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Main - SMW Hacking - (My) World, Screenshots New thread | New reply


Sendy
Posted on 05-18-09 02:24 AM (rev. 2 of 05-18-09 02:25 AM) Link | Quote | ID: 107070


Goomba
Level: 12

Posts: 7/22
EXP: 7642
Next: 279

Since: 04-27-09

Last post: 5339 days
Last view: 5329 days
World 1 has almost finished recieving a massive overhaul; I am going for long levels and lots of polish, so I've been looking to the original games a lot for inspiration. I've also added a lot of patches, such as the cape flight disable patch, the yoshi carry-over disable patch, the dead enemies don't spawn coins patch, etc, to make the gameplay a bit more uniquer*

For those that are new to me and my hack, I am not a hacker but enjoy making platform games, and used to draw mario levels based on SMB1 and 3 with my best friends when I was a child. Now, 20 or so years later I am able to do what then seemed impossible, we all know what that is!

Now onto the screenshots:


Level 1-4 is completely rebuilt since the last version. I like the subtlety of this palette.


1-4 finishes off with some gentle moving platforms.


One of my favourites from SMB3 make a small debut here - donut lifts! Because it's the first world, falling isn't fatal but only sends you back.


I'm slightly embarassed that this looks like so many other hacks out there, but I *did* start making this level 5 or 6 years ago, and I like the layout, so it stays.


More.


1-2, an autoscrolling level with two paths.


I make a joke out of cruelty to Yoshi intermittently through the game, because I can.


The middle section of 1-3 is this underground level with a lava ride in the middle.


There's a starman waiting in the sky, he'd like to come and meet us, but he thinks he'd blow our minds. I rest my case.


Give me a movable layer 2 and I'll squish Mario with it.


A later submap, which needs touching up. I'm aware that Mario's askew here, but that's only because I used LM to get Mario there fast.


And finally, if you wondered what the clockwork house from the previous pic would look like, here's a preview. All the gear wheels animate and hurt Mario. The tiles are from an 8 bit game, I'm sure you know which one, so due to the low number of colours I'm going for a dark, poorly lit kind of theme.

(* Yeah, I know )

blackhole89
Posted on 05-18-09 03:53 AM Link | Quote | ID: 107076


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

Last post: 479 days
Last view: 92 days



Quite nice! For being as "retro" as an SMW hack could be nowadays (SMAS graphics and all), you sure went out of your way to avoid the usual graphical mishaps along the lines of nonmatching rounded cornerpieces of concrete bricks and what-not. The bush palette in the second screenshot could use some work, and I'd suggest replacing more of the backgrounds since you've obviously already replaced some and the 3bppish hills (and SMW's fog) somewhat negatively stick out.

The level designs, too, look sufficiently interesting; I'm looking forward to being able to try this out.

____________________



Sendy
Posted on 05-18-09 02:25 PM Link | Quote | ID: 107131


Goomba
Level: 12

Posts: 8/22
EXP: 7642
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Since: 04-27-09

Last post: 5339 days
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Thanks for the feedback blackholw89, I will certainly work on the palettes more when I get the hack back on my desktop, but for now I'm on a laptop, and for some reason, I can't do the keyboard combination required to make a gradient... And really, palette editing without graident generation is too fiddly for me.

I've already accepted that this kind of hack is, on the surface at least, somewhat out of fashion these days, but I believe the gameplay may make up for that, as I find myself playing the levels over and over again for a long time, which is something I can't say about my older SMW level work. I'm also making good use of custom sprites and blocks so that should help.

Hadron
Posted on 05-18-09 06:04 PM Link | Quote | ID: 107138

Newcomer
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Since: 03-08-09
From: Hungary

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WOW! This is in progress yet! It looks very good, Sendy. I really liked the last demo of your hack, it have a great and creative level design. And it was one of my favorite of the "old hacks"! Keep it up, Sendy, I hope, there'll be more updates!

Raccoon Sam
Posted on 05-21-09 04:28 PM Link | Quote | ID: 107383


Cobrat
Level: 56

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Since: 02-19-07
From: Hi

Last post: 3476 days
Last view: 2707 days
What a classic approach! I'd love to play this hack.. it looks so.. 'old' yet so new!

____________________


SB77
Posted on 05-25-09 07:29 PM Link | Quote | ID: 107569

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Sonic is back with avengence homes!

A really good looking hack if I say so myself. :3
I really like the GFX and the palettes you used, this is coming along great.

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Sendy
Posted on 05-28-09 01:29 PM Link | Quote | ID: 107736


Goomba
Level: 12

Posts: 10/22
EXP: 7642
Next: 279

Since: 04-27-09

Last post: 5339 days
Last view: 5329 days
Thanks all for the encouragement... It's coming on in leaps and bounds though I'm starting to remember just how much persistence and work SMW hacking takes, if you wish to have pleasing results.

carsr4carpeople1
Posted on 07-18-09 02:35 AM Link | Quote | ID: 110799


Red Goomba
Level: 16

Posts: 37/40
EXP: 19609
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Since: 11-22-07
From: Illinois, USA

Last post: 5352 days
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You can't forget all the stuff that could possibly mess up your ROM!
Anyways, looks amazing so far, Sendy. I dislike the really bright palettes of some of the objects in 1-4, it blends with the BG too much.

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Main - SMW Hacking - (My) World, Screenshots New thread | New reply

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