Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,519,994
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 05-03-24 07:10 AM
Guest: Register | Login

0 users currently in Gaming | 2 guests

Main - Gaming - Acmlm's Board offical openTTD server New thread | New reply

Pages: 1 2 3 4 5 6 7 8

Xkeeper
Posted on 04-08-07 11:15 PM Link | Quote | ID: 24874


Level: 105

Posts: 1274/2846
EXP: 12034798
Next: 227462

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Actually, the proper way to do things:

- Extract the old distributable
- Extract the new bullshit nightly over it, replace all

Works great, even late.

____________________
I dealt with it.

Luigi-San
Posted on 04-09-07 02:46 AM Link | Quote | ID: 24942


Melon Bug
Level: 58

Posts: 213/732
EXP: 1569713
Next: 7833

Since: 02-20-07

Last post: 4260 days
Last view: 3519 days


WTF is going on?

Drag
Posted on 04-09-07 03:10 AM Link | Quote | ID: 24955


Spike
Dragon
Level: 57

Posts: 250/705
EXP: 1483781
Next: 2147

Since: 02-19-07
From:

Last post: 3935 days
Last view: 3935 days
Laggy server is what's going on.

(I'd assume, anyway)

____________________

Luigi-San
Posted on 04-09-07 03:16 AM Link | Quote | ID: 24958


Melon Bug
Level: 58

Posts: 215/732
EXP: 1569713
Next: 7833

Since: 02-20-07

Last post: 4260 days
Last view: 3519 days
Posted by Drag
Laggy server is what's going on.

(I'd assume, anyway)


I finally got on, so I would assume that's what it was. Now if SOMEONE could unpause it...

Ailure
Posted on 04-09-07 09:01 PM Link | Quote | ID: 25186

Hats
Steam Board2 group
Level: 121

Posts: 608/3965
EXP: 19789894
Next: 266802

Since: 02-19-07
From: Sweden, Skåne

Last post: 3308 days
Last view: 2059 days
Well, there were lots of ships over large distances.

Ships have a slow pathfinder.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Ninetales
Posted on 04-09-07 09:03 PM Link | Quote | ID: 25187


Panser
Level: 42

Posts: 191/338
EXP: 492554
Next: 28808

Since: 02-19-07

Last post: 5518 days
Last view: 4916 days
Posted by Ailure
Well, there were lots of ships over large distances.

Ships have a slow pathfinder.
Is that OpenTTD was taking up 100% of my cpu cycles and being painfully laggy the one time that I tried connecting?

MaxKnight
Posted on 04-09-07 09:11 PM Link | Quote | ID: 25189


Bullet Bill
Level: 50

Posts: 210/502
EXP: 891464
Next: 55853

Since: 02-20-07
From: Springfield, Ohio

Last post: 6105 days
Last view: 6082 days
Aren't they working on a new pathfinder for ships? I thought they were trying to find a faster one...

____________________
Complication: Video Game Titles
My current complication:
Girl's name who gets no more than 10 minutes of screen time in the actual game.

Ailure
Posted on 04-09-07 09:21 PM Link | Quote | ID: 25190

Hats
Steam Board2 group
Level: 121

Posts: 609/3965
EXP: 19789894
Next: 266802

Since: 02-19-07
From: Sweden, Skåne

Last post: 3308 days
Last view: 2059 days
Well, I dunno if it was actually lagging on my computer. I suspect it was clientside lag for most people, but still...

I probably restrict the amount of ships next game a bit more. Someone had over 80.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Drag
Posted on 04-10-07 01:56 AM (rev. 2 of 04-10-07 01:57 AM) Link | Quote | ID: 25296


Spike
Dragon
Level: 57

Posts: 259/705
EXP: 1483781
Next: 2147

Since: 02-19-07
From:

Last post: 3935 days
Last view: 3935 days
Who did?

I don't like ships because they're SLOW. I never want to have them travel over long distances. Too much of a minimum profit risk.

Also, I was the proud owner of the superforest (>2000 tonnes of wood/month) this time. I was a little afraid to mention it since I thought someone would steal it.

And that superfactory ruled!

____________________

MaxKnight
Posted on 04-10-07 02:10 AM Link | Quote | ID: 25304


Bullet Bill
Level: 50

Posts: 211/502
EXP: 891464
Next: 55853

Since: 02-20-07
From: Springfield, Ohio

Last post: 6105 days
Last view: 6082 days
The 80+ ships was me. I had Lotsa hovercrafts and oil tankers. Also, one cruise liner that held 500 passengers.

____________________
Complication: Video Game Titles
My current complication:
Girl's name who gets no more than 10 minutes of screen time in the actual game.

Luigi-San
Posted on 04-10-07 02:34 AM Link | Quote | ID: 25318


Melon Bug
Level: 58

Posts: 217/732
EXP: 1569713
Next: 7833

Since: 02-20-07

Last post: 4260 days
Last view: 3519 days
Posted by MaxKnight
The 80+ ships was me. I had Lotsa hovercrafts and oil tankers. Also, one cruise liner that held 500 passengers.


WHERE ARE MY TORPEDOS?

MaxKnight
Posted on 04-10-07 09:07 PM (rev. 2 of 04-10-07 09:13 PM) Link | Quote | ID: 25548


Bullet Bill
Level: 50

Posts: 212/502
EXP: 891464
Next: 55853

Since: 02-20-07
From: Springfield, Ohio

Last post: 6105 days
Last view: 6082 days
Hehehehehehehe...

HAHAHAHAHAHA!

More bugs. Sub-arctic maps aren't placing Gold Mines and Paper Mills upon random creation. Obviously related to the recent industry work put into the game, but still, that's game breaking. It leaves out two entire industry buildings, which disrupts production lines.

This is almost too funny...

And for your viewing pleasure, my latest bug report.

____________________
Complication: Video Game Titles
My current complication:
Girl's name who gets no more than 10 minutes of screen time in the actual game.

Drag
Posted on 04-10-07 09:13 PM Link | Quote | ID: 25551


Spike
Dragon
Level: 57

Posts: 269/705
EXP: 1483781
Next: 2147

Since: 02-19-07
From:

Last post: 3935 days
Last view: 3935 days
You can still fund them, right? If so, then you're not completely SOL here.

But yeah, if that's a bug, they should fix it.

____________________

MaxKnight
Posted on 04-10-07 09:15 PM Link | Quote | ID: 25553


Bullet Bill
Level: 50

Posts: 213/502
EXP: 891464
Next: 55853

Since: 02-20-07
From: Springfield, Ohio

Last post: 6105 days
Last view: 6082 days
I don't want to have to fund one when I want one, and funding raw material producers is EXPENSIVE.

It really IS a bug if they are supposed to be placed upon map creation, since they aren't.

____________________
Complication: Video Game Titles
My current complication:
Girl's name who gets no more than 10 minutes of screen time in the actual game.

Drag
Posted on 04-10-07 09:18 PM Link | Quote | ID: 25554


Spike
Dragon
Level: 57

Posts: 270/705
EXP: 1483781
Next: 2147

Since: 02-19-07
From:

Last post: 3935 days
Last view: 3935 days
Oh whoops, yeah, you can't fund raw industries in some games (namely our server), and THAT would be a huge problem.

____________________

Ailure
Posted on 04-11-07 10:02 AM (rev. 2 of 04-11-07 10:03 AM) Link | Quote | ID: 25784

Hats
Steam Board2 group
Level: 121

Posts: 614/3965
EXP: 19789894
Next: 266802

Since: 02-19-07
From: Sweden, Skåne

Last post: 3308 days
Last view: 2059 days
Explains why there were so few gold mines in our current game. xD Well, guess that's a excuse to upgrade later tonight. A gold mine should pop up on it's own sooner or later after we upgraded.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Ninetales
Posted on 04-14-07 01:03 AM Link | Quote | ID: 26418


Panser
Level: 42

Posts: 202/338
EXP: 492554
Next: 28808

Since: 02-19-07

Last post: 5518 days
Last view: 4916 days
Regarding the game that's currently going on...

You'll need the latest nightly, along with TTRS 3.02a, to play. It's in the Arctic climate with rather hilly terrain.

Oh, and there are only 20 planes per player, MaxKnight.

Xkeeper
Posted on 04-14-07 01:40 AM Link | Quote | ID: 26425


Level: 105

Posts: 1315/2846
EXP: 12034798
Next: 227462

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
Posted by Ninetales
Regarding the game that's currently going on... it sucks.


Seriously, are these things even fun anymore?

____________________
I dealt with it.

Ninetales
Posted on 04-14-07 01:44 AM Link | Quote | ID: 26426


Panser
Level: 42

Posts: 203/338
EXP: 492554
Next: 28808

Since: 02-19-07

Last post: 5518 days
Last view: 4916 days
Posted by Xkeeper
Posted by Ninetales
Regarding the game that's currently going on... it sucks.


Seriously, are these things even fun anymore?
Not as much as they used to be, really. :\ It comes down to "build a line, wait 24 hours, hope you stay afloat, build another line, wait 24 more hours, build another line..."

This is why I like playing toyland from 2000-2100. It can get silly sometimes, and with taking stuff cross-map with maglevs it's not as hard to stay afloat.

Xkeeper
Posted on 04-14-07 01:47 AM Link | Quote | ID: 26427


Level: 105

Posts: 1316/2846
EXP: 12034798
Next: 227462

Since: 02-19-07

Last post: 6067 days
Last view: 2804 days
This is why my games are usually the exact opposite of this It's a lot easier to just have fun... money doesn't matter so you hvae t ofind better ways to compete, like getting more cargo than everyone eles

The sad thing is that OpenTTD is slowly progressing towards this style of gameplay (more complex/difficult/harder to actually win) due to all the stuck-up morons working on it. The game does not need rebalanced -- obviously the formula worked if it got so many people into the game.

____________________
I dealt with it.
Pages: 1 2 3 4 5 6 7 8


Main - Gaming - Acmlm's Board offical openTTD server New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.030 seconds. (322KB of memory used)
MySQL - queries: 102, rows: 130/131, time: 0.020 seconds.