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Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
MapleMario |
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Red Koopa Level: 27 Posts: 14/126 EXP: 111469 Next: 4690 Since: 04-28-07 From: USA Last post: 5073 days Last view: 3892 days |
To put an item in a treasure chest, you need to use the enemy object "Puts item in chest" as well as the treasure chest. The y-position of the "puts item in chest" enemy will determine which item is in the chest; see docs/items.txt for a list.
My question is: Is there a way to change which palette world 3 uses? I had no idea that it copied off world 1's palette when I was making my world plans. EDIT: Is this in a regular level? If so, Mario shouldn't be finishing the level on a treasure chest unless the object/enemy "Exit on get treasure chest" is included. ____________________ SGMB3 is now being developed with Reuben. Hopefully v1.0 will be released by the time I get world 1 done... - Layout: MM v0.31 |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 231/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
Sorry KP...
The vertical location of enemy "Puts Item In Treasure Chest" along with the enemy "Treasure Chest" will give you an item. 0 = Nothing 1 = Mushroom 2 = Fire Flower 3 = Leaf 4 = Frog Suit 5 = Tanuki Suit 6 = Hammer Bros. Suit 7 = Jugem's Cloud 8 = P-Wing 9 = Starman 10 = Anchor 11 = Hammer 12 = Whistle 13 = Music Box There is an enemy near that, and it says "Exit on get treasure chest". It will end the level when it's there, like Hammer Bros. levels and the Whistle in the 1st Dungeon. Check out the Screenshot Thread... ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
KP9000 |
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Boomboom Level: 90 Posts: 928/1975 EXP: 6955451 Next: 233158 Since: 02-19-07 Last post: 3584 days Last view: 3208 days |
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Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 539/1443 EXP: 4173719 Next: 17410 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
I had a Zone near the end of Quick Bros. 2 that had a chest with a Star in it that you could collect over and over again in preparation for Bowser's Castle if you wanted to. Collecting it wouldn't automatically end the Zone; you would instead have to take a pipe back to the beginning of the Zone. The downside with this is that as soon as you collect the chest, the timer stops and doesn't restart, which creates a scenario with infinite time - incredibly funny if you had less than 100 seconds remaining when you collected it. An ASM hack could probably fix that though. |
KP9000 |
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Boomboom Level: 90 Posts: 931/1975 EXP: 6955451 Next: 233158 Since: 02-19-07 Last post: 3584 days Last view: 3208 days |
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zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 271/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
Posted by KP9000You'll have some levels be connected to lots of other levels like Quick Bros. 2, right? Yeah... Also, I need an easy way to add that AutoScroll enemy to some levels that fall up and down. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 989/1292 EXP: 3634843 Next: 18701 Since: 07-23-07 From: Michicola Last post: 4846 days Last view: 4808 days |
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KP9000 |
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Boomboom Level: 90 Posts: 944/1975 EXP: 6955451 Next: 233158 Since: 02-19-07 Last post: 3584 days Last view: 3208 days |
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Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 583/1443 EXP: 4173719 Next: 17410 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
KP beat me again! If I may add to his very informative post though, I also recommend using Tile Layer Pro so that you can use the tile arranger to help you edit graphics that are scrambled easier, and FCEUXD for any necessary direct edits and fixes. (Just recommending them since I use them myself.) I use YY-CHR as well; I do find that it's helpful to have both graphics editors. YY-CHR displays the tiles properly by their IDs, but again, Tile Layer Pro has the convenient tile arranger to simplify editing in some cases.
It's awesome to hear that you want to start an SMB3 hack, Boing! I'm looking forward to seeing what you come up with! If you have any additional questions, I'll try my best to help you out if KP doesn't beat me to it first! |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 301/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
SMB3 TSA does not work, it doesn't open the ROM. I guess that's all the tools for SMB3 to use, although the Hex Editing would be a heap of too much work. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 585/1443 EXP: 4173719 Next: 17410 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
Posted by zbyteThe SMB3 TSA Editor does work; it depends on the computer though. I cannot use it on my home computer either, but it works on the computers at school. Since Z brought this up though, is there anyone who knows why this might be the case? I tried contacting DahrkDaiz ages ago about it, but of course I got no reply. Could it be a missing DLL? |
Mineyl |
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Ninji Level: 35 Posts: 9/243 EXP: 276966 Next: 2970 Since: 09-10-09 From: World 5 Last post: 4282 days Last view: 467 days |
I have a very simple question, but I hope you guys can help me. Is there a way to change which part of the palette is used by a specific object? For example: giving smashable bricks the green palette of pipes and background bushes without changing everything with the brown palettes to green.
EDIT: Oh, just thought of a couple more: are the number of pointers on each world map fixed or could I, say, take some from another world without any complicated means? Also, when the hammer brothers move around on the map, do they only stop on empty spaces that have pointer data on them? I'm trying to find some workarounds so I won't feel so constrained when making world maps, but...yeah. ____________________ Back from the beyond. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 302/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
Posted by MineylI'm not so sure. Regarding the map pointers, that may require expansion or ASM, but normally you can not. Yeah, they're fixed. And the Hammer Brothers stop on empty spaces with pointers on them, Haven't you seen them in the SMB3 Map Editor? ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Mineyl |
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Ninji Level: 35 Posts: 10/243 EXP: 276966 Next: 2970 Since: 09-10-09 From: World 5 Last post: 4282 days Last view: 467 days |
Bleh, it's too bad there are only so many per world, but if the hammer brothers only stop on spots with pointers, then I guess it doesn't really matter. xD
Thank you very much. (and yes, I've seen them in the map editor; I just never paid too much attention to how they moved around the maps. I know I could have experimented and found this out for myself, but I thought I'd ask instead since most of you seem to be way more experienced than me with SMB3's technicalities~) ____________________ Back from the beyond. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 303/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
Thank you.
The Hammer Bros. stop on every empty space, anything under them or not. If there isn't anything under them, then nothing will load. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Mineyl |
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Ninji Level: 35 Posts: 11/243 EXP: 276966 Next: 2970 Since: 09-10-09 From: World 5 Last post: 4282 days Last view: 467 days |
Ah, I see... Well damn it. Guess I've got my work cut out for me. Oh well~ ____________________ Back from the beyond. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 307/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
It shouldn't be difficult.
Now I did 7-1, and there is a huge open space when I play the level. When it's open in SMB3 Workshop, it doesn't show me anything. Also, I can't seem to find SMB3 Workshop's screenshot button. I'll try to work on another level. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 463/2602 EXP: 9758957 Next: 241043 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by zbyte That's because there isn't one... Use the print screen button and MS Paint. On topic: My stage 2-1 is done, and it's a complete remake level! I doubt I'll be able to keep up the originality like it for much longer... |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 308/1016 EXP: 2387981 Next: 73870 Since: 06-10-09 Last post: 4435 days Last view: 2915 days |
Posted by TreliorIt doesn't work... but herePosted by zbyte See that water? It's not supposed to be separated. Posted by Trelior Hm... finally a new level! Can't wait to see the next screenshot! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 589/1443 EXP: 4173719 Next: 17410 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
Pipe levels are funny. After clearing out all the objects and enemies, you have to place the objects and enemies near the top of the screen and drag them down to where you want to place them. If you try placing objects onto a spot lower in the level, the object won't appear even though the object count still increases by 1. Also, when you save your enemies and test your level but they don't show up, you have to fix it using the FCEUXD hex editor. In Pipe levels, the enemies have to be ordered going left-to-right, and then up-to-down. SMB3 Workshop seems to like mixing them up for some reason though even if you've placed them in the editor correctly, so be sure to write down the hex information that you see in the bottom-right corner for enemies so that you can easily insert that data in the hex editor.
One more thing: If you're using horizontal scrolling, you have to build your level within the 00-0F range. Make sure objects don't exceed the 0F mark and everything should work out fine. As for your screenshot, I have no idea what the heck is going on there. Maybe you didn't place your objects at the top to make sure that they appeared? Again, I'm not sure what to say about that except that you should try again... Be sure to clear everything out to build your level from scratch, placing your objects at the top of the level and then dragging them down to where you want them to be. |
Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
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