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Main - Fraxy - What does everyone think? | New thread | New reply |
PhantomSkyfire |
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Level: 10 Posts: 4/13 EXP: 3453 Next: 961 Since: 06-16-09 Last post: 5036 days Last view: 5036 days |
So I've finally finished a Fraxy enemy I think might actually approach the level of quality I've seen on the Compendium. Well, no, probably not. In any event, I'd like to post it here and see what your reactions are, hear how everyone thinks I'm doing, get some advice for my next boss, etcetera, etcetera. The boss is inspired by the Stage 3 boss of Super SWIV (Firepower 2000 in the US).
http://acmlm.kafuka.org/uploader/get.php?id=1753 EDIT: *Pokes head in* What's the average turnaround time for a response here? =\ |
PhantomSkyfire |
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Level: 10 Posts: 5/13 EXP: 3453 Next: 961 Since: 06-16-09 Last post: 5036 days Last view: 5036 days |
*Completely ignored*
Wow, it's that bad huh? Here I was thinking I had used a Specify Rolling Panel pretty cleverly if nothing else. I'd have preferred to be told that I'm shit and I should give up before I become too committed to Fraxy rather than being outright ignored to death. I guess those 55 views were just advertising bots. |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 515/778 EXP: 1634549 Next: 38579 Since: 10-15-08 From: Florida Last post: 5184 days Last view: 4952 days |
NightKev |
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Cape Luigi Level: 131 Posts: 3717/4792 EXP: 26232620 Next: 192000 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Posted by BukkaroooFixed. As for the boss, it's quite good. I'm not sure why you made the rectangle bricks appear along the shield, as you can't shoot through it, and I never had cause to actually try and run outside it anyway, but that's not really bad or anything. ____________________ |
PhantomSkyfire |
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Level: 10 Posts: 7/13 EXP: 3453 Next: 961 Since: 06-16-09 Last post: 5036 days Last view: 5036 days |
Posted by NightKev During testing I found myself dodging the energy ring by flying outside its range. The brick pieces were added to prevent you from running away, forcing you to play the boss as intended. Also, if you think it's too easy try it on rank 100. The firing rate on the orbiters increases by one frame every 25 ranks. |
NightKev |
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Cape Luigi Level: 131 Posts: 3718/4792 EXP: 26232620 Next: 192000 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Er, I play all bosses on Rank 100 unless it's specified to do otherwise. ____________________ |
PhantomSkyfire |
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Level: 10 Posts: 8/13 EXP: 3453 Next: 961 Since: 06-16-09 Last post: 5036 days Last view: 5036 days |
Really? Huh. As someone with the reflexes of a drunk cow and a powerful if slow analytical mind it can be very difficult for me to balance for difficulty in any real-time enviroment. I balance check at rank 50 (which I feel should represent "moderate to hard" difficulty) and only concern myself with bugs at other ranks. |
NightKev |
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Cape Luigi Level: 131 Posts: 3719/4792 EXP: 26232620 Next: 192000 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
In bosses that I make, I force the rank of the parts, it doesn't matter which rank the player chooses to play at. This allows me to playtest it at any rank without worrying about something strange happening if someone doesn't play it at a certain rank. ____________________ |
PhantomSkyfire |
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Level: 10 Posts: 9/13 EXP: 3453 Next: 961 Since: 06-16-09 Last post: 5036 days Last view: 5036 days |
Try this version, you masochist. This marks my first use of energy eggs!
http://acmlm.kafuka.org/uploader/get.php?id=1810 |
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