| |||
Views: 88,524,490 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 05-03-24 04:46 PM |
|
Guest: Register | Login |
0 users currently in Gaming | 3 guests |
Main - Gaming - Acmlm's Board offical openTTD server | New thread | New reply |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 866/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Well, I hadn't heard of them being in since before... Then I hadn't really been paying attention, if they used to be in and was removed... it probably was due to it being bug-ridden.
Well, I forgot the specific revision but it's in the latest nightly either way. Works more like road vehicles than trains, but it's really nice how the tram tracks works as a overlay on the roads. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
MaxKnight |
| ||
Bullet Bill Level: 50 Posts: 290/502 EXP: 891493 Next: 55824 Since: 02-20-07 From: Springfield, Ohio Last post: 6105 days Last view: 6082 days |
I'd seen them before, and had heard they were implemented once upon a time, but this is the first I've seen of them available as of late. These are the additional road types I've seen mentioned in the list of changes? ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 867/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Yeah, heh they probably programmed so it would be possible to have more than trams, if a such thing comes up in the future.
I hadn't heard about it being implented earlier myself, but I do know that some people worked on it before on their own. There's not many trams sets currently though. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 871/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Hehe, they look rather neat. They don't replace road vehicles outright though, mostly complements them. And yes, they're profitable in that screenshot. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
MaxKnight |
| ||
Bullet Bill Level: 50 Posts: 298/502 EXP: 891493 Next: 55824 Since: 02-20-07 From: Springfield, Ohio Last post: 6105 days Last view: 6082 days |
The best part is, they cannot choose stupid paths to get where you want them too. Less clog, better times, more profit $_$!
Aren't they slightly faster and more expensive than busses, as well? It's definitely the better choice, though I can imagine towns and cities not really appreciating a tram route cutting down Main Street like that... are there any penalties for building these things on top of town roads? ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 872/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Well, it's hard to tell. Thoose trams are really cheap to run, but they're from a incomplete set, so balance weren't exactly a priority.
I figure they would have somewhat cheaper running cost, that have to be weighted up with extra infrastructure costs of course. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 883/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
<< One way roads is possible now. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
MaxKnight |
| ||
Bullet Bill Level: 50 Posts: 304/502 EXP: 891493 Next: 55824 Since: 02-20-07 From: Springfield, Ohio Last post: 6105 days Last view: 6082 days |
Yeah, I noticed that... I was tracking the revisions recently. Then when pecet put that image in his post, I was basically sure of it. After that, I downloaded the most recent source via SVN, and noticed a new GRF file, oneway.grf, that pretty much sealed it. I believe this can greatly improve the handling of Road Vehicles (though now I can't see a reason to use Trams, until Articulated ones show up...). ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 920/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
I might start my regular server again shortly, <<
When depends on how many intrested. Maybe tonight if people really want too. Sometime during next time at the latest ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 954/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
So any suggestions on settings?
I might use the Generic tram set since it's the most complete tramset. And conservative players might be happy to know that it's done in similar style to the road vehicles in the original game. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
MaxKnight |
| ||
Bullet Bill Level: 50 Posts: 412/502 EXP: 891493 Next: 55824 Since: 02-20-07 From: Springfield, Ohio Last post: 6105 days Last view: 6082 days |
I, unfortunately cannot join a game this week. I'm involved in my church's Vacation Bible School, as one of the Area leaders. My entire week is basically shot as far as any other plans I may have wanted to do, but oh well... ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 957/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Well, I would still appreciate suggestions either way. I'm not even sure when I start a server, but probably when a few people is interested. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 990/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
So yeah, I kinda configured a server, using the latest nightly.
Also it requires a few GRFs: Using This GRF pack + this one I made. And of course, the original GRF files is needed as well. (*cough*here*cough*) Not 100% sure about the settings, but I can restart if something looks weird. << Server info. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1056/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Changed nightly due to a new feature that justify it. Otherwise the GRF's are pretty much the same. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Omi |
| |||
Super Koopa Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Hey Nick ♥ Level: 62 Posts: 14/836 EXP: 1895433 Next: 89253 Since: 07-03-07 Last post: 4502 days Last view: 4498 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1097/3965 EXP: 19790524 Next: 266172 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Depends on the connection. Most of the time, it should go fine... although I can say that this game tends to get unreliable over wireless connection.
Another nightly update. A bug related to mixed networks was fixed. Caused some annoying messages on my last game. :/ ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
Main - Gaming - Acmlm's Board offical openTTD server | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 57, rows: 81/82, time: 0.019 seconds. |