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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - Fraxy - Retreating fighter New thread | New reply


Haku1201
Posted on 05-26-09 06:09 AM Link | Quote | ID: 107609


Mini Octorok
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How do I make a fighter core retreat from the player?

NightKev
Posted on 05-26-09 07:06 AM Link | Quote | ID: 107612


Cape Luigi
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"If [Player Pos] < [insert number of pixels here] then [Play Movement] of [Part X (invisible thruster(s))]" or similar. If they're facing the right direction, of course.

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blackhole89
Posted on 05-26-09 02:22 PM Link | Quote | ID: 107615


The Guardian
Moloch whose eyes are a thousand blind windows!
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The facing away presumably could be solved with those turning-towards-the player panels.

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justjake274
Posted on 05-27-09 03:18 AM Link | Quote | ID: 107652


Nipper Plant
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Since: 02-07-09
From: The core

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Add a panel aim player, and attach a thruster to the front of it, so that the thruster is always facing the player. Set as

Condition

Distance(From player) < (Number of pixels you want it to be to start the run away action.)

Action

MOVEMENT ON
For: (Thruster part)


And if you want it to stop retreating when the player is far, just make the same action again, but the < should be a >, and the MOVEMENT ON should be M. OFF

Hope this helped.

(Oh and don't forget to check the Repeat Event box!)

____________________
I'm not gonna be here much anymore. So yeah, go and celebrate.

Main - Fraxy - Retreating fighter New thread | New reply

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