Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Real spinjump delete New thread | New reply


era64
Posted on 07-21-09 01:25 PM Link | Quote | ID: 110928


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Is it possible to really remove A key? Because even with SMW Rom Map change I still can spinjump from water, portable springboard or jump from the Yoshi.

Sukasa
Posted on 07-22-09 03:58 AM Link | Quote | ID: 110965


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What you'd want to do there is alter the routine where mario world reads the controller ports and have it filter out the A button.

Trelior
Posted on 07-22-09 03:59 AM Link | Quote | ID: 110966


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That raises a question though, how would you dismount from Yoshi without the A Button?

era64
Posted on 07-22-09 12:56 PM (rev. 3 of 07-22-09 12:58 PM) Link | Quote | ID: 110975


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Actually, I want to block A key. I'm making game with Yoshi (http://www.youtube.com/watch?v=Ywupjo62uJk). Actually here is Mario (invisible). And you can broke this with A key. Maybe NOP or BRA Spinjump routline. However, I don't know ASM...

Iceguy
Posted on 07-25-09 07:41 AM Link | Quote | ID: 111142

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0583E $0063E 1 byte Misc. Change from 10 to 80 to disable Spin Jump.

era64
Posted on 07-26-09 02:43 PM Link | Quote | ID: 111232


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Posted by Iceguy
0583E $0063E 1 byte Misc. Change from 10 to 80 to disable Spin Jump.


Not really... this doesn't REALLY delete spinjump. You can still spinjump in cases written in first post.

Mattrizzle
Posted on 08-03-09 04:18 AM (rev. 4 of 08-03-09 05:23 AM) Link | Quote | ID: 111855


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These should be what you're looking for:

6C82 [10] Change to 80 to disable spin jumping from water

E891 [10] Change to 80 to disable spin jumping from springboards

EF9C [10] Change to 80 to disable jumping off of Yoshi
Note: If you haven't disabled the default spin jump (589E), the A button will make the spinning sound play with no other effect. If the default spin jump is disabled, the A button will make Yoshi jump.

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Main - SMW Hacking - Real spinjump delete New thread | New reply

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