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Main - ROM Hacking - The beginnings of romhacking. | New thread | New reply |
dirtbag |
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Red Koopa Level: 27 Posts: 10/128 EXP: 114679 Next: 1480 Since: 02-24-07 Last post: 3187 days Last view: 3101 days |
The only game I used to think about makng my own levels for when I was a kid was lemmings. A few years later I remember thinking wouldn't it be nice if there where more battle levels in super mario kart... |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 445/3965 EXP: 19779404 Next: 277292 Since: 02-19-07 From: Sweden, Skåne Last post: 3301 days Last view: 2052 days |
Posted by Kyoufu KawaHeh, I never had a swapping utility but I did swap levels to get around the "one custom level" limit. XD I made jetpack levels too. Infact, I kept dreaming about how awesome it would been to create own levels for Super Mario bros. ...sadly I never done a proper hack for Super mario. << ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 13/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Sonic 2 Debug Mode. I imagined creating levels in a similiar fashion for SMB3. I'd go to Casino Night Zone and create pinball boards. Or you could go to a 2 player vs zone and if you place a sprite, it stays on the level no matter where you are. I'd try to complete the entire level by setting springs in certain spots that would just bounce you through it.
Like Kernal, I used to draw out levels on paper. |
RT-55J |
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Armor Guardian Level: 81 Posts: 14/1562 EXP: 4889272 Next: 103577 Since: 02-23-07 From: Wild Side Arcade Last post: 314 days Last view: 55 days |
Add me to the Jetpack and ZZT clubs.
I never made anything worth playing until recently. The most hackish thing I've done is split the level data files for the shareware and Christmas versions of Jetpack so I could map them. I got some interesting results due to a mistake and I tried hex editing the levels to see if there were any unused tiles, but I ended up finding nothing noteworthy. I've also drawn up some plans for a SM hack, but I eventually ran out of room on the graphing paper I was using and it probably would have required more ASM hacking than Insanity. I'm also doing a project that requires some skill in level design, but the end result won't be playable. |
Keitaro |
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Mole Level: 42 Posts: 163/351 EXP: 520946 Next: 416 Since: 02-19-07 From: Massachusetts Last post: 5965 days Last view: 5402 days |
Way back when I was in 5th grade, a friend told me about how I could magically play the new Japanese Pokemon Gold/Silver on my computer with this thing called an emulator. After acomplishing that, I decided I would see if these "ROMs" existed for other systems, which eventualy got me in to looking for SMB1's ROM. As it turns out, the site I got it from was one of those sites which hosted an emporium of NESticle hacks....you know, really simple graphic only stuff from days of old like Blue Mario, Naked Mario, Panda Mario, that sort of thing...and that just blew my mind. After that I decided I would learn how to ROM-hack myself and it just sorta went from there. |
Krisan Thyme |
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Red Cheep-cheep Level: 34 Posts: 125/216 EXP: 251450 Next: 2201 Since: 02-21-07 Last post: 6121 days Last view: 6098 days |
Posted by Xkeeper Essentially, same thing here.. except instead of a Game Genie, I liberally abused a Game Shark. The Game Genie was a bit too limited for me to really do anything remotely similar to hacking with it, and it was initially around when I was still a bit too young to really understand it.. The Game Shark though, that thing was a blast to work with. I can't actually remember how I moved into the ROM hacking scene specifically after that though.. I know Acmlm's was one of the earlier places I stumbled upon when trying to figure it all out, but not sure how I went from one to the other.. That said however, I've never really been very good at extensive ROM hacking, hence why I've yet to release anything in all these years. |
OoBurns |
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Boo Level: 68 Posts: 258/1036 EXP: 2641607 Next: 87193 Since: 02-19-07 From: It is a mystery. Last post: 5722 days Last view: 5722 days |
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Mervill |
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Shyguy Level: 23 Posts: 72/87 EXP: 64285 Next: 3438 Since: 02-19-07 From: The Moon Last post: 6230 days Last view: 6223 days |
Posted by TanksPosted by Kles http://chips.kaseorg.com/ Is a website where you can download "tile World" wich is a clone of chips challange just follow the long confusing links |
Reshaper256 |
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Goomba Level: 13 Posts: 2/24 EXP: 9302 Next: 965 Since: 03-07-07 From: United States Last post: 5677 days Last view: 5129 days |
Well, I played around a little with a game genie (I once accidentally made a code that would make attacks always hit enemies if you were aligned with them vertically, in TMNT2.) I also immensely enjoyed running around in the glitchy dark world on Zelda 3, once I found out about the "death mountain descent" glitch.
The very notion of ROM hacking never entered my mind until I stumbled onto Challenge Games one day, years later, and soon after that, Acmlm's board. Even after that, I wasn't so interested in actually doing it myself, and until about a year and a half ago I hadn't even seriously tried it. And now I'm hacking on Zelda 3, (ASM-wise at least, I don't actually have a *hack* of my own that I'm working on.) ____________________ Zelda 3 Challenge ~ Quest for Calatia Official Zelda3C ASM Hacker |
HyperHacker |
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... Level: 73 Posts: 15/1220 EXP: 3366835 Next: 119033 Since: 03-25-07 From: no Last post: 6091 days Last view: 6075 days |
I drew levels on paper (still do ), played with Gameshark, and screwed up SMB1 with Nesticle's graphic editor. That was my first ever ROM hack. I posted about it at GSCentral and was told of Zophar's Domain, they told me about TAN, and someone on one of those told me about Acmlm's.
Funny how a guy goes from "I changed the graphics in SMB, is this homebrew or what?" to "How the heck does Mario Kart 64 store its transparent textures and why do they appear yellow in my editor?". |
leileilol |
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Red Paratroopa Level: 31 Posts: 35/169 EXP: 173892 Next: 11471 Since: 03-02-07 Last post: 6119 days Last view: 5930 days |
I used to do scenarios for Civil War Battleset, then i moved onto Wolf3d mapping and then Doom mapping. My first rom hack was nothing more than a GFX hack for NES Joust changing the ostriches to nothing (though I lost this)
As for Jetpack, I just did The Right Thing and registered that back then. Still have my floppy =P |
Techokami |
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Red Paragoomba Level: 18 Posts: 15/50 EXP: 28008 Next: 1889 Since: 02-19-07 From: HoleNet! Last post: 6085 days Last view: 5322 days |
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Higsby |
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Pokey Level: 57 Posts: 279/681 EXP: 1407837 Next: 78091 Since: 02-19-07 From: Canada Last post: 6119 days Last view: 5914 days |
Posted by Kernal Are you stalking me...You should see the folder I made of levels I drew for a game like SMB3 The problem with the levels I drew in this binder is that I never really knew hoe levels were assembled so it's hard to put them in hacks. When I came across Acmlm's site I found the level editors for he made ans started with those to create my own Super Mario levels. At the time I don't know it was called ROM hacking though (even though it was in the title of Acmlm's site ) |
setz |
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Spike fuck~ Level: 58 Posts: 205/722 EXP: 1536923 Next: 40623 Since: 02-19-07 From: Pittsburgh, PA Last post: 5290 days Last view: 2578 days |
Posted by Keitaro fixed that for you. you had the rom hacking community totally wrong long live coke head junkie ____________________ |
Dr. Hell |
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Lakitu Level: 52 Posts: 42/552 EXP: 1026495 Next: 57345 Since: 03-02-07 From: Pittsburgh, PA Last post: 5034 days Last view: 4991 days |
Listen, rom hacks are only good if they have 4 things:
1) A Penis 2) A Hypodermic Needle 3) A Swastika 4) The F-Bomb Seriously though, Rom hacking started for me at a young age. It wasn't too much longer after the Game Genie for the Game Boy came out. I was playing Mortal Kombat, and I just put in random letters. I wish I could still remember the code, because what ended up happening is that the chance of the CPU doing fatalities went up. It was good for me at the time because I was young and I sucked at MK, so I still got to see people die. A little while later I found a website about how to use game genie codes to change sprite palletes in SMB. MANY years later I found out about this Rom Hacking thing. I got a copy of SMBUtil and Tile Layer Pro, and the rest is history. |
Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 55/339 EXP: 494483 Next: 26879 Since: 02-19-07 From: Stockholm, Sweden Last post: 5185 days Last view: 5184 days |
Let's see... The beginning of my ROM hacking career...
Originally, I loved all games that had level editors. (Jetpac, Speedy Eggbert, ZZT (although I discovered ZZT after ROM hacking) and such things) Then, I somehow found a NES emulator (can't remember what it was called... It was DOS and had a bloody chopped off hand as mouse cursor). It allowed one to edit the game's tiles while you were playing, which was really fun. Too bad that there wasn't any way to save these changes. Then, a friend of mine introduced me to Game Boy emulation and a certain game (which shall not be named) that hadn't been released in the US yet, and was therefore poorly translated from japanese. I was interested in how someone managed to translate a game and tried to find some answers on the web. After a while, I managed to find a site that explained a bit about ROM hacking and introduced me to a level editor of an earlier game in the series as well as Thingy. I remember sitting for the rest of the day, scrolling through the ROM in Thingy and trying to find interesting pieces of text. After a while, I joined the message board later known as T.A.N., where I showed some incredible lack of knowledge about the english language. (Still... Joining the message board was probably the best thing I ever did, as it led to a huge development of my english skillz) A few years later, I found Lunar Magic and Acmlm's Board. I stayed with the other game series for a while, but finally left it (for good) and started hacking SMW and eventually joined Acmlm's Board. ...and you should know the rest of the story. ...wow... I never expected this post to be this long... O_o ____________________ |
Dr. Hell |
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Lakitu Level: 52 Posts: 43/552 EXP: 1026495 Next: 57345 Since: 03-02-07 From: Pittsburgh, PA Last post: 5034 days Last view: 4991 days |
Posted by Smallhacker That's good ol' Nesticle right there. |
Legato |
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Goomba Level: 13 Posts: 2/23 EXP: 8737 Next: 1530 Since: 02-20-07 From: Finland Last post: 4381 days Last view: 2912 days |
Posted by Smallhacker If I remember correctly, you actually could save those changes by clicking File -> Write VROM. And I also suspect that Nesticle was the source of all those good old penis-wheelchair-KKK-whatever "funny" GFX hacks of the late 90s. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 108/672 EXP: 1380047 Next: 18129 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Don't know an exact order to anything, but Lunar Magic blew my mind back then. ____________________ |
Cat Justice |
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Mole Level: 43 Posts: 136/365 EXP: 552366 Next: 12680 Since: 02-21-07 Last post: 5340 days Last view: 5340 days |
I used to do the same thing. I'd draw my own "characters" onto some crapy yellow notebook paper with a blue ballpoint pen and tried to make my own mario levels.
It was odd though. I noticed a hack by Acmlm when I typed in, "Mario is Strange" in the search engine, then I discovered Strange Mario World and was wondering how I could use the IPS file format and got frusterated with that for a few days. When I could finally play the hack, I downloaded Lunar Magic and made the crappiest levels you probably don't want to see. |
Main - ROM Hacking - The beginnings of romhacking. | New thread | New reply |
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