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Main - Gaming - Acmlm's Board offical openTTD server | New thread | New reply |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 191/1556 EXP: 4852111 Next: 140738 Since: 03-25-07 Last post: 2683 days Last view: 2681 days |
A Nice pack that has OpenTTD, the NeGRF's were gonna use on Ailure's server and a readme file containing instructions where to put everything would be nice. A very long sentence I know but ^ is what we need. ____________________ What FF7: Advent Children Character Are You? |
Xkeeper |
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Level: 105 Posts: 1118/2846 EXP: 12035148 Next: 227112 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
.................
Gee whiz, the "Download" link surely couldn't be that. Also, Kirby Mario: Ailure has a stupid option that makes every train doubled in weight. Hence, "x2" to denote that it weighs twice as much. ____________________ I dealt with it. |
Koitenshin -∞ |
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Happy Hour! Level: 81 Posts: 192/1556 EXP: 4852111 Next: 140738 Since: 03-25-07 Last post: 2683 days Last view: 2681 days |
Download link? I see it now......god I feel stupid. XD It is definitely not my day. ____________________ What FF7: Advent Children Character Are You? |
Drag |
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Spike Dragon Level: 57 Posts: 204/705 EXP: 1483825 Next: 2103 Since: 02-19-07 From: Last post: 3935 days Last view: 3935 days |
Posted by Kirby Mario That's the weight multiplier for freight (rhyme!). That is something that is set by the person running the server. More weight = trains have more trouble going uphill, pretty much. ____________________ |
Xkeeper |
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Level: 105 Posts: 1124/2846 EXP: 12035148 Next: 227112 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
And turning, and accelerating, and slowing down... ____________________ I dealt with it. |
Kirby Mario |
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Cheep-cheep Level: 33 Posts: 92/199 EXP: 222490 Next: 6689 Since: 02-21-07 Last post: 6105 days Last view: 6076 days |
Oh, that helps to know. Hopefully, I can get used to this game soon. ____________________ If you read this, then you must really be bored. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 578/3965 EXP: 19790470 Next: 266226 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Posted by XkeeperAs far as I know, weight dosen't affect turning. Current speed of train vs how 'steep' the curve is matters more. And train length is another factor as well. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xkeeper |
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Level: 105 Posts: 1170/2846 EXP: 12035148 Next: 227112 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
It does, indirectly; more weight means slower recovery and accelleration in turns, which results in a much worse slowdown overall. ____________________ I dealt with it. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 580/3965 EXP: 19790470 Next: 266226 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
You usually need some quite heavy turns to slow down freight trains though.
Hmm, let me test something... 289 km/h? 152 km/h 131 km/h 88 km/h For the most upper curve, max speed actually might be higher than 289 km/h, there were just no faster railway train. And remember that the acceleration model is different with maglev trains. And trains will only slow down if they're 'bent' at two points so if a train is perfectly straight, even for only a game frame, it will not slow down. This is more of a limit in the acceleration model than a feature though. :p ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 592/3965 EXP: 19790470 Next: 266226 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Another server will be up on friday, most likely I start it at 20:00-21:00. Around that time. Probably earlier as I want to give myself a good start, as I might go for sleep after 00:00. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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MaxKnight |
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Bullet Bill Level: 50 Posts: 199/502 EXP: 891490 Next: 55827 Since: 02-20-07 From: Springfield, Ohio Last post: 6105 days Last view: 6082 days |
Planning on using tomorrow's nightly? There's a bug in the current one that causes Printing Works to be built on Temperate maps. I submitted a bug report, and it's already been fixed, so that shouldn't come up if we use the new nightly from tomorrow.
EDIT:This is what I was talking about! It's so much fun when this happens. They convert Steel into Goods. Fun times. ____________________ My current complication: Girl's name who gets no more than 10 minutes of screen time in the actual game. |
Drag |
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Spike Dragon Level: 57 Posts: 230/705 EXP: 1483825 Next: 2103 Since: 02-19-07 From: Last post: 3935 days Last view: 3935 days |
For all those interested, I made a tutorial on presignals on the wiki. http://acmlm.no-ip.org/wiki/Pre-signals ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 593/3965 EXP: 19790470 Next: 266226 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
Why not on the openTTD wiki? << ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Xkeeper |
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Level: 105 Posts: 1236/2846 EXP: 12035148 Next: 227112 Since: 02-19-07 Last post: 6067 days Last view: 2804 days |
Posted by AilureBecause the OpenTTD wiki sucks. ____________________ I dealt with it. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 594/3965 EXP: 19790470 Next: 266226 Since: 02-19-07 From: Sweden, Skåne Last post: 3308 days Last view: 2059 days |
And why? If anything is missing there you just have to add/change it.
Posted by MaxKnightHeh, it's possible to place all industries on same map with cheats too. I figure some of the industry related bugs is related to the fact that they're changing the way industries works internally to make it easier to implent newIndustries. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Drag |
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Spike Dragon Level: 57 Posts: 231/705 EXP: 1483825 Next: 2103 Since: 02-19-07 From: Last post: 3935 days Last view: 3935 days |
Posted by Ailure They already have a detailed explanation of pre-signals. Mine's just written in English, that's all. ____________________ |
Luigi-San |
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Melon Bug Level: 58 Posts: 207/732 EXP: 1569759 Next: 7787 Since: 02-20-07 Last post: 4260 days Last view: 3519 days |
Here's a link to the version currently in use by the AB server, in case you don't have it and/or can't find it. |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 16/211 EXP: 242031 Next: 11620 Since: 04-07-07 Last post: 6079 days Last view: 6078 days |
So, NEWGRF ID 56430001, downloaded it by finding it with google, still says mismatch.
So, may I ask, halp? |
Ninetales |
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Panser Level: 42 Posts: 185/338 EXP: 492568 Next: 28794 Since: 02-19-07 Last post: 5518 days Last view: 4916 days |
Posted by JeshuaSee the download link in the upper-right corner of the board (in parenthesis, or here if you're lazy)? Copy the contents of the /data/ folder in there to the /data/ folder wherever you've got r9570 set up and make sure you replace any and all files it asks you to. By the way, something (whether it be huge map size or cpu-intensive pathfinders) makes it impossible for me to play on the official server anymore because my cpu usage flatlines at 100% and makes the game unbearably laggy. *Ninetales goes back to playing 0.5.0 on his loltoyland game |
Lex Luthor |
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Red Cheep-cheep Level: 34 Posts: 17/211 EXP: 242031 Next: 11620 Since: 04-07-07 Last post: 6079 days Last view: 6078 days |
Posted by NinetalesPosted by JeshuaSee the download link in the upper-right corner of the board (in parenthesis, or here if you're lazy)? Copy the contents of the /data/ folder in there to the /data/ folder wherever you've got r9570 set up and make sure you replace any and all files it asks you to. SHIT, I'M BLIND >:| After the post at the top of this page or the other, too lazy to look, I was looking for it for over an hour. ._. Too bad my multiple diseases are not good enough to blame being blind on |
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