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Main - SMW Hacking - (My) World, Screenshots | New thread | New reply |
Sendy |
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Goomba Level: 12 Posts: 7/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5329 days |
World 1 has almost finished recieving a massive overhaul; I am going for long levels and lots of polish, so I've been looking to the original games a lot for inspiration. I've also added a lot of patches, such as the cape flight disable patch, the yoshi carry-over disable patch, the dead enemies don't spawn coins patch, etc, to make the gameplay a bit more uniquer*
For those that are new to me and my hack, I am not a hacker but enjoy making platform games, and used to draw mario levels based on SMB1 and 3 with my best friends when I was a child. Now, 20 or so years later I am able to do what then seemed impossible, we all know what that is! Now onto the screenshots: Level 1-4 is completely rebuilt since the last version. I like the subtlety of this palette. 1-4 finishes off with some gentle moving platforms. One of my favourites from SMB3 make a small debut here - donut lifts! Because it's the first world, falling isn't fatal but only sends you back. I'm slightly embarassed that this looks like so many other hacks out there, but I *did* start making this level 5 or 6 years ago, and I like the layout, so it stays. More. 1-2, an autoscrolling level with two paths. I make a joke out of cruelty to Yoshi intermittently through the game, because I can. The middle section of 1-3 is this underground level with a lava ride in the middle. There's a starman waiting in the sky, he'd like to come and meet us, but he thinks he'd blow our minds. I rest my case. Give me a movable layer 2 and I'll squish Mario with it. A later submap, which needs touching up. I'm aware that Mario's askew here, but that's only because I used LM to get Mario there fast. And finally, if you wondered what the clockwork house from the previous pic would look like, here's a preview. All the gear wheels animate and hurt Mario. The tiles are from an 8 bit game, I'm sure you know which one, so due to the low number of colours I'm going for a dark, poorly lit kind of theme. (* Yeah, I know ) |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 2513/4196 EXP: 21547332 Next: 289269 Since: 02-19-07 From: Ithaca, NY, US Last post: 479 days Last view: 92 days |
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Sendy |
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Goomba Level: 12 Posts: 8/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5329 days |
Thanks for the feedback blackholw89, I will certainly work on the palettes more when I get the hack back on my desktop, but for now I'm on a laptop, and for some reason, I can't do the keyboard combination required to make a gradient... And really, palette editing without graident generation is too fiddly for me.
I've already accepted that this kind of hack is, on the surface at least, somewhat out of fashion these days, but I believe the gameplay may make up for that, as I find myself playing the levels over and over again for a long time, which is something I can't say about my older SMW level work. I'm also making good use of custom sprites and blocks so that should help. |
Hadron |
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Newcomer Level: 7 Posts: 2/7 EXP: 1377 Next: 71 Since: 03-08-09 From: Hungary Last post: 5242 days Last view: 706 days |
WOW! This is in progress yet! It looks very good, Sendy. I really liked the last demo of your hack, it have a great and creative level design. And it was one of my favorite of the "old hacks"! Keep it up, Sendy, I hope, there'll be more updates! |
Raccoon Sam |
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Cobrat Level: 56 Posts: 630/672 EXP: 1380949 Next: 17227 Since: 02-19-07 From: Hi Last post: 3476 days Last view: 2707 days |
What a classic approach! I'd love to play this hack.. it looks so.. 'old' yet so new! ____________________ |
SB77 |
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Newcomer Level: 7 Posts: 3/6 EXP: 1085 Next: 363 Since: 05-25-09 From: Been sucked into the book," Knights of The Round Table" Last post: 5431 days Last view: 5431 days |
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Sendy |
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Goomba Level: 12 Posts: 10/22 EXP: 7642 Next: 279 Since: 04-27-09 Last post: 5339 days Last view: 5329 days |
Thanks all for the encouragement... It's coming on in leaps and bounds though I'm starting to remember just how much persistence and work SMW hacking takes, if you wish to have pleasing results. |
carsr4carpeople1 |
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Red Goomba Level: 16 Posts: 37/40 EXP: 19609 Next: 647 Since: 11-22-07 From: Illinois, USA Last post: 5352 days Last view: 4832 days |
You can't forget all the stuff that could possibly mess up your ROM!
Anyways, looks amazing so far, Sendy. I dislike the really bright palettes of some of the objects in 1-4, it blends with the BG too much. ____________________ Come join #NekoCentral on IRC! |
Main - SMW Hacking - (My) World, Screenshots | New thread | New reply |
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