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Main - ROM Hacking Related Releases - TFAoD - Zaks Fury New thread | New reply

Berion
Posted on 05-11-09 10:42 AM (rev. 3 of 05-11-09 07:26 PM) Link | Quote | ID: 106827


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In this short demo, we prepared an entire new location with absolutely new patterns (except for the log tiles) and new enemies (just tiny frogs, for now - we're planning to do a lot more, of course!). We have changed mapper from C71 to VRC7. Patch is in NINJA2 and IPS format.

15 stars to collect, one life, two key-items and.... that's all.

Download: TFAoD - Zaks Fury (demo #1)

PS: We are lookning for musician and programmer who could code for us a handy level editor.




edit:
update for ips file.

Raccoon Sam
Posted on 05-11-09 03:58 PM Link | Quote | ID: 106832


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Why can't we have an ordinary IPS?

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KDE User X
Posted on 05-11-09 04:42 PM Link | Quote | ID: 106833


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Posted by Raccoon Sam
Why can't we have an ordinary IPS?


Because NINJA2 format rocks!

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Trax
Posted on 05-11-09 04:55 PM Link | Quote | ID: 106834


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It's not a question of rocking or not, it's just a question is necessity, and discrimination also...

Berion
Posted on 05-11-09 07:00 PM (rev. 5 of 05-11-09 07:24 PM) Link | Quote | ID: 106836


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Rom was expanded from 256kB to 512kB. It's difficult making patch in IPS format when compare files have different sizes (PPF3 have the same problem).

If someone know better format which contain additional data (i.e. authors, version, info), much easy to use and without above issues please, let me know.

---

A short video:
http://www.youtube.com/watch?v=H771HYsbqa4&feature=channel_page

---

ok, I have using old crapy apps. ;] IPS is already indside rar file in first post. Sorry for any inconvinients.

Celice
Posted on 05-11-09 09:37 PM Link | Quote | ID: 106841


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I like the looks of this quite a bit. Is the level data known, and all you need an editor? I know another series' level data is edited with a program called Mappy, a generic map editor that can dump out the arrangement of tiles as data, which you can "convert" to the format your levels use. Naturally, if it's uncompressed data, the tiles should be straightforward, which would make a "generic editor" able to create data the game could use as the tiles wouldn't be any more complex than 'Tile1' 'Tile2' 'Tile3' and so forth (this is likely confusing--if so, I'm sorry ^^;; ).

roxahris
Posted on 05-18-09 07:36 AM Link | Quote | ID: 107108


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You say you're looking for a musician... have you hacked the game to make use of the extra sound channels that the VRC7 provides? Or, for that matter, figured out the sound format? Either way, it sounds rather interesting.

I'm no musician myself, though (although I do port music to SMPS).

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Berion
Posted on 05-18-09 09:37 PM Link | Quote | ID: 107179


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Posted by Celice
I like the looks of this quite a bit. Is the level data known, and all you need an editor?


Yes.


I know another series' level data is edited with a program called Mappy, a generic map editor that can dump out the arrangement of tiles as data, which you can "convert" to the format your levels use.


I don't know how to operate this app xD It's really hard (and we will be must rewrite compresion algorithm).

I dreaming about something like Gimmick editor but nobody like this game. ;D


Posted by roxahris
You say you're looking for a musician... have you hacked the game to make use of the extra sound channels that the VRC7 provides? Or, for that matter, figured out the sound format? Either way, it sounds rather interesting.


It's just matter of time.

Main - ROM Hacking Related Releases - TFAoD - Zaks Fury New thread | New reply

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