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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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Kiiro
Posted on 12-13-09 01:16 PM Link | Quote | ID: 122476


Red Paratroopa
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There's something that is interesting for me :
[e-switch related offsets]
0x0000073B e-switch effect flag 1
Format:
76543210
0:
1: Reduce Power meter to 1/2, shorter running distance to flying
2: Three 1-Ups spawn from blocks
3: Random Item box (When shrinking big to small, an item falls)
4: Slow down Timer
5: Enemies give you 4000 pts
6: Hitting Enemies with fireballs turns them into coins
7: Power down to Small when you get hurt

I can't seem to get that effect on a Switch Card, well, i mean, i somehow got this effect, but there's something wrong, Random Item Box is there too.

Effect 3e = Three 1-Ups spawn from blocks + Random Item box

I can't seem to get that effect alone...

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Upaluppa
Posted on 12-13-09 03:08 PM (rev. 8 of 12-18-09 06:23 PM) Link | Quote | ID: 122480


Paragoomba
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I have just begun working on a first experimental e-level editor:

(I don't know how to show the level as a picture yet, so the Mad Dash image is only a placeholder for now)

Let's hope all goes well, and I can get this thing to work someday...

Edit:
I just noticed, that I don't have the offsets for Marios X and Y starting positions in my doc.
Does anyone happen to know where they are located?

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Kiiro
Posted on 12-13-09 03:24 PM Link | Quote | ID: 122483


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Look at DJBouche's doc :
e-level New Exclusive Header Data: (Level Settings from CaitSith2's doc)
0 - Screen Y boundary (low)
2 -
4 - ?
6 - ?
8 - player Y start
9 - player X start
A - screen Y start
B -
C - Object Set
E - Music
10-1F - ?

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Upaluppa
Posted on 12-13-09 03:53 PM (rev. 4 of 12-13-09 07:33 PM) Link | Quote | ID: 122484


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Thanks!
Testing all those music offset values was so time consuming, that I've totally forgotten to examine the rest of the e-level extra header...

I've added the missing info to the file:
http://acmlm.kafuka.org/uploader/get.php?id=2581

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Kiiro
Posted on 12-13-09 04:40 PM Link | Quote | ID: 122489


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The Music byte is actually very interesting. ^^

Anyway, i hope you can get anything on your experimental eLevel Editor ^^

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Upaluppa
Posted on 12-13-09 05:08 PM (rev. 4 of 12-13-09 05:10 PM) Link | Quote | ID: 122496


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Posted by Kiiro
The Music byte is actually very interesting. ^^

Anyway, i hope you can get anything on your experimental eLevel Editor ^^

So far it acts like a normal hex editor, but with the additional feature to add or delete some premade objects/enemies into the .level file.
I know, that this is not, what you'd expect from a real editor, but it's better than nothing at all...


I also wonder, why the Game Select music is repeated every two values, with two different tracks located between...

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Kiiro
Posted on 12-13-09 06:10 PM (rev. 2 of 12-13-09 06:11 PM) Link | Quote | ID: 122499


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I rather see something like that :
Sprites List in the eLevel :
- Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00)
- Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00)

And Select one of that list, and edit it with a window showing all the things.

But well, that's just what i did think of ^^

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Upaluppa
Posted on 12-13-09 06:19 PM (rev. 12 of 12-13-09 07:13 PM) Link | Quote | ID: 122500


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Posted by Kiiro
I rather see something like that :
Sprites List in the eLevel :
- Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00)
- Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00)

And Select one of that list, and edit it with a window showing all the things.

But well, that's just what i did think of ^^

That's what I wanted to do.
I don't know how to show the level as an image with changeable sprites, so picking and easy editing of objects in the machine code is the best I can do for now...

I'll add level header editing in the same way Marionator does it, and for objects and enemies your suggestion should do fine.

I wish we had some more experienced programmers working on a level editor, but considering the soon the be released Reuben by dahrkdaiz, which has drawn all attention to it, it won't happen...
So SMA4 is - once again - going to be ignored...

Well, I'll do my best to get this editor finished on my own.


Edit:
About the 3 1-up e-switch effect:
I have just tried a codebreaker cheat which does the very same thing, and the item box is not there!

Not sure, if this is of any help to your problem, but here is the code:
CB 83002D52 0004 ;3 1-up Mushrooms

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Kiiro
Posted on 12-13-09 07:20 PM Link | Quote | ID: 122509


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Don't know why, but the code doesn't work...

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Upaluppa
Posted on 12-13-09 07:26 PM (rev. 5 of 12-13-09 07:30 PM) Link | Quote | ID: 122510


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Posted by Kiiro
Don't know why, but the code doesn't work...

Maybe it's because of your rom?
I am using the US V1.0 one.

I've added a save fixing ips patch to it, but the code worked regardless...

In case you're using multiple of the e-switch activating codebreaker codes at the same time, that could very well be the reason it did not work!
You can only have one of them activated anytime.
If you use two e-switch codes at the same time none of them will work...

Here are all of them:

e-Switches' Effects Activator
83002D52 ????

0001 - Vegetable Sprouts
0002 - Short Power Meter
0004 - 3 1-up Mushrooms
0008 - Random Power-up Box
0010 - Slow Timer
0020 - 4000 Pts From Enemies
0040 - Fireball Coins
0080 - Small When Hit
0100 - Luigi Low Gravity
0200 - 2x Score
0400 - 3-up Moon
0800 - Harder Enemies
1000 - Life Saver
2000 - 2x Health Boom-Booms & Koopalings
4000 - Luigi's Replays
8000 - UNKNOWN (nothing?)

I've tested them in no$gba and vba, and they all do work.

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Kiiro
Posted on 12-13-09 07:30 PM (rev. 2 of 12-13-09 07:38 PM) Link | Quote | ID: 122511


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It's US v1.0.

And i did use the code as the only one code enabled.

Oh well, i will redownload the US rom and i will see if it's my ROM or not.

EDIT :
I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works.

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Upaluppa
Posted on 12-13-09 07:42 PM Link | Quote | ID: 122512


Paragoomba
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Posted by Kiiro
It's US v1.0.

And i did use the code as the only one code enabled.

Oh well, i will redownload the US rom and i will see if it's my ROM or not.

EDIT :
I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works.

In VBA V1.8.0-beta3 they do work, and in older releases they should do so as well.
I don't know about the VBA-M builds, I have never used them...

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hdofu
Posted on 12-14-09 12:08 AM Link | Quote | ID: 122583

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Posted by Upaluppa



@hdofu:

Thanks a ton for posting this levelmap!!!

I never thought someone would've mapped that whole level...
This will make it much easier for me to replicate the level-card, as I don't have to use the sh*tty video anymore.

I'm glad you posted this, mate!


Glad to help in anyway I can in the support for advancement of hacking this game, particularly the release of the lost promo level. This and darkdiaz returning to the Super Mario Bros 3 hacking scene has made my holidays Merrier

NightKev
Posted on 12-14-09 01:01 AM Link | Quote | ID: 122604


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Kiiro: What is a "Super Replay" (when making a replay card with Solar Magic Adv)?

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Kiiro
Posted on 12-14-09 07:22 AM Link | Quote | ID: 122666


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It just makes appear "Super Demo Play" during the replay instead of "Demo Play".

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NightKev
Posted on 12-14-09 07:36 AM Link | Quote | ID: 122670


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Why would they even... well okay then.

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Kiiro
Posted on 12-14-09 07:14 PM Link | Quote | ID: 122704


Red Paratroopa
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Oh well, many were waiting the new version Solar Magic Advance :
Solar Magic Advance 0.11 :
http://www.mediafire.com/?odtemimzfmo

Changes :
+ Added Multi Item Card Support.

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copyRIGHThunter
Posted on 12-17-09 12:59 AM Link | Quote | ID: 123151


Shyguy
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After all of this talk about the cards, I've decided to finally learn how to scan them. Especially since Kiiro and Upa are working on an editor that ultimately produces e-Cards and does NOT modify the SMA4 rom. It took a while, but I figured it out. I've created a tutorial video about this. I went through a lot of tutorials that didn't help at all. Mine has a lot of details left out from other ones.

Enjoy the e-Reader!!!



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kauthor47
Posted on 12-17-09 01:36 PM Link | Quote | ID: 123211

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I hate to be a noob and come out of nowhere with this, but my curiosity is killing me so I must ask. Has anyone been able to locate a Bダッシュでかけぬけろ (Break Through with B-Dash) card, or the .raw for it?

copyRIGHThunter
Posted on 12-17-09 05:49 PM Link | Quote | ID: 123218


Shyguy
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Posted by kauthor47
I hate to be a noob and come out of nowhere with this, but my curiosity is killing me so I must ask. Has anyone been able to locate a Bダッシュでかけぬけろ (Break Through with B-Dash) card, or the .raw for it?


To the best of my knowledge, nobody has it. There's gameplay videos, but not the level itself. I think as UpaLuppa and/or Kiiro build a level card editor, this would be one of the 1st levels it would make.

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