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Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
Trelior |
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Level: 99 Posts: 19/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by KP9000 Ah, I'll keep that in mind. Although when I tested the first time, I changed the 1-1 bonus area to the 1-2 bonus area and it worked well, except that it would spit me out of the pipe in the middle of the coin field at the bottom of 1-2 bonus area, and it was when I tried to change the exit point in the header to try to match up the pipe exit to the pipe that's at the top of the stage, and that's what messed my graphics up. This confuses the crap out of me. |
KP9000 |
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Boomboom Level: 90 Posts: 870/1975 EXP: 6955408 Next: 233201 Since: 02-19-07 Last post: 3584 days Last view: 3207 days |
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Trelior |
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Level: 99 Posts: 20/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by KP9000Posted by KP9000Ignore Ice Graphics. I meant Plains Graphics. I knew what you meant. Posted by KP9000 Alright, I think I have it now. All I need to do is test it to see if I understand. |
KP9000 |
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Boomboom Level: 90 Posts: 873/1975 EXP: 6955408 Next: 233201 Since: 02-19-07 Last post: 3584 days Last view: 3207 days |
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Trelior |
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Level: 99 Posts: 21/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Okay. I figured out pointers! The only problem is that if i attempt to make the pointer go to a stage it doesn't usually go to, I either get the weird graphics or total black, but it's still playable.
Possibility to rule out: the pointer's setting was set to the receiving stage's sprite set. EDIT: I made a spreadsheet with the memory information for all the objects in the game, get it here RE-EDIT: I just realized that the spreadsheet I uploaded is only for one data set (Plains)... Oops |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 490/1443 EXP: 4173690 Next: 17439 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
Posted by TreliorIs the exit action for the pointer set properly? There are some that are nothing and if you set the wrong exit action, there could be weird graphics or total black like you described. I don't know if that's it though; I seem to be bad at trying to help without visuals. If you'd be able to put some screenshots up if you're still having the problem to show things like your level header information (specifically the "Next Area/Start" tab) and the properties of the pointer(s), I might have a better chance of finding out the possible problem. Sorry if this post isn't much help... |
Trelior |
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Level: 99 Posts: 34/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Scratch the "I figured out pointers" because I'm working on my 1-1 Bonus stage and the pointers refuse to work. That's a shot of what my pointer is STUCK at. It allows me to change the Exit Vertical and it stays after hit OK, but everything else springboards right back to where it's set in the pic. It won't let me select the pointer to change its output data, either. What am I doing wrong, because no matter where I try to put the pointer, it always throws me out at (0,0) of 1-1...
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zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 168/1016 EXP: 2387964 Next: 73887 Since: 06-10-09 Last post: 4435 days Last view: 2914 days |
Posted by KP9000Well, we already discussed the palettes. Basically, that's all, unless you want to change the animation speed. Music Below. Posted by KP9000Of course. An IPS Patch came with the Map Editor called smb3strt, when patched with your SMB3 Hack, you will be able to place the Starting Space wherever you want it to. Also try the ReadMe too. Posted by KP9000Has been discussed on this thread... and this one too. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Quick Curly |
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Giant Red Paratroopa Level: 77 Posts: 492/1443 EXP: 4173690 Next: 17439 Since: 06-15-08 From: Earth Last post: 25 days Last view: 25 days |
Posted by TreliorThanks for the screenshot. It helped me see what the problem more than likely is. Physically move the pointer one block up. Let me know whether or not that fixes the problem. |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 171/1016 EXP: 2387964 Next: 73887 Since: 06-10-09 Last post: 4435 days Last view: 2914 days |
Posted by Quick CurlyHey, it worked for me! Now I'm alot more motivated! ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 37/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by Quick CurlyPosted by TreliorThanks for the screenshot. It helped me see what the problem more than likely is. Physically move the pointer one block up. Let me know whether or not that fixes the problem. It worked to perfection! Thank you, Curly! I don't know why it didn't let me select the pointer to try that before... |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 172/1016 EXP: 2387964 Next: 73887 Since: 06-10-09 Last post: 4435 days Last view: 2914 days |
Now I'm working in a Water level, where it is supposed to be like a tide. Now it's not. I also checked an original ROM and there were 13 enemies. I looked at all of them and only saw 12. Then I deleted all objects, then I deleted the other enemies one by one, and I still couldn't find that one enemy. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 40/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by zbyte It's possible that that particular enemy was a "Nothing" entry, or maybe even the auto-scrolling pointer, it's either one or the other. What level are you talking about, 3-3 or 3-8? I'll check it out, two sets of eyes is better than one. |
beneficii |
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Shyguy Level: 23 Posts: 76/85 EXP: 62101 Next: 5622 Since: 02-19-07 Last post: 3139 days Last view: 3115 days |
Posted by KP9000 I second what zbyte said. The original ROM is coded such that you can only start on the leftmost screen at x position 2 (with a flexible y position). I wrote a patch that modifies the code to remove that restriction, so that you may start at whichever screen and x value you want. It is the smb3strt.ips patch that comes with the map editor, which is designed to work with the patch so that you can just go into start space mode and change it as you like. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
zbyte |
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Boomerang Brother Z is Superior! Level: 66 Posts: 179/1016 EXP: 2387964 Next: 73887 Since: 06-10-09 Last post: 4435 days Last view: 2914 days |
Posted by TreliorPosted by zbyte I'm working on 3-3, it's not an auto-scrolling enemy, if so, you couldn't go back. I still can't find it. ____________________ No quotes found; we apologize for the inconvenience. Commas, question marks, and semicolons are available, though. |
Trelior |
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Level: 99 Posts: 47/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Posted by zbytePosted by TreliorPosted by zbyte That's weird... Maybe the enemy slot wasn't used, is pushed off the scrollable area of the screen, or something dumb like that, because I checked 3-3 myself and never found that elusive 13th enemy. I thought it was the auto-scroll object because I thought I saw it in the 1-Dungeon spike room, possibly set as a up/down motion to make the ceiling fall... I dunno though. |
Trelior |
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Level: 99 Posts: 65/2602 EXP: 9758887 Next: 241113 Since: 07-12-09 Last post: 4501 days Last view: 4488 days |
Sorry for the double post.
EDIT: Problem solved, I had a stack of 20+ "Nothing" 3-byte objects and it murdered my stage's face... I feel kinda retarded now. |
NutheadBros |
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Koopa Level: 26 Posts: 64/117 EXP: 93948 Next: 8327 Since: 03-29-09 From: Spiral Mountain Last post: 5379 days Last view: 4500 days |
Okay I have some problems...some odd ones at that so let me explain.
The Problems are with 1-4 and 1-5's goal cards. They are not there in the emulator or in game. When I add one to the end it somehow manages to get to the start of 1-1 where it's not supposed to be. I delete it and then 1-5's dissapears again. I have less then the limit. Can anyone tell me what is going on with the goal card. |
beneficii |
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Shyguy Level: 23 Posts: 77/85 EXP: 62101 Next: 5622 Since: 02-19-07 Last post: 3139 days Last view: 3115 days |
Posted by NutheadBros In those stages the goal cards are in sub-stages, where the pipes at the end go. Try checking in world 1's stage list for those sub-stages. (It may be that with certain tilesets/level types, the goal card won't work properly, so the designers of the game had those sub-stages be where the goal card is.) ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
Trax |
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Yellow Stalfos Level: 71 Posts: 863/1145 EXP: 3036714 Next: 130400 Since: 07-06-07 From: Québec Last post: 3630 days Last view: 2882 days |
Something's been ticking my mind for awhile, especially about the "stacking". I heard more than once that you should stack up your objects somewhere near the beginning of the levels so you preserve the correct order. And it seems that you can't add or remove objects. Is it a limitation of the editor or just a lack of knowledge regarding how the levels are structured in the ROM? |
Main - ROM Hacking - General SMB3 Hacking Thread | New thread | New reply |
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