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Main - ROM Hacking - SUPER MARIO ADVANCE 4 - Hacking & Editor Efforts New thread | New reply

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NightKev
Posted on 10-31-09 07:48 AM Link | Quote | ID: 118328


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Posted by brotherhack
The only way you can POSSIBLY make your own SMB3-styled levels now, is through the use of Hello Engine 3, for Game Maker.
Uh, no...
Interest dropped probably because of the NES/SNES SMB3 editors that are being made now (Reuben for NES, and MushROMs for SNES (it edits SMAS, which includes SMB3)).

Believe me, I'm pulling the plug on this topic.
...really now? Are you the only person that matters then concerning SMA4 hacking of any kind? That's kind of conceited, don't you think? You can't be TOO interested in SMA4 hacking anyway, if all it takes to make you give up is 9 days of no posts (that's kind of pathetic).

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purplebridge001
Posted on 10-31-09 08:11 AM (rev. 2 of 10-31-09 08:11 AM) Link | Quote | ID: 118331

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I think the main big problem of SMA4 hacking is lack of level editor.
Has anyone noticed that hukka released the source code of SMB3 Workshop?
http://acmlm.kafuka.org/board/thread.php?id=5748

Unfortunately I don't have Delphi 7 or any GUI skills.

NightKev
Posted on 10-31-09 08:15 AM Link | Quote | ID: 118332


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SMB3 Workshop was made to edit a NES game, and apparently didn't work too well anyway (or at least, could be very glitchy at times). It would probably be best to start from scratch to make a SMA4 editor.

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boingboingsplat
Posted on 10-31-09 03:52 PM Link | Quote | ID: 118351


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Not to mention, the SMA4 e-levels are of a completely different format.

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Kawa
Posted on 10-31-09 03:58 PM Link | Quote | ID: 118353


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What's with the fixation on e-levels!?

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copyRIGHThunter
Posted on 10-31-09 06:12 PM Link | Quote | ID: 118362


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Posted by ?
What's with the fixation on e-levels!?


FYI - it's me copyRIGHThunter.........Halloween...

Honestly, I don't entirely know either Kawa! (you're one of the few guys around here that I can tell its you w/o seeing your name... you and KP ) TO be very frank, I don't think that there should be a lot of fuss over them..... The CRITICALLY IMPORTANT ENGINE UPGRADES THAT SIGNIFICANTLY IMPROVE HACKING POTENTIAL ALREADY EXIST in the main game engine. In my eyes, this includes....

-the SMB2 throwing system
-the fact thrown veggies and shells collect coins
-the Blue Boomerang
-the Cape Feather
-the "Coin Counter" blocks
-misc [?] blocks that contain additional items (like the feather, a P-wing, etc)
-(i think) dynamic autoscrolling
-collecting a FireFlower or SuperLeaf while small fully powers you up
-support for more than one Boom-Boom in a battle, and not have that multiple (?) Ball Problem

AND MOST IMPORTANTLY OF ALL - LEVEL REPLAYABILITY!!! (I hate not having that in the NES & SMAS versions)

++++++++++++++++++++++++++++++++++++++++++++++++

THE OTHER STUFF, OR THE ABILITY TO MAKE e-LEVELS DOES NOT REALLY MATTER THAT MUCH. THE OTHER FEATURES SEEM LIKE THEY COULD BE EFFICTIVELY COPPIED/VASTLY EXPANDED WITH ASM HACKING!

++++++++++++++++++++++++++++++++++++++++++++++++

Sorry for the all caps - I wanted that to stand out. If SMA4 gets an editor, I anticipate ASM patches that add things like fully functioning shy guys, etc... Perhaps, some may copy code from the other 3 Mario Advance games....

After years of SMW hacking, NO AMOUNT OF ASM has been able to effectively/100% replicate...

-SMB3 P-Meter
-SMB3 Flying Style
-SMB2 Veggie Tossing
-SMB3 Maps
-SMB3 Multi Direction Warp Pipes (shown in W7-1, W7-6, W4-Fort2)

For years, I have only seen bastardized versions of this stuff: the Cape system gets mangled in a vein attempt to copy the raccoon tail or Mario just carries veggies to his side, etc... SMA4 provides the greatest gameplay engine WITH THE GREATEST BASE for future modifications. It has Nintendo's VERY OWN UNTAINTED CODE for basically SMB2, SMB3, and SMW, all in one engine. I suggest focusing efforts on editing the main game, not the e-World. I'd like to edit the main game and then worry about copying over e-world content or creating new stuff later!


===========================================

Anyways, enough ranting.....

As it's been mentioned before, I do believe that the action in the topic has leveled off due to the development of Reuben by DharkDaiz. Also, I believe that spel werdz rite is developing an editor for SMAS, but I have not seen much talk about SMB3 in there. That's why I don't think it has effectively stolen the SMA4 thunder. It has only focused on the SMAS version of SMB1 and the Lost Levels engines so far.

In any event, it is disappointing to not see a lot of progress for SMA4. I know it kinda sucks. I really wish Dhark Daiz would think about switching over to SMA4. My understanding is that a lot of the engine and level formats are roughly the same from the NES version to the GBA version. Mainly, 3 & 4 byte objects become 4 & 5 byte objects. Anyways, I don't know why he may not want to work with SMA4 other than that it may be more difficult to work with GBA roms. He's probably way more comfortable with the NES version. He's essentially a god at hacking the NES version because he made "Mario Adventure" and "Luigi vs Mario" He also helped hukka build the most recent, relevant SMB3 editor, SMB3WorkShop

The only other reason I can think of is that he's focused on giving tools to build better levels. His focus is on level design, not ASM or enhancements.

I suppose you and anyone else could appeal to Dhark Daiz to change games, but it may be seen as being ungrateful and crapping on his head. Regardless of what happens, remain optimistic and respectful. Be thankful for any development with SMB3.



I don't know what else is going on though. Has anyone had any progress with SMA4????




Does anyone have any thoughts about this? I appreciate any feedback!



Oh, also P.S. -> The focus on the e-Level stuff has been useful though, for the eventual porting of e-Level stuff to the main game, so thanks again to everyone who's researched/ experimented with that stuff I ment to mention it earlier, but I lost focus in my rant...


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Kawa
Posted on 10-31-09 06:47 PM Link | Quote | ID: 118371


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That's some essay you wrote there. Protip: instead of using fullcaps (which are often considered shouting), try using bold or italics. They're meant for that stuff. Now, let's pick out some good bits.

From my personal experience, I must say that the GBA is in fact easier to hack than the NES, on a purely technical level. (See what I did there with the emphasis, btw?) Consider expansion, for example. On the NES, you gotta add a mapper if there wasn't already, therefore add an ASM hack. On the GBA, you can just tack on the extra data and just not use IPS (which only takes up to 16 megs because they failed to future-proof it). Also, there is no banking required until you reach ridiculous file sizes. With insanely little exceptions that I have not encountered yet, pointers are in-your-face in the full 0x00000000 to 0xFFFFFFFF range, which is... nice.

DahrkDaiz moving to GBA hacking? Not impossible, but surely implausible. It'd take some serious preaching to merely get him to consider it, knowing him...

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copyRIGHThunter
Posted on 10-31-09 08:18 PM Link | Quote | ID: 118386


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I'd love it if DharkDaiz switched to SMA4. I don't want to push him on my own and make him PO'ed.

Do you think posting a poll and gauging the forum about this is appropriate? I'd also ask that competent hackers (IE not guys like me) that have some level of skill with hacking to offer opinions. Guys like you kawa, 14159, kiro, treeki, hukka, etc.....

Any thoughts?

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Kawa
Posted on 10-31-09 08:19 PM Link | Quote | ID: 118387


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A poll about whether DahrkDaiz should give GBA hacking a spin? Doesn't sound very smart to me, sorry.

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copyRIGHThunter
Posted on 10-31-09 08:26 PM Link | Quote | ID: 118388


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I figured. Well, in the meantime, I'll stick to my guns and add some new content to my youtube channel. Maybe post something with that MarioNator thing made by Sludge. I think this topic grew as much as it did because of all the stuff I've posted.

Any else out there have anything to say about forgetting the e-Level format in an SMA4 editor???


Oh, also I saw that hukka released the source to SMB3WorkShop Thanks dude!

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Zakatos
Posted on 11-01-09 07:27 AM Link | Quote | ID: 118505

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Sorry if this is a little out of place, but I took the .sav file for SMA4 to access the E-Levels but it didn't work for the japanese rom, which is the one I use for most.. is there someone who could provide me a fitting .sav for that version or explain how to access the E-Levels from scratch?

Thank you very much!

boingboingsplat
Posted on 11-01-09 05:08 PM Link | Quote | ID: 118530


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Posted by Kawa
What's with the fixation on e-levels!?

Isn't that the entire appeal of hacking SMA4 instead of SMB3?

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copyRIGHThunter
Posted on 11-01-09 06:37 PM (rev. 3 of 11-01-09 06:42 PM) Link | Quote | ID: 118536


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Posted by boingboingsplat
Isn't that the entire appeal of hacking SMA4 instead of SMB3?


I don't think the appeal is making your own e-levels. The level format is different (potentially harder to hack because it hasn't been hacked before, unlike the traditional SMB3 engine). However, a large amount of the e-stuff does not seem to be stable in the main game engine.

That being said, the appeal is hacking the main game, and then porting the e-objects over to the main game Most of the important/"not copyable with ASM" e-features are already stable in the main game (using a Cape, Blue Boomerang, tossing Veggies SMB2 style). That's the most important stuff!!!! The other stuff is nice, but ancillary.

I think it'd be the best if an editor focused exclusively on the main game first. THEN, the focus should shift to an ASM patch that brings the remaining World-e stuff (which is mostly enemies anyways) into the main game. I could expose how naive I am with this, but I believe that a patch like that would roughly copy a lot of existing code for the disputed objects. It'd be a DREAM for me if that patch could take stuff from the other GBA Mario Advance games. It feels like Nintendo re-used a lot of code when creating the SMA games......

An editor exists for SMA4, but it is in its infancy...
MarioNator, a SMA4 Editor made by sludge, help from DharkDaiz, others


Also, the source for SMB3WorkShop has been released...
hukka's SMB3 WorkShop Source

Programing savvy people may be able to make use of these releases.... The most knowledgeable person on SMB3 hacking (Dhark Daiz) is currently building an editor for the NES version. Serious efforts for SMA4 will probably not happen until he finishes his editor or decides to change gears. Until then, perhaps someone who's capable of building an editor may be able to ask him for help :-/ Regardless, its still great to see some kind of advancement with SMB3.



Random Question-
I haven't experimented with this at all, but is it possible to map a mushroom house in the main game to one of the World-e mini games????

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KP9000
Posted on 11-01-09 06:41 PM Link | Quote | ID: 118538


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Posted by copyRIGHThunter
Random Question-
I haven't experimented with this at all, but is it possible to map a mushroom house in the main game to one of the World-e mini games????
I'm sure there is an easy way to do it; it's probably coded to use a pointer... so it is likely that all you would need to do is change the pointer to the desired one. Then again, that's a total shot in the dark and I could be totally lying to you.

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CKY-9K
Posted on 11-03-09 08:32 PM Link | Quote | ID: 118745


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Posted by brotherhack
Hello Engine 3

lol that engine isn't really that good.

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boingboingsplat
Posted on 11-04-09 12:47 AM Link | Quote | ID: 118763


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Posted by CKY-9K
Posted by brotherhack
Hello Engine 3

lol that engine isn't really that good.

No Mario fan game engines are good. The physics are always wrong.

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KDE User X
Posted on 11-04-09 02:31 PM Link | Quote | ID: 118797


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Posted by boingboingsplat
Posted by CKY-9K
Posted by brotherhack
Hello Engine 3

lol that engine isn't really that good.

No Mario fan game engines are good. The physics are always wrong.

ultimate super mario 3 engine says hello

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Zeldarocks
Posted on 11-21-09 07:22 PM Link | Quote | ID: 119967

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Bump, c'mon, people, don't let this topic die!

ShoFIZZLE
Posted on 11-23-09 08:54 AM Link | Quote | ID: 120136


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The thread wont die....newcomers(like myself) are always interested in seeing new things unfold. Im trying to make my own hack with the SMB3 Workshop, but failing miserably....I recently got some help....so Im doing a tad better but still struggling.

Anyways, I really hope that we get someone on the SMA4 game and produce an editor.

Kiiro
Posted on 11-25-09 04:32 PM Link | Quote | ID: 120460


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Of course this thread won't die...

SMA4 eCard Maker v0.01 :
http://www.mediafire.com/?zmmotkymzmy

It's not a Level Card Maker.
It's for now, a Power-Up Card Maker.
But there will be (i hope) a Level Card Maker made by myself.

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