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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 56/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
There's something that is interesting for me :
[e-switch related offsets] 0x0000073B e-switch effect flag 1 Format: 76543210 0: 1: Reduce Power meter to 1/2, shorter running distance to flying 2: Three 1-Ups spawn from blocks 3: Random Item box (When shrinking big to small, an item falls) 4: Slow down Timer 5: Enemies give you 4000 pts 6: Hitting Enemies with fireballs turns them into coins 7: Power down to Small when you get hurt I can't seem to get that effect on a Switch Card, well, i mean, i somehow got this effect, but there's something wrong, Random Item Box is there too. Effect 3e = Three 1-Ups spawn from blocks + Random Item box I can't seem to get that effect alone... ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 11/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
I have just begun working on a first experimental e-level editor:
![]() (I don't know how to show the level as a picture yet, so the Mad Dash image is only a placeholder for now) Let's hope all goes well, and I can get this thing to work someday... Edit: I just noticed, that I don't have the offsets for Marios X and Y starting positions in my doc. Does anyone happen to know where they are located? ____________________ ![]() |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 57/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
Look at DJBouche's doc :
e-level New Exclusive Header Data: (Level Settings from CaitSith2's doc) 0 - Screen Y boundary (low) 2 - 4 - ? 6 - ? 8 - player Y start 9 - player X start A - screen Y start B - C - Object Set E - Music 10-1F - ? ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 12/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
Thanks!
Testing all those music offset values was so time consuming, that I've totally forgotten to examine the rest of the e-level extra header... I've added the missing info to the file: http://acmlm.kafuka.org/uploader/get.php?id=2581 ____________________ ![]() |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 58/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
The Music byte is actually very interesting. ^^
Anyway, i hope you can get anything on your experimental eLevel Editor ^^ ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 13/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
Posted by Kiiro So far it acts like a normal hex editor, but with the additional feature to add or delete some premade objects/enemies into the .level file. I know, that this is not, what you'd expect from a real editor, but it's better than nothing at all... I also wonder, why the Game Select music is repeated every two values, with two different tracks located between... ____________________ ![]() |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 59/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
I rather see something like that :
Sprites List in the eLevel : - Goomba, B:0, S:72, X:14, Y:19, P:0 (0x1BA: 00 72 14 19 00) - Buzzy Beetle, B:0, S:70, X:16, Y:19, P:0 (0x1BF: 00 70 16 19 00) And Select one of that list, and edit it with a window showing all the things. But well, that's just what i did think of ^^ ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 14/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
Posted by Kiiro That's what I wanted to do. I don't know how to show the level as an image with changeable sprites, so picking and easy editing of objects in the machine code is the best I can do for now... I'll add level header editing in the same way Marionator does it, and for objects and enemies your suggestion should do fine. I wish we had some more experienced programmers working on a level editor, but considering the soon the be released Reuben by dahrkdaiz, which has drawn all attention to it, it won't happen... So SMA4 is - once again - going to be ignored... Well, I'll do my best to get this editor finished on my own. ![]() Edit: About the 3 1-up e-switch effect: I have just tried a codebreaker cheat which does the very same thing, and the item box is not there! Not sure, if this is of any help to your problem, but here is the code: CB 83002D52 0004 ;3 1-up Mushrooms ____________________ ![]() |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 60/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 15/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
Posted by Kiiro Maybe it's because of your rom? I am using the US V1.0 one. I've added a save fixing ips patch to it, but the code worked regardless... In case you're using multiple of the e-switch activating codebreaker codes at the same time, that could very well be the reason it did not work! You can only have one of them activated anytime. If you use two e-switch codes at the same time none of them will work... Here are all of them: e-Switches' Effects Activator 83002D52 ???? 0001 - Vegetable Sprouts 0002 - Short Power Meter 0004 - 3 1-up Mushrooms 0008 - Random Power-up Box 0010 - Slow Timer 0020 - 4000 Pts From Enemies 0040 - Fireball Coins 0080 - Small When Hit 0100 - Luigi Low Gravity 0200 - 2x Score 0400 - 3-up Moon 0800 - Harder Enemies 1000 - Life Saver 2000 - 2x Health Boom-Booms & Koopalings 4000 - Luigi's Replays 8000 - UNKNOWN (nothing?) I've tested them in no$gba and vba, and they all do work. ____________________ ![]() |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 61/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
It's US v1.0.
And i did use the code as the only one code enabled. Oh well, i will redownload the US rom and i will see if it's my ROM or not. EDIT : I was using VBA-M, and the codes doesn't work, but with NO$GBA, somehow, it works. ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
Upaluppa |
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![]() ![]() Paragoomba Account taken over, please contact admins to reclaim Level: 19 Posts: 16/73 EXP: 34509 Next: 1268 Since: 12-08-09 From: Germany Last post: 839 days Last view: 839 days |
Posted by Kiiro In VBA V1.8.0-beta3 they do work, and in older releases they should do so as well. I don't know about the VBA-M builds, I have never used them... ____________________ ![]() |
hdofu |
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![]() Newcomer Level: 5 Posts: 2/3 EXP: 287 Next: 242 Since: 12-13-09 Last post: 3032 days Last view: 1116 days |
Posted by Upaluppa Glad to help in anyway I can in the support for advancement of hacking this game, particularly the release of the lost promo level. This and darkdiaz returning to the Super Mario Bros 3 hacking scene has made my holidays Merrier |
NightKev |
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![]() ![]() Cape Luigi Level: 123 Posts: 3994/4792 EXP: 21139745 Next: 91521 Since: 03-15-07 Last post: 1543 days Last view: 1455 days |
Kiiro: What is a "Super Replay" (when making a replay card with Solar Magic Adv)? ____________________ |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 62/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
It just makes appear "Super Demo Play" during the replay instead of "Demo Play". ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
NightKev |
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![]() ![]() Cape Luigi Level: 123 Posts: 3996/4792 EXP: 21139745 Next: 91521 Since: 03-15-07 Last post: 1543 days Last view: 1455 days |
![]() ____________________ |
Kiiro |
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![]() ![]() Red Paratroopa Level: 28 Posts: 63/161 EXP: 125322 Next: 6016 Since: 01-06-08 Last post: 333 days Last view: 93 days |
Oh well, many were waiting the new version Solar Magic Advance :
Solar Magic Advance 0.11 : http://www.mediafire.com/?odtemimzfmo Changes : + Added Multi Item Card Support. ____________________ ![]() ![]() ![]() ![]() ![]() Quantum Tunnel - Album Download! |
copyRIGHThunter |
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![]() ![]() Shyguy Level: 21 Posts: 62/83 EXP: 42787 Next: 7156 Since: 07-21-09 Last post: 2444 days Last view: 2444 days |
After all of this talk about the cards, I've decided to finally learn how to scan them. Especially since Kiiro and Upa are working on an editor that ultimately produces e-Cards and does NOT modify the SMA4 rom. It took a while, but I figured it out. I've created a tutorial video about this. I went through a lot of tutorials that didn't help at all. Mine has a lot of details left out from other ones.
Enjoy the e-Reader!!! ![]() ____________________ ![]() |
kauthor47 |
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![]() Newcomer Level: 4 Posts: 1/2 EXP: 156 Next: 123 Since: 12-17-09 Last post: 2796 days Last view: 3052 days |
I hate to be a noob and come out of nowhere with this, but my curiosity is killing me so I must ask. Has anyone been able to locate a Bダッシュでかけぬけろ (Break Through with B-Dash) card, or the .raw for it? |
copyRIGHThunter |
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![]() ![]() Shyguy Level: 21 Posts: 63/83 EXP: 42787 Next: 7156 Since: 07-21-09 Last post: 2444 days Last view: 2444 days |
Posted by kauthor47 To the best of my knowledge, nobody has it. There's gameplay videos, but not the level itself. I think as UpaLuppa and/or Kiiro build a level card editor, this would be one of the 1st levels it would make. ____________________ ![]() |
Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts | New thread | New reply |
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