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09-10-10 08:50 AM |
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| Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 316/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
Posted by Quick CurlyThat's what I have to go through. When I add/clone and objects, it appears at the top of the level, and before I found this out, I was saving crash objects. I then figured it out and had to drag all those objects down to where I needed them. I was making good progress until the I posted that screenshot. I loaded the shot in Paint and erased everything o ) I might have accidentally add a "Gray Platform" and can't seem to find it.
Posted by Quick CurlyI'm afraid o
____________________ What happened to the fried chicken? ![]() |
| silas |
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Level: 10 Posts: 18/24 EXP: 3329 Next: 1085 Since: 06-30-08 Last post: 96 days Last view: 95 days |
I don't know if some o About the pipe which "ignores pointers". It looks like they doesn't ignore the pointers, but the part of level header which is set to send you to the next area you supposse to go. But you will need use the pointers ( I mean that green 3 bytes object) to make it work because they will set in which place of Bonus area of the current world you will be sent. It would open more possibilities of gameplay and secrets. |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
Okay, I've run into another problem with my hack as of late. All of my World 7 levels are screwing up pointers. The beginning areas are okay, but any levels connected to the beginning level are screwed up. I am guessing some area of the ROM that all this level data is in is somehow corrupted. So, when I get home, I'll try do do the following:
- Look up the levels with problem areas, write down the starting level data - Compare that spot in the ROM in both my hack in the clean ROM and look for differences I also noticed some errors in my hack from before... I think I might need to double check my ASM. There might be a stack imbalance screwing me off. ____________________ |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 335/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
Posted by KP9000I just looked at my old hack, the o
And are there Munchers that increase by length, because it would take up too much room if someone has to add a mucher a piece. ____________________ What happened to the fried chicken? ![]() |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
I noticed that in SMB3 Workshop the Hilly graphics are represented o ____________________ |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 380/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
Posted by KP9000I don't get it. Ironic. Today at school I managed to open a ROM with the TSA Editor, but I still can't find a way to do something with it. How do I draw o ____________________ What happened to the fried chicken? ![]() |
| Quick Curly |
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Fuzz Ball Level: 50 Posts: 604/989 EXP: 888850 Next: 58467 Since: 06-15-08 From: Earth Last post: 24 days Last view: 24 days |
Posted by zbyteDid you read the readme? Basically everything is explained in there... Just keep in mind that the TSA Editor doesn't let you edit graphics like the graphics editors do; it's used to edit which tiles are drawn to make up the blocks in each object set. Anyway, I've been doing my own TSA editing directly in FCEUXD like I do with pretty much everything else, so I no longer care that the TSA Editor doesn't work o The real question you have to ask yourself is WHY do you need to do TSA editing? Are there certain blocks that don't look right when combined with some of your graphic edits? There's always a possibility that TSA editing won't be necessary, but it's something that you convince yourself is necessary just because there's a program out there that will supposedly make doing it more convenient. An example of a case that you would have to edit TSA is seen below. When the coloured block platforms overlap each other, there are blank tiles that are drawn for the colour of the platform in the back and the shadow of the platform in the front. Since the coloured block platforms are originally mostly blank, you won't necessarily notice that this is the case. However, if you change the graphics for the platforms and place overlapping coloured block platforms in your levels like KP and I did, you'll notice that the platform in the back won't look right because the blank tiles will not go with the design that you added. For this reason, you have to figure out the proper IDs of the blocks so that you can edit which tiles are used accordingly. Hopefully that gives you an idea of how and why TSA editing could be an issue. Now give Luigi a hug! Second image borrowed from KP as a second example and to put him over as he edits graphics easier and better than I do. |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 381/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
Quick Curly! You are the Man with the Plan!
And and hour ago, thanks to you, I replaced the World 1 music successfully!
Also, I'm getting better at graphics. Hopefully your hack will be released this week. No, it probably won't.____________________ What happened to the fried chicken? ![]() |
| Quick Curly |
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Fuzz Ball Level: 50 Posts: 605/989 EXP: 888850 Next: 58467 Since: 06-15-08 From: Earth Last post: 24 days Last view: 24 days |
Posted by zbyteIt's funny because I used to use that catch phrase to describe myself all the time.
Sounds good. I literally haven't had time to eat every regular meal since school started up again. I've been spending more time at school than at home. I know no o |
| DahrkDaiz |
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Buzzy Beetle Sandwich Artist Level: 35 Posts: 182/375 EXP: 261444 Next: 18492 Since: 02-22-07 Last post: 48 days Last view: 43 days |
Im hacking again |
| Kawa |
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The Relatively Straightforward O Level: 97 Posts: 2557/3976 EXP: 9030379 Next: 286946 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
Posted by DahrkDaizWho else was hoping to hear those three words from DahrkDaiz? I know I was. Can't wait to see what he'll come up with. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| DahrkDaiz |
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Buzzy Beetle Sandwich Artist Level: 35 Posts: 183/375 EXP: 261444 Next: 18492 Since: 02-22-07 Last post: 48 days Last view: 43 days |
I hope to have details/screens up by the end of the week. I'm doing this while I'm getting married and working, lol.
I can say that this hack will be aim for completion, not complete over haul. With my previous projects, I spent way too much time o |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 389/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
WHOA! You returned too! Nice man! Glad to see that you're back!!!!! Do you think you'll release the "Ultimate SMB3 Editor"? Anyways, I've got some good ideas for those old hacks such as "Luigi's Coin Quest" and others. Do you think you could release a Mario and Luigi patch so that they're actually two different characters? ____________________ What happened to the fried chicken? ![]() |
| Mineyl |
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Red Cheep-cheep Level: 22 Posts: 52/208 EXP: 57327 Next: 1023 Since: 09-10-09 From: World 5 Last post: 3 days Last view: 48 min. |
Posted by "DahrkDaiz" NO! How dare you steal my idea!
I kid, I kid.
On a more serious note, it's nice to see o ![]() ____________________ "What's another word for thesaurus, anyways?"
Neat stuff to come here...eventually! |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
Got another issue here with my hack.
This is what shows in-game. Doesn't show what the editor shows. The "f" tiles are duplicate empty tiles I replaced with "f" tiles to denote they are "free" and editable. I want to make use of these tiles later o On a side note, the TSA editor doesn't show any tiles with FF in it either. I'm sure I'm loading the correct ROM. Same tileset. I have no idea what the hell is going o ____________________ |
| Insectduel |
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Spiny Level: 40 Posts: 435/577 EXP: 424147 Next: 17162 Since: 02-16-08 From: Anime Palace Last post: 1 day Last view: 1 day |
Posted by DahrkDaiz I have 0% ASM projects with SMB3 in it's name. Good to see you again. Don't know if I'm going to hack SMB3 this or next year. ____________________
Reni Mimura is Insectduel's Idol as seen in my avatar. |
| zbyte |
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Red Super Koopa Z is Superior! Level: 43 Posts: 390/870 EXP: 548211 Next: 16835 Since: 06-10-09 Last post: 4 days Last view: 9 hours |
KP, I'm not sure what's going o
Posted by Quick CurlyHeh he...Posted by zbyteThe SMB3 TSA Editor does work; it depends o
____________________ What happened to the fried chicken? ![]() |
| DahrkDaiz |
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Buzzy Beetle Sandwich Artist Level: 35 Posts: 186/375 EXP: 261444 Next: 18492 Since: 02-22-07 Last post: 48 days Last view: 43 days |
How about hacking SMB3 to use a completely different level format so a level can be created absolutely anyway that you want. There would be an editor to go along with it so you can literally do 1 to 1 tile placement and basically "paint" a level. Also, every level would have it's own palette that you can create and up to 15 pointers that can go to different levels. How does that sound?
Btw, as for the TSA editor, I apologize, I'm not sure what the problem could be. It's written in vanilla C++, so no .DLL's are needed to run it. |
| KP9000 |
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Last post: 1 day Last view: 2 hours |
Well, I know that object based games generally convert those objects into RAM when the level is loaded. (This was discussed in the SMA4 thread, with Kawa, who's a tilemap master.) So, modification of code from object-based to a tilemap-based is an entirely better design solution, but I imagine it takes up more space.
I would definitely be willing to help you find any data for an editor. I know you were doing an editor at o ____________________ |
| Kawa |
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The Relatively Straightforward O Level: 97 Posts: 2566/3976 EXP: 9030379 Next: 286946 Since: 02-20-07 From: The Netherlands Last post: 1 day Last view: 10 hours |
Posted by KP9000On SMA4, the space issue is fixed by using LZ77 compression. You could do the same thing in SMB3, but you'll have to provide your own decompression routine. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <Kironide> sometimes, i try to be a bit more feminine but please don't tell other people |
| Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
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