Anyway, i hope you can get anything on your experimental eLevel Editor ^^

So far it acts like a normal hex editor, but with the additional feature to add or delete some premade objects/enemies into the .level file.
I know, that this is not, what you'd expect from a real editor, but it's better than nothing at all...


I also wonder, why the Game Select music is repeated every two values, with two different tracks located between...

____________________



Kiiro
Posted on 12-13-09 06:10 PM (rev. 2 of 12-13-09 06:11 PM) Link | Quote | ID: 122499


Red Paratroopa
Level: 30

Posts: 59/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
I rather see something like that :
Sprites List in the eLevel :
- Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00)
- Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00)

And Select one of that list, and edit it with a window showing all the things.

But well, that's just what i did think of ^^

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 06:19 PM (rev. 12 of 12-13-09 07:13 PM) Link | Quote | ID: 122500


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 14/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
Posted by Kiiro
I rather see something like that :
Sprites List in the eLevel :
- Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00)
- Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00)

And Select one of that list, and edit it with a window showing all the things.

But well, that's just what i did think of ^^

That's what I wanted to do.
I don't know how to show the level as an image with changeable sprites, so picking and easy editing of objects in the machine code is the best I can do for now...

I'll add level header editing in the same way Marionator does it, and for objects and enemies your suggestion should do fine.

I wish we had some more experienced programmers working on a level editor, but considering the soon the be released Reuben by dahrkdaiz, which has drawn all attention to it, it won't happen...
So SMA4 is - once again - going to be ignored...

Well, I'll do my best to get this editor finished on my own.


Edit:
About the 3 1-up e-switch effect:
I have just tried a codebreaker cheat which does the very same thing, and the item box is not there!

Not sure, if this is of any help to your problem, but here is the code:
CB 83002D52 0004 ;3 1-up Mushrooms

____________________



Kiiro
Posted on 12-13-09 07:20 PM Link | Quote | ID: 122509


Red Paratroopa
Level: 30

Posts: 60/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
Don't know why, but the code doesn't work...

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 07:26 PM (rev. 5 of 12-13-09 07:30 PM) Link | Quote | ID: 122510


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 15/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
Posted by Kiiro
Don't know why, but the code doesn't work...

Maybe it's because of your rom?
I am using the US V1.0 one.

I've added a save fixing ips patch to it, but the code worked regardless...

In case you're using multiple of the e-switch activating codebreaker codes at the same time, that could very well be the reason it did not work!
You can only have one of them activated anytime.
If you use two e-switch codes at the same time none of them will work...

Here are all of them:

e-Switches' Effects Activator
83002D52 ????

0001 - Vegetable Sprouts
0002 - Short Power Meter
0004 - 3 1-up Mushrooms
0008 - Random Power-up Box
0010 - Slow Timer
0020 - 4000 Pts From Enemies
0040 - Fireball Coins
0080 - Small When Hit
0100 - Luigi Low Gravity
0200 - 2x Score
0400 - 3-up Moon
0800 - Harder Enemies
1000 - Life Saver
2000 - 2x Health Boom-Booms & Koopalings
4000 - Luigi's Replays
8000 - UNKNOWN (nothing?)

I've tested them in no$gba and vba, and they all do work.

____________________



Kiiro
Posted on 12-13-09 07:30 PM (rev. 2 of 12-13-09 07:38 PM) Link | Quote | ID: 122511


Red Paratroopa
Level: 30

Posts: 61/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
It's US v1.0.

And i did use the code as the only one code enabled.

Oh well, i will redownload the US rom and i will see if it's my ROM or not.

EDIT :
I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works.

____________________
My Website on Neocities

Upaluppa
Posted on 12-13-09 07:42 PM Link | Quote | ID: 122512


Paragoomba
Account taken over, please contact admins to reclaim
Level: 21

Posts: 16/73
EXP: 45039
Next: 4904

Since: 12-08-09
From: Germany

Last post: 2992 days
Last view: 1270 days
Posted by Kiiro
It's US v1.0.

And i did use the code as the only one code enabled.

Oh well, i will redownload the US rom and i will see if it's my ROM or not.

EDIT :
I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works.

In VBA V1.8.0-beta3 they do work, and in older releases they should do so as well.
I don't know about the VBA-M builds, I have never used them...

____________________



hdofu
Posted on 12-14-09 12:08 AM Link | Quote | ID: 122583

Newcomer
Level: 5

Posts: 2/3
EXP: 375
Next: 154

Since: 12-13-09

Last post: 5186 days
Last view: 3270 days
Posted by Upaluppa



@hdofu:

Thanks a ton for posting this levelmap!!!

I never thought someone would've mapped that whole level...
This will make it much easier for me to replicate the level-card, as I don't have to use the sh*tty video anymore.

I'm glad you posted this, mate!


Glad to help in anyway I can in the support for advancement of hacking this game, particularly the release of the lost promo level. This and darkdiaz returning to the Super Mario Bros 3 hacking scene has made my holidays Merrier

NightKev
Posted on 12-14-09 01:01 AM Link | Quote | ID: 122604


Cape Luigi
Level: 131

Posts: 3994/4792
EXP: 26150262
Next: 274358

Since: 03-15-07

Last post: 3696 days
Last view: 3608 days
Kiiro: What is a "Super Replay" (when making a replay card with Solar Magic Adv)?

____________________

Kiiro
Posted on 12-14-09 07:22 AM Link | Quote | ID: 122666


Red Paratroopa
Level: 30

Posts: 62/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
It just makes appear "Super Demo Play" during the replay instead of "Demo Play".

____________________
My Website on Neocities

NightKev
Posted on 12-14-09 07:36 AM Link | Quote | ID: 122670


Cape Luigi
Level: 131

Posts: 3996/4792
EXP: 26150262
Next: 274358

Since: 03-15-07

Last post: 3696 days
Last view: 3608 days
Why would they even... well okay then.

____________________

Kiiro
Posted on 12-14-09 07:14 PM Link | Quote | ID: 122704


Red Paratroopa
Level: 30

Posts: 63/161
EXP: 157137
Next: 8732

Since: 01-06-08

Last post: 2486 days
Last view: 277 days
Oh well, many were waiting the new version Solar Magic Advance :
Solar Magic Advance 0.11 :
http://www.mediafire.com/?odtemimzfmo

Changes :
+ Added Multi Item Card Support.

____________________
My Website on Neocities

copyRIGHThunter
Posted on 12-17-09 12:59 AM Link | Quote | ID: 123151


Shyguy
Level: 22

Posts: 62/83
EXP: 55335
Next: 3015

Since: 07-21-09

Last post: 4598 days
Last view: 4598 days
After all of this talk about the cards, I've decided to finally learn how to scan them. Especially since Kiiro and Upa are working on an editor that ultimately produces e-Cards and does NOT modify the SMA4 rom. It took a while, but I figured it out. I've created a tutorial video about this. I went through a lot of tutorials that didn't help at all. Mine has a lot of details left out from other ones.

Enjoy the e-Reader!!!



____________________



kauthor47
Posted on 12-17-09 01:36 PM Link | Quote | ID: 123211

Newcomer
Level: 4

Posts: 1/2
EXP: 204
Next: 75

Since: 12-17-09

Last post: 4949 days
Last view: 5205 days
I hate to be a noob and come out of nowhere with this, but my curiosity is killing me so I must ask. Has anyone been able to locate a Bダッシュでかけぬけろ (Break Through with B-Dash) card, or the .raw for it?

copyRIGHThunter
Posted on 12-17-09 05:49 PM Link | Quote | ID: 123218


Shyguy
Level: 22

Posts: 63/83
EXP: 55335
Next: 3015

Since: 07-21-09

Last post: 4598 days
Last view: 4598 days
Posted by kauthor47
I hate to be a noob and come out of nowhere with this, but my curiosity is killing me so I must ask. Has anyone been able to locate a Bダッシュでかけぬけろ (Break Through with B-Dash) card, or the .raw for it?


To the best of my knowledge, nobody has it. There's gameplay videos, but not the level itself. I think as UpaLuppa and/or Kiiro build a level card editor, this would be one of the 1st levels it would make.

____________________


Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36


Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.039 seconds. (342KB of memory used)
MySQL - queries: 133, rows: 172/174, time: 0.028 seconds.