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Ailure
Posted on 05-27-07 01:07 AM Link | Quote | ID: 38725

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Well, I hadn't heard of them being in since before... Then I hadn't really been paying attention, if they used to be in and was removed... it probably was due to it being bug-ridden.

Well, I forgot the specific revision but it's in the latest nightly either way. Works more like road vehicles than trains, but it's really nice how the tram tracks works as a overlay on the roads.

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MaxKnight
Posted on 05-27-07 01:19 AM Link | Quote | ID: 38727


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I'd seen them before, and had heard they were implemented once upon a time, but this is the first I've seen of them available as of late. These are the additional road types I've seen mentioned in the list of changes?

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Ailure
Posted on 05-27-07 01:30 AM (rev. 2 of 05-27-07 01:30 AM) Link | Quote | ID: 38728

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Yeah, heh they probably programmed so it would be possible to have more than trams, if a such thing comes up in the future.

I hadn't heard about it being implented earlier myself, but I do know that some people worked on it before on their own. There's not many trams sets currently though.

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Ailure
Posted on 05-28-07 03:43 AM (rev. 3 of 05-28-07 03:44 AM) Link | Quote | ID: 39062

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Hehe, they look rather neat. They don't replace road vehicles outright though, mostly complements them. And yes, they're profitable in that screenshot.

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MaxKnight
Posted on 05-28-07 03:51 AM Link | Quote | ID: 39064


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The best part is, they cannot choose stupid paths to get where you want them too. Less clog, better times, more profit $_$!

Aren't they slightly faster and more expensive than busses, as well? It's definitely the better choice, though I can imagine towns and cities not really appreciating a tram route cutting down Main Street like that... are there any penalties for building these things on top of town roads?

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Ailure
Posted on 05-28-07 03:58 AM Link | Quote | ID: 39066

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Well, it's hard to tell. Thoose trams are really cheap to run, but they're from a incomplete set, so balance weren't exactly a priority.

I figure they would have somewhat cheaper running cost, that have to be weighted up with extra infrastructure costs of course.

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Ailure
Posted on 06-01-07 12:51 AM Link | Quote | ID: 40219

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<<

One way roads is possible now.

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MaxKnight
Posted on 06-01-07 01:52 AM Link | Quote | ID: 40285


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Yeah, I noticed that... I was tracking the revisions recently. Then when pecet put that image in his post, I was basically sure of it. After that, I downloaded the most recent source via SVN, and noticed a new GRF file, oneway.grf, that pretty much sealed it. I believe this can greatly improve the handling of Road Vehicles (though now I can't see a reason to use Trams, until Articulated ones show up...).

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Ailure
Posted on 06-09-07 11:42 PM Link | Quote | ID: 44037

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I might start my regular server again shortly, <<

When depends on how many intrested. Maybe tonight if people really want too. Sometime during next time at the latest

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Ailure
Posted on 06-18-07 04:04 AM Link | Quote | ID: 46424

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So any suggestions on settings?

I might use the Generic tram set since it's the most complete tramset. And conservative players might be happy to know that it's done in similar style to the road vehicles in the original game.

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MaxKnight
Posted on 06-18-07 05:03 AM Link | Quote | ID: 46454


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I, unfortunately cannot join a game this week. I'm involved in my church's Vacation Bible School, as one of the Area leaders. My entire week is basically shot as far as any other plans I may have wanted to do, but oh well...

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Complication: Video Game Titles
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Ailure
Posted on 06-18-07 05:18 AM Link | Quote | ID: 46461

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Well, I would still appreciate suggestions either way. I'm not even sure when I start a server, but probably when a few people is interested.

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Ailure
Posted on 06-23-07 12:16 AM (rev. 10 of 07-14-07 12:15 AM) Link | Quote | ID: 48544

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So yeah, I kinda configured a server, using the latest nightly.

Also it requires a few GRFs:
Using This GRF pack + this one I made.

And of course, the original GRF files is needed as well. (*cough*here*cough*)

Not 100% sure about the settings, but I can restart if something looks weird. <<

Server info.

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Ailure
Posted on 07-09-07 11:27 PM Link | Quote | ID: 53527

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Changed nightly due to a new feature that justify it. Otherwise the GRF's are pretty much the same.

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Omi
Posted on 07-13-07 01:40 AM Link | Quote | ID: 54384


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I'd join in, but I am really terrible at this game.
And I'd probably disconnect from the sever every 7 minutes, heh.

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Ailure
Posted on 07-13-07 01:41 AM (rev. 2 of 07-14-07 12:14 AM) Link | Quote | ID: 54386

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Depends on the connection. Most of the time, it should go fine... although I can say that this game tends to get unreliable over wireless connection.

Another nightly update.

A bug related to mixed networks was fixed. Caused some annoying messages on my last game. :/

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