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Main - Fraxy - Explosion tank weapons? | New thread | New reply |
Haku1201 |
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Mini Octorok Level: 12 Posts: 3/19 EXP: 6121 Next: 1800 Since: 05-14-09 Last post: 5301 days Last view: 4706 days |
I remember when I first found out about Fraxy, someone had built a boss that shot out Explosion tanks from inside the main body and it seemed to have an unlimited supply of them...can someone recreate that or teach me how to do it? |
NightKev |
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Cape Luigi Level: 131 Posts: 3593/4792 EXP: 26232718 Next: 191902 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
What they did was probably stack a whole bunch of hidden explosion tanks attached to missile cores somewhere, and when a certain event was triggered the missile cores activated and the explosion tanks turned visible. There wouldn't have been an infinite amount because of the parts limit, though there might have been quite a few. ____________________ |
Haku1201 |
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Mini Octorok Level: 12 Posts: 5/19 EXP: 6121 Next: 1800 Since: 05-14-09 Last post: 5301 days Last view: 4706 days |
Posted by NightKevSo is there any way to bring back a destroyed part on a boss? And I remembered somthing, The tanks would shot out and were ready to explode as soon as they hit space. |
NightKev |
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Cape Luigi Level: 131 Posts: 3595/4792 EXP: 26232718 Next: 191902 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
I don't think it's possible to revive destroyed parts yet.
Also, they exploded after being launched because most likely part of the launch event also had the tank "suicide", thus killing it and activating its effect. ____________________ |
Haku1201 |
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Mini Octorok Level: 12 Posts: 6/19 EXP: 6121 Next: 1800 Since: 05-14-09 Last post: 5301 days Last view: 4706 days |
AH! Ok..but how would they be lanched from the ship? |
NightKev |
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Cape Luigi Level: 131 Posts: 3596/4792 EXP: 26232718 Next: 191902 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Create an event that, when it activates, does "Play Movement" of a missile core with an explosion tank attached, set the explosion tank's "display" to "normal", and have the explosion tank "suicide". That's how the basic event would go. ____________________ |
Bukkarooo |
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Fuzzy Son of a bitch, I'm sick of these dolphins... Level: 59 Posts: 387/778 EXP: 1634555 Next: 38573 Since: 10-15-08 From: Florida Last post: 5185 days Last view: 4952 days |
NightKev |
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Cape Luigi Level: 131 Posts: 3597/4792 EXP: 26232718 Next: 191902 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Except he said they exploded upon being launched, therefore it must've been done with events. ____________________ |
ultimatepower22 |
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Ninji Level: 36 Posts: 82/248 EXP: 289920 Next: 18190 Since: 03-27-09 From: Fraxian Academy, Quadrant Omega-4 Last post: 5327 days Last view: 5265 days |
THAT was done using a Suicide Device, NightKev ____________________ |
NightKev |
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Cape Luigi Level: 131 Posts: 3598/4792 EXP: 26232718 Next: 191902 Since: 03-15-07 Last post: 3735 days Last view: 3647 days |
Oh yeah, I forgot that part even existed, since it's far easier to use the suicide event now. ____________________ |
Haku1201 |
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Mini Octorok Level: 12 Posts: 7/19 EXP: 6121 Next: 1800 Since: 05-14-09 Last post: 5301 days Last view: 4706 days |
OK! I've made it! Follow the Link, it's called Yeager.
http://www.mediafire.com/?sharekey=632a3e8a98265f27111096d429abd360e04e75f6e8ebb871 |
Firefox11 |
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Level: 18 Posts: 20/49 EXP: 25468 Next: 4429 Since: 03-24-09 Last post: 4665 days Last view: 4393 days |
Having a EMP blast weapon would be nice, instead of having to rely on Tanks though. Even if it's just the energy regeneration/booster blocking and no damage, would allow to make interesting stuff. |
Oneshiningstar |
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Shyguy Level: 23 Posts: 30/88 EXP: 62068 Next: 5655 Since: 11-04-08 From: Gensokyo Last post: 4957 days Last view: 4972 days |
He's referring to FF's Hydraxis, most probably.
Anyway, such questions should go to the central qn thread! ____________________ Current Project: Retrospective Kyoto (Guess what's its concept!) |
BloodyIris |
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Newcomer Level: 3 Posts: 1/1 EXP: 73 Next: 55 Since: 07-06-09 Last post: 5374 days Last view: 5267 days |
There is one plausible way that Ive been trying, opens up a few glitches though. You just set them under an event so that when they are destroyed, the effect changes to "appear Checkpoint", or delete/phase in. Worse comes to worse you just set the event to non-deleting and just make it turn to hide status when destroyed and back. |
Main - Fraxy - Explosion tank weapons? | New thread | New reply |
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